Commit Graph

301 Commits

Author SHA1 Message Date
scribam 1fa233aae7 Remove makefiles and xcode project files 2021-09-27 11:52:18 +02:00
scribam 25fdeac697 cmake: iOS minor fixes 2021-09-25 16:04:05 +02:00
Cameron Bates 07d27edb76 Add more keys, gui hotkey 2021-09-22 20:16:11 +02:00
Flyinghead 1725dbfa98 input: fix arcade mode for on-screen gamepads.
Use same layout as gamepad arcade for on-screen gamepads (ABXYRL)
map RT and LT to buttons 5 and 6 in arcade
android: Fix non-working fast-forward button
Use maple port in lastAxisValue state
naomi: use default alienfnt buttons: 1-4
2021-09-21 15:56:01 +02:00
Cameron Bates 67790abf0e
[iOS] Update AltKit (#366) 2021-09-21 10:12:19 +02:00
Flyinghead 7d57d55414 iOS build fix 2021-09-19 18:55:09 +02:00
Flyinghead 65956dbc8d input: merge buttons and axes
Default mappings for arcade and console
Default mappings for arcade stick/hitbox
Proper handling of inverted axes
ggpo: automatic analog setting for arcade games
2021-09-19 18:27:21 +02:00
Cameron Bates 501c6f260a Remove mouse invert option and invert gcmouse by default 2021-09-14 23:43:16 +02:00
Cameron Bates e1fa2b9831 [iOS] GCMouse support (#353) 2021-09-14 11:51:44 +02:00
Edward Li 043175ae4d Rumble using MacBook's Taptic Engine 2021-09-14 11:44:37 +02:00
Cameron Bates 0182d1ca09 Add dummy value for ALTDeviceID 2021-09-12 15:59:25 +02:00
Cameron Bates 45f68d59ff
iOS Keyboard Support (#347)
PR adds in support for iOS keyboards using GCKeyboard
2021-09-11 13:08:35 +02:00
Flyinghead e45ec4324f Merge remote-tracking branch 'origin/master' into libretro 2021-09-10 12:19:29 +02:00
Flyinghead 4d5c93adfa ios: add entitlements and sign IPA with ldid 2021-08-29 11:58:05 +02:00
Flyinghead 4bf20846bc iOS: output audio to speakers, not the receiver 2021-08-26 10:02:38 +02:00
vkedwardli 7a33ae35e0
[macOS] Fix DelayFrameSwapping and optimise Vsync logic (#307)
* Support macOS 10.15 and 11
* Enable VSync option on macOS. Use "swapOnVSync" logic from other wsi
* Limit `mainui_rend_frame()` to 5 iterations max: 4 renders and the final swap
2021-08-24 11:43:19 +02:00
Flyinghead 43ae2ea5f5 macOS: upgrade SDL to 2.0.16
fixes Xbox series X controller support
2021-08-23 17:56:40 +02:00
Flyinghead e3e3229612 iOS: multiple controller/rumble support. GL: fix black screen after RTT
iOS:
* multiple controllers support. Rumble support.
* fix audio recording
* declare CHD/GDI/CUE/CDI content types
* start game when opening file URL
* Use safe area for UI and virtual gamepad
* Better icons
2021-08-23 14:02:12 +02:00
Flyinghead 42eeddcbfb iOS: on-screen gamepad layout fix 2021-08-17 10:13:30 +02:00
Flyinghead 8b0f17fb25 iOS: bundle_version must not be null. Add Document Browser support 2021-08-16 13:09:53 +02:00
Flyinghead a3900495d5 iOS: map menu button to Options, start to Menu. Analog triggers 2021-08-16 11:46:45 +02:00
Flyinghead 3ea688be69 iOS: pause/resume based on focus. autosave state on background. VGamepad fix
Get rid of swipe gesture (fixes touch not being delivered)
Use UP+DOWN or LEFT+RIGHT to open menu.
Arcade shortcuts (RT + A/B/X)
Disable system gestures
Monitor network and restart AltKit as needed.
2021-08-12 11:22:22 +02:00
Flyinghead 1bea7853ef iOS: CI job, JIT status, touch fixes 2021-08-10 17:04:36 +02:00
Flyinghead bb217e5c49 iOS: AltKit source 2021-08-10 11:34:11 +02:00
Flyinghead 12f302d356 iOS: uv need high precision in fragment shader. cmake build. virtual joystick. AltKit integration 2021-08-10 11:32:22 +02:00
Flyinghead 77e7c25e9c iOS support. Work in progress 2021-08-06 10:30:30 +02:00
Flyinghead 6bb4575c95 Merge remote-tracking branch 'origin/master' into libretro 2021-08-05 18:17:30 +02:00
Flyinghead 37eace9db4 osx: lockup when emulator aborts. Race condition when starting emu 2021-08-05 17:43:26 +02:00
Flyinghead 2dd7717128 glGetString(GL_EXTENSIONS) may return null in core contexts
xcode project missing update
2021-08-03 09:49:20 +02:00
vkedwardli a14fc35e47
Support Fast Forward in macOS (#303) 2021-07-26 20:36:14 +02:00
vkedwardli 3c483c61e7
Support Apple Silicon (macOS ARM Universal Binary) (#253)
* Add audio arm64 cpp into Xcode project

