Commit Graph

39 Commits

Author SHA1 Message Date
Flyinghead 04cd7db2cd pvr: serialize TA render passes
use enum for renderer type
2020-12-15 16:27:34 +01:00
Flyinghead c03cf8eb45 rend: multi-render, delay swap, refactor main ui loop
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead 47f262a2c6 vk: use normal pipeline for raw fb display
raw fb also needs to be rotated/scaled
oit: draw opaque polys on first frame
2020-11-19 22:29:06 +01:00
Flyinghead fee28194fb savestate: save sq_remap, save aw cart state, fix lr aw format
save AW cart state
save sq_remap used for mini-mmu with store queues
allow loading lr aw savestate. upgrade to v11
aica: saturate EG register
savestate: save current TA data
texcache: fix race condition when deleting a texture
handle 1x1 YUV tex as 565
2020-07-06 16:28:53 +02:00
Flyinghead 0fd51fb52a android: ignore audio latency. skip less frames in synchronous mode
android: use minimum size for audio buffer
alsa: use period size of 1024 instead of 512
hide audio latency option for android, win32 and mac
relax frame skipping formula
2020-06-05 21:16:48 +02:00
scribam 769770ab81 Replace cMutex by std::mutex 2020-03-30 23:00:43 +02:00
scribam e99aac3575 Remove "using namespace std;" 2020-03-30 23:00:43 +02:00
scribam 4bf6802855 Cleanup include headers 2020-03-29 14:26:21 +02:00
Flyinghead 96c8353364 pvr: don't discard RTT frames 2020-03-28 12:19:36 +01:00
Flyinghead bb89cb5c22 pvr: calculate emu speed over the last 2 frames in sync render
Games that do multiple renders per frame may hit a condition where one
of the renders is systematically dropped in synchronous render mode.
2019-09-25 21:08:39 +02:00
Flyinghead 8b949e1dca Get rid of time_sync timer. Clean-up 2019-09-11 15:09:23 +02:00
Flyinghead 936cd6781b clean up 2019-08-31 17:36:34 +02:00
Flyinghead cc8bab249f reios: serialize hle bios state. Fix save state compat with upstream and libretro 2019-08-19 18:19:27 +03:00
Flyinghead d1550357ce fix verify failed when switching to overview (app list) on android 2019-06-21 14:10:04 +02:00
David Guillen Fandos 3692ea7ae6 Improve stdclass.h/cpp support for non-Linux non-Windows platforms
Simplifies having implementation on platform separated files, which is a
pain for platforms which are not Windows but not Linux either (and yet
support pthreads).
Some minor cleanup here and there while we are at it.
2019-04-27 14:34:10 +02:00
Flyinghead 492e771272 Content browser (WIP)
Get rid of the renderer thread. It is now the main/UI thread on all
platforms. The emulator runs in a separate thread.
Content browser displayed at startup.
2019-02-25 17:52:53 +01:00
Flyinghead 1802c022fd UI with ImGui 2019-02-06 19:57:13 +01:00
Flyinghead 5ac99d3ad5 pvr: gouraud affects drawing. don't die if render queue not empty after
waiting.
2018-12-11 23:14:14 +01:00
Flyinghead 3e9d8d8a07 Free TA contexts on exit 2018-10-29 20:02:12 +01:00
Flyinghead 7ce4fccb37 Merge remote-tracking branch 'origin/master' into fh/mymaster 2018-09-20 17:28:41 +02:00
Flyinghead bc6a8f451a Fix picotcp on Windows
Automatically configure tap IP address, route and proxy arp using iphlpapi.
Partial port to MINGW.
2018-09-17 12:59:52 +02:00
Ender's Games 78977387ac Reios: perform initial configuration, as needed 2018-08-20 12:28:58 -04:00
Flyinghead 71d7f90858 Merge upstream 2018-07-19 12:19:51 +02:00
Flyinghead dc835dd64d Dump shaders source if compile fails 2018-07-16 16:52:11 +02:00
TwistedUmbrella 295570a9f3 Android: resolve posix_memalign NDK inconsistency 2018-07-03 08:45:39 -04:00
Flyinghead b02eccd5c7 Fix performance problem with RTT waiting 2018-05-11 19:08:54 +02:00
Flyinghead 2e4ec3a1ed Added RTT support 2018-05-08 18:47:00 +02:00
Hugo Hackenstein d653d4e009 Remove unneeded stdlib include 2018-04-21 19:01:24 +02:00
Hugo Hackenstein 4fcb95a0d1 Mac compile on OSX - Remove deprecated malloc.h include and switch to stdlib.h instead 2018-04-21 19:00:36 +02:00
Stefanos Kornilios Mitsis Poiitidis 894e9f1414 Cleanup changes for merge with master 2018-04-09 21:11:06 +02:00
Stefanos Kornilios Mitsis Poiitidis 3703b15c3a sync: Also sync to video if too fast
config:pvr.SynchronousRendering controls this feature

Not quite perfect, but should reduce the issues
with too fast hardware
2015-08-11 23:55:51 +02:00
Stefanos Kornilios Mitsis Poiitidis 057b1075b6 ta/mt: add rend_framePending? for better mt sync from clients 2015-07-29 04:28:27 +02:00
~skmp 33556f3863 64 bit fixes 2015-01-10 21:15:15 +02:00
ptitSeb 15708686b9 Added back manual frameskip due to forum request 2014-08-18 21:57:16 +02:00
TwistedUmbrella d31f324212 Add explicit casting for iOS, Import iOS EGL headers
EGL headers imported from https://github.com/alco/EGL_mac_ios for use
in iOS specialty directory
2014-08-18 21:56:02 +02:00
Stefanos Kornilios Mitsis Poiitidis 9d438c3ff3 Improve async/mt rendering & sync logic.
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-08-18 21:54:21 +02:00
Stefanos Kornilios Mitsis Poiitidis 59fbb66a66 Stored TA command stream persists on TA_LIST_INIT, until first actual write.
Fixes #141, "Main menus on POD and Speed Devil show up black"

Seems like the TA doesn't touch any of the memory structures before first write (and probably later on, but we're not gonna support corrupted ta streams for now)

According to p1pkin

«At least in SpeedDevils, at title screen game do a bit weird thing
 - Init TA context
 - Send lists to TA
 - Init the same context again
 - Start Render

so, if you are clear stored poly/vertex data at "TA_LIST_INIT" pvr2 reg write - you'll get black screen instead game title»
2014-08-18 21:54:17 +02:00
Stefanos Kornilios Mitsis Poiitidis f5d29677b3 Merge branch 'androidui'
Conflicts:
	core/hw/pvr/spg.cpp
	core/hw/sh4/interpr/sh4_interpreter.cpp
	reicast/android/src/com/reicast/emulator/MainActivity.java
2013-12-28 22:28:50 +01:00
Stefanos Kornilios Mitsis Poiitidis 7ef9de3cae Moving code around, cleanups 2013-12-28 22:20:08 +01:00