Flyinghead
0e12153c45
libretro: frame is flipped vertically with GLES 2
...
drawQuad ignores the swapY parameter if vertices are provided.
Reverse the shiftY direction for pvr2 filter.
Issue #1233
2023-10-10 11:37:00 +02:00
Flyinghead
0f6e1752e3
rend: clear framebuffer when vram address changes
...
Fixes top and bottom leftovers from BIOS boot in San Francisco Rush
2049.
Issue #1197
2023-09-25 18:23:26 +02:00
Flyinghead
a869e183db
gl: video shift y needs to be inverted too
...
follow up to 5ffcdb5f1e
Fix crash in pvr2 post processor when rendering the dc framebuffer
2023-09-24 13:09:00 +02:00
Flyinghead
5ffcdb5f1e
gl: flip Y coord when drawing framebuffer to avoid rounding issues
...
Flip Y again when drawing to final framebuffer
Fixes HUD characters truncated vertically in Test Drive V-Rally
Issue #1088
2023-09-23 14:57:19 +02:00
Flyinghead
f4835a89d3
implement dithering in full FB mode
...
gl, vk, dx11, dx9: implement ordered dithering in GLSL/HLSL
refactor framebuffer and texture writes to vram
don't expand color data when reading planar textures
2023-09-10 16:25:19 +02:00
Flyinghead
edd1487378
gl: powervr2 filter has some uninitialized vecs
...
Issue #1005
2023-04-13 18:07:17 +02:00
Flyinghead
eb3ebe24e8
gl,gl4: video shift support, fix powervr filter, refactor lr osd
...
Shift the framebuffer according to VO_STARTX and VO_STARTY.
Issue #594
GlVertexArray class to handle vertex arrays (or lack thereof)
lr: Fix PowerVR2 filter including in full fb emu mode. Use quad to draw
vmus and lightgun xhairs.
2023-03-27 16:31:57 +02:00
scribam
d8137a967c
C++17 ( #926 )
...
* cmake: use c++17
* Use std::size
* Use std::make_unique
* Use std::clamp
* Use structured binding
* Use [[fallthrough]]
* Use enable_if_t/is_enum_v/is_integral_v/is_same_v
* Use if constexpr
* Use try_emplace
* Use auto for iterators
* Use inline variables
2023-02-18 13:24:34 +01:00
scribam
80cf4406a7
cleanup include headers
2023-01-26 10:06:51 +01:00
Flyinghead
f8372c51a7
Revert "wip headers"
...
This reverts commit e3e2c3a0d2
.
2023-01-24 14:26:14 +01:00
scribam
e3e2c3a0d2
wip headers
2023-01-23 18:29:04 +01:00
Flyinghead
5722dc90f0
Full framebuffer emulation. Renderer interface changes
...
Helps for:
Densha de Go! 2, Issue #171
Vigilante 8, Issue #275
Xtreme Sports
Sonic Shuffle
The Ring of the Nibelungen
2022-10-23 16:32:42 +02:00
Flyinghead
fd50529d86
gl: (lr) black screen when vmu display is on
...
need to call glBindVertexArray(0) to avoid VAO being modified by the
frontend
2022-04-12 18:23:09 +02:00
cmitu
8dcf0f58b5
postprocess: fix GLES2-only build
...
Added a missing `ifndef` guard for `glBindVertexArray`, useful for GLES2-only builds.
2022-01-02 10:51:03 +01:00
Flyinghead
117f47e3a2
rend: shader builder utility
2021-07-19 12:49:47 +02:00
Flyinghead
0d7a2128b6
libretro: fix 32-bit arm build. delete useless #def in pvr2 filter
2021-07-15 12:06:04 +02:00
flyinghead
ef506d49aa
libretro: pvr2 postprocessing filter
2021-07-06 21:37:47 +02:00