* Build universal binary for SDL2 also

* Add vixl aarch64 dependency + build arm64 in cmake

* hardcode pagesize for M1 CPU

* Use `MAP_JIT` and toggle between RX and RW

* add pthread.h for cmake

* Disable audio dynarec temporary

* Enable aica arm dynarec

* Supports `br` with condition

* Dynamic linker flag for libSDL2.a since Homebrew path is different on arm (for xcodeproj)

* Fallback path for Intel

* de-dup for arm64, allow cross compilation on both Intel and Apple Silicon Mac

* Rename WriteProtect() to JITWriteProtect(), Move JITWriteProtect from arm7_rec to arm7_rec_arm64

* Remove CodeCache memset

* Remove keyboard_device.cpp from xcodeproj

* Use hard tab

* Update libchdr to support compiling on M1 (thanks @scribam)
2021-07-23 22:34:12 +02:00
Flyinghead de060d66ab don't save flash if no game started. libretro: fix notifications
compilation warnings, non-functional changes
2021-07-20 19:21:11 +02:00
Flyinghead 7f49accc22 Merge remote-tracking branch 'origin/master' into fh/directx 2021-06-07 20:53:31 +02:00
scribam 57ae9022dd Update Windows resource and version.h.in files 2021-05-28 14:56:04 +02:00
flyinghead 7ed68952ba Merge remote-tracking branch 'origin/master' into fh/directx
# Conflicts:
#	core/deps/patches/SDL.patch
#	core/hw/maple/maple_devs.cpp
#	core/rend/gl4/gles.cpp
#	core/rend/gles/gles.cpp
#	core/rend/gui.cpp
#	core/rend/gui.h
#	shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2021-05-26 22:38:48 +02:00
vkedwardli 2b62f8c607
Fix macOS cmake & Xcode project (#255)
* Update zlib reference for Xcode project

* Add CoreHaptics.framework for Xcode project

* Capitalize app bundle

* Use local FindSDL2.cmake script for macOS

* Use `macOS` instead of the old `OSX`
2021-05-25 10:11:58 +02:00
scribam fa217e4cd0 ioctl: replace SCSIDEFS.h with Windows headers 2021-05-25 10:10:50 +02:00
Flyinghead 54c492cac6 Use libchdr as git submodule. bump to latest version 2021-05-22 17:52:17 +02:00
flyinghead 5f5d31730c sdl: hide mouse in fullscreen. fix & refactor mouse devices
support rawinput mouse wheel
simplify mapping load
2021-05-19 18:13:52 +02:00
Flyinghead a56f45af98 macos: build sdl from source to avoid high sierra crash 2021-05-17 19:08:37 +02:00
Edward Li eb5a3bfd01 spacing 2021-05-17 19:56:28 +08:00
Edward Li 2d2ab0b99a Fix macOS crash 2021-05-17 19:56:09 +08:00
Flyinghead f616fe25bb fix macos project 2021-05-17 12:08:56 +02:00
Flyinghead 1464c02903 mmu: add address cache to mem slow path. better fastmmu hashtable.
mmu: add address cache to Read/WriteMemNoEx
fastmmu: ignore 1k pages. optimize hashtable
get rid of NO_MMU
2021-05-14 19:03:57 +02:00
flyinghead 23f483cd01
Merge pull request #237 from vkedwardli/fix-macos-multiple-instance
Fix macOS multiple instance
2021-05-12 17:32:50 +02:00
Edward Li aae3ae988f change to `com.flyinghead` for Xcode project 2021-05-12 03:52:33 +08:00
Edward Li 36576713af Using the correct identifier for instance count 2021-05-12 03:51:50 +08:00
Flyinghead e07977eea9 mac,x11: propagate win/sdl mouse/keyboard changes 2021-05-10 13:48:12 +02:00
Edward Li b56c5b1c51 Get the largest size even if kDisplayModeNativeFlag is not present 2021-05-06 06:57:21 +08:00
flyinghead b90cdf9588 RawInput driver. Multiple keyboards support
Merge Keyboard and KbGamepad
Always use system mouse for UI
Issue #138

