* cmake: use c++17
* Use std::size
* Use std::make_unique
* Use std::clamp
* Use structured binding
* Use [[fallthrough]]
* Use enable_if_t/is_enum_v/is_integral_v/is_same_v
* Use if constexpr
* Use try_emplace
* Use auto for iterators
* Use inline variables
pvr: Heap use after free due to PolyParam vector reallocation
vk: fix wrong buffer size calculation
Renderer::Process now returns void since it can't fail anymore
naomi2: light model at index 0 is "no light"
dx9, gles: throw if naomi 2 not supported
dx11: naomi2 support
n2: ambient color was swapping red and blue
gl, dx11: don't write depth in per-strip to avoid missing geometry,
prefer wrong depth order/blending for now
optimize naomi2 per-triangle sorting
elan: Get rid of geometry shader and do geometry clipping manually.
pvr: Aggressively merge transparent polys in per-triangl and OIT mode, duplicating the last vertex to merge opposite cull mode strips.
gl4: reset OIT pointers in final shader. No need for clear pass.
gl4: alternate between 2 buffers for verts.index/tr poly params.
gl4: use gl_VertexID + poly number for poly index.
gl: new GlBuffer class.
emulate elan v10 (fixes modvol in vf4, initd, beachspiker, wldrider)
wrong color order for model and vtx color
model param override xor support
improved light direction precision. Angle attenuation algo change
get rid of alpha light and modifier volume hacks
texture dma xfer from main and elan ram
gl4: use geometry only vtx and geom shaders for depth pass
2-volume support
n2: do not process elan commands during ggpo rollbacks.
n2: Cache model colors to avoid unpacking for each vtx
pvr: merge equivalent polys with different culling by duping a vtx
pvr: fix crash during direct FB render
pvr: use correct color ordering for naomi2. Use identify matrix for null matrix pointers
ggpo: do not signal end of frame on a render to texture
pvr: link multipass TA contexts. Each pass has its own.
pvr: get rid of context pool
naomi2: constant color shading. Use model diffuse and specular
selection. Don't use vtx color for offset color.
naomi2: pseudo-parallel lights fix
naomi2: pass-through TA data needs forced list type. Terminate with
end-of-list
enable RTT copy to vram for Beach Spikers