Texture weren't updated after loading a state. Regression introduced by
942224c685.
Change Windows CE depth scale from 0.1 to 0.01 to fix black screen FMV
on AMD and Intel GPUs. Issue #973
New pico_stack_deinit() function to fully deinit picotcp. Need to call
pico_stack_init when restarting.
Get rid of dns client
Tentative fix for MINIDUMP-G6, MINIDUMP-J0, MINIDUMP-HY, MINIDUMP-G5,
MINIDUMP-J0, MINIDUMP-HY, MINIDUMP-FP, MINIDUMP-F7, MINIDUMP-9H,
MINIDUMP-CB, MINIDUMP-CE; MINIDUMP-B3, MINIDUMP-1Y, MINIDUMP-A7,
MINIDUMP-9M
Ignore StrideSel if 0 during texture update and use width instead.
Return false from BaseTextureCacheData::Update() if texture is invalid.
Make sure valid textures have non-null height and size.
gl,vk,dx9,dx11: ignore invalid textures
Fixes MINIDUMP-GP
naomi network: Initialize socket to -1. Only close if valid.
Multiboard or sgdrvsim slaves don't broadcast digital outputs
Don't save slave windows position
jvs: allow button mapped to jvs P2 to be always on. Don't overflow
button descriptors table
midiffb: invert axis if needed
Launch sgdrvsim network instances automatically. Remap some buttons and
make some always on.
arm, arm64, x86: only account for current block cycles if block is
executed. Test cycle_counter before updating it.
arm, arm64: use function for mmu block check (vaddr and FPU ops) to
reduce host code size per block.
get rid of float ops hack for dead or alive 2
get rid of idle skip option and code block hashing
count cycles for high-level wince functions and handlers (GetTickCount,
QueryPerformanceCounter and TLB_MISS handler)
Fixes Dave Mirra Freestyle BMX time counter running too fast.
More FPS for many wince games. Better wince perf on slow devices.
on other platforms, render() won't be called => audio not terminated,
rom files not saved, pause event missed
unprotect memory and reset memwatch before loading a state
* vendor newest libelf
source:
2d5b59c99a/libelf
* use exec_elf.h from openbsd to define structs
* libelf: build fixes
- do not link against muslc.
- windows and apple use bundled exec_elf.h.
- casts added like the old elf32.h, elf64.h and elf.c so pointer
arithmetic works. otherwise some compilers complain about void*.
- remove unused bits of exec_elf.h and added typedefs.
* adapt CMakeLists.txt to use libelf's CMakeLists.txt
* adapt reios_loadElf() to new libelf API
* OpenBSD: BSS is immutable so mark it as mutable so that mprotect RWX works
see: mimmutable(1)
bc009f82ea
* OpenBSD does not have mcontext_t
<signal.h> provides `typedef struct sigcontext ucontext_t;'.
take register names from <machine/signal.h>, which provides struct
sigcontext.
see:
1a13d3ae4e
* OpenBSD uses major.minor for shared libs, so properly dlopen libGL.so
* OpenBSD remove redefinition of swap16
* OpenBSD: SDL2 controller detection
Use sdl_open_joystick() to open controllers on startup instead of
SDL_JOYDEVICEADDED event, which never gets detected.
* OpenBSD does not have mcontext_t but linux does