Fix DX9 when not using SDL
2021-04-29 18:58:04 +02:00
Flyinghead 72968290bf cheats: support for .CHT cheat files
Issue #167
gui: no need to save background in opengl, use RenderLastFrame instead
disable cheats when online
2021-04-06 11:41:41 +02:00
Flyinghead 1e6874c5eb SDL2/SDL.h -> SDL.h 2021-03-21 20:07:53 +01:00
Flyinghead 685dcd1c8a Variable length arrays not supported by msvc. Fix MacOS project 2021-03-21 18:03:22 +01:00
C.W. Betts 06879c65bc Update the iOS Xcode project. 2021-03-13 14:21:41 -07:00
C.W. Betts 90c1cd0d5c Minor pokes. 2021-03-13 13:58:48 -07:00
C.W. Betts 24fe77e4f0 Better include paths in Xcode.
Include emulator-osx-Bridging-Header.h in osx-main.mm, with added extern "C" around the header.
2021-03-13 13:58:47 -07:00
C.W. Betts 004b238fb7 Remove the printf to darw_printf define.
Quiets a warning about unknown printf-format type 'darw_printf'.
2021-03-13 13:58:47 -07:00
C.W. Betts de8382b4d0 Update Xcode projects.
Add arm64 source code to the macOS Project.
2021-03-13 13:58:42 -07:00
C.W. Betts d20ba556a9 iOS: migrate to Xcode assets.
Fix the PadViewController xib: it was basing the image names with the file extensions.
2021-03-13 13:57:27 -07:00
C.W. Betts 6ac1e1df0e Initial poke. 2021-03-13 13:57:27 -07:00
Flyinghead c61a66257f macos: no fast-math. fix xbyak "offset too big" 2021-03-13 10:34:13 +01:00
Flyinghead 0c8815549c Merge branch 'fh/x64-arm-jit'
# Conflicts:
#	core/hw/aica/aica.cpp
#	core/nullDC.cpp
2021-03-02 19:42:15 +01:00
Flyinghead c3a95594f9 New option system
Fix per-game settings (Issue #115)
Automatic load/save state (Issue #173)
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96)
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188)
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00
Flyinghead c6389de3b3 macos: detect shift/ctrl/alt key presses as individual keys
Issue #176

Add "Open Menu" menu entry
2021-02-24 17:28:58 +01:00
Edward Li 50ece2a831 Handling scaling properly on macOS 2021-02-18 06:03:14 +08:00
Edward Li eda6603808 Use `preferredLanguages` to detect system language 2021-02-01 19:57:28 +08:00
Edward Li 94caf86d4d Precompose unicode characters before displaying since HFS+ and APFS is using decomposed form 2021-02-01 19:42:18 +08:00
Edward Li 98c4343410 Font loading for macOS 2021-02-01 19:40:12 +08:00
Flyinghead 80782475da x64 rec: get rid of setjmp. standardize ngen_Rewrite/HandleException
move rewrite code from exception handlers to x86/x64 dynarecs
use same host context info on linux/win
x64: stack alignment issue in mem handlers
2021-01-30 16:14:44 +01:00
Flyinghead 882e14f13f aica: x64 jit for arm
aica arm x86: use pc-relative addressing to access arm registers

