Commit Graph

9 Commits

Author SHA1 Message Date
Flyinghead 150cfa29e7 Merge remote-tracking branch 'origin/master' into fh/directx 2021-04-29 19:06:38 +02:00
Flyinghead 805dac3039 Resize renderer after [re]init
Fixes crash on Android when app is brought back to the foreground
Issue #228
2021-04-22 10:59:40 +02:00
flyinghead f107d380b9 WIP directx9 renderer 2021-04-12 22:49:04 +02:00
Flyinghead ca107953fe Vulkan renderer setting was reset to off when starting a game 2021-03-03 09:40:52 +01:00
Flyinghead c3a95594f9 New option system
Fix per-game settings (Issue #115)
Automatic load/save state (Issue #173)
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96)
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188)
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00
Flyinghead 4a103a1de3 process input when no frame is rendered 2021-01-08 21:47:33 +01:00
Flyinghead bb5b5d4512 only switch vulkan/opengl when needed 2020-12-15 20:16:35 +01:00
Flyinghead 04cd7db2cd pvr: serialize TA render passes
use enum for renderer type
2020-12-15 16:27:34 +01:00
Flyinghead c03cf8eb45 rend: multi-render, delay swap, refactor main ui loop
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00