another GL_CLIP_DISTANCE0 build fix
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@ -18,11 +18,6 @@
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*/
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#include "naomi2.h"
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// FIXME GLES
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#ifndef GL_CLIP_DISTANCE0
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#define GL_CLIP_DISTANCE0 0x3000
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#endif
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const char* N2VertexShader = R"(
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uniform vec4 depth_scale;
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uniform mat4 normal_matrix;
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@ -19,6 +19,11 @@
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#pragma once
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#include "gles.h"
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// FIXME GLES
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#ifndef GL_CLIP_DISTANCE0
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#define GL_CLIP_DISTANCE0 0x3000
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#endif
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class N2VertexSource : public OpenGlSource
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{
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public:
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