OSX project fix

arm7: add simple ldm/stm handling. optimize arm32 and x64 recs

update CMakeLists.txt and Makefile. finish rebase
2021-01-26 21:32:43 +01:00
flyinghead 93ceb92c12 x86 dsp dynarec 2021-01-26 18:48:17 +01:00
flyinghead c44302a477 macOS build fix 2021-01-21 21:32:49 +01:00
flyinghead ed7bd06f96 win32: multiple mice support. Patch and build SDL 2021-01-21 21:00:46 +01:00
flyinghead 9ce66231a1 macOS build fix 2021-01-20 17:11:58 +01:00
flyinghead 3d570f8008 delete deps/coreio 2021-01-19 17:50:03 +01:00
flyinghead 16dec49e08 windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
upgrade libzip to 1.7
imgui: use all glyphs from font including latin2, cyrillic, greek, etc.
2021-01-19 11:11:01 +01:00
Flyinghead 36451614d2 rec-x64: don't use vfmadd to avoid intel/amd variations 2021-01-08 21:40:13 +01:00
Flyinghead baa36925e2 naomi: more rom list to cpp. remap pjustice buttons. add more inputs 2021-01-05 18:39:00 +01:00
Flyinghead 99bd8b4972 get rid of USE_MODEM/ENABLE_MODEM 2021-01-04 20:58:29 +01:00
Flyinghead 889fc8256d broadband adapter support 2021-01-02 21:19:50 +01:00
Flyinghead bbedcaa37b macOS: ignore -psn arg on first launch. LoadSpecialSettings() clean up 2020-12-29 17:56:35 +01:00
Flyinghead 467e7954a5 log to ~/flycast.log if ./flycast.log isn't valid 2020-12-29 13:12:00 +01:00
Flyinghead cc7a292591 macOS: link sdl statically, hide vulkan. naomi: use miniupnp for server port
macOS doesn't need volk or glslang
link sdl statically
add GameController.framework (Xcode)
2020-12-29 11:53:00 +01:00
Flyinghead 9c43a55c42 miniupnpc: fix include dir 2020-12-28 13:15:06 +01:00
Flyinghead e7ae03ded9 modem: use miniupnp to open router ports 2020-12-28 11:31:26 +01:00
Flyinghead 1b2de1a4c9 macOS: mouse coordinates must be converted to backing store resolution 2020-12-27 09:01:30 +01:00
Flyinghead 060650e0d8 support for compressed save-states 2020-12-26 09:58:53 +01:00
Flyinghead ee157db078 macos: microphone support. Audio latency setting 2020-12-24 08:58:46 +01:00
Flyinghead c03cf8eb45 rend: multi-render, delay swap, refactor main ui loop
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead d960f8e9f5 lightgun: handle screen stretching, rotation and tall aspect ratio
Issue #139

move jvs stuff into maple_jvs.cpp
2020-12-09 13:48:58 +01:00
Flyinghead 14393ea6b1 improved microphone emulation. support for linux and windows 2020-12-05 18:47:09 +01:00
Flyinghead adeacd89f4 input: implement reload. remap some naomi games input
implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
Flyinghead 8f77a5482a config/data folders improvements
linux: look for legacy ~/.reicast and ~/.reicast/data
else look for ~/.config/flycast and ~/.local/share/flycast
and ~/.config/reicast and ~/.local/share/reicast
(defaults to flycast)

look for bios files in home folder and data folders (android, windows
,macos), then in game folder.
on linux, search in /usr/share/flycast and /usr/local/share/flycast and
legacy locations
2020-11-26 16:45:57 +01:00
Flyinghead 2a5b303b70 delete nixprof 2020-11-22 17:37:27 +01:00
Flyinghead 30b8c0d4d4 macos compile fix 2020-11-20 22:15:01 +01:00
Flyinghead 3e3fa08430 input: use btn/axes names in ui. fix mouse btn mapping
Use button and axis names in mapping UI
Mouse button remapping was impossible
x11: use same config names for window size as sdl/win
2020-11-20 22:10:14 +01:00
Edward Li 2bb5a5de9b Enable `-ffast-math` flag in macOS build also to align with all platforms 2020-11-04 00:38:29 +08:00
Edward Li 5f76370121 [Xcode] Ignore EXC_BAD_ACCESS in debug mode. Bypass SIGBUS signal in lldb using Breakpoint Action 2020-08-10 02:02:07 +08:00
Flyinghead 42cb880538 macos: add null audio driver 2020-06-29 21:31:37 +02:00
Flyinghead 5de78a4687 osx: avoid hang when quitting emu during gameplay 2020-05-23 13:03:59 +02:00