save maple player num in state
save aw maple devs register
serialize more spg state. don't call CalculateSync on load
move savestate logic to spg and naomi
make tests work on windows
ftspeed network support
delete all dhcp negos when destroying dhcp server
filter broadcasted udp packets coming from self
launch miniupnp async since it takes time to complete (2-4s)
fix unit test
implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
In this testcase the first track contains spaces and special characters "(", ")" and ",".
This was a problem previously because the "skipws"-flag was never reset after reading a quoted filename.