Flyinghead
843c912d86
win vs: more compile fix
2018-09-17 14:48:43 +02:00
Flyinghead
ae829405b5
picotcp msvc fix: __inline, usleep
2018-09-17 14:31:27 +02:00
Flyinghead
bc7fed4919
picotcp: wrong ifdef value
2018-09-17 14:10:53 +02:00
Flyinghead
92a39a1fc4
Static picotcp config for msvc. Fix warnings in modem.cpp.
2018-09-17 14:05:03 +02:00
Flyinghead
bfc944a138
win vs: one more time
2018-09-17 13:53:35 +02:00
Flyinghead
385364ec6e
win vs: now with correct paths
2018-09-17 13:36:54 +02:00
Flyinghead
59fe373a3a
Tentative fix for win VS build. Fix Makefile clean
2018-09-17 13:33:50 +02:00
Flyinghead
663b77cee6
Fix OpenGL compile error with VMWare WS14 driver
2018-09-17 13:02:07 +02:00
Flyinghead
bc6a8f451a
Fix picotcp on Windows
...
Automatically configure tap IP address, route and proxy arp using iphlpapi.
Partial port to MINGW.
2018-09-17 12:59:52 +02:00
Flyinghead
6699a8a294
Use picotcp for ppp protocol processing. Now all is needed is a tap or
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tun interface.
2018-09-15 21:41:54 +02:00
Flyinghead
ce3d8f2baa
picotcp initial commit - missing files
2018-09-15 21:34:50 +02:00
Flyinghead
aad38f965b
picotcp initial commit as of 4caf65005045f0d34592274a5edd20c0d40d83f7
2018-09-15 21:28:13 +02:00
Flyinghead
54308a0949
Incorrect modem status bit was causing all received data to be ignored.
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All games connect to Dreamcast Live lobby.
Tested Quake III in-game.
2018-09-14 11:18:10 +02:00
Flyinghead
5ae95e951b
Add modem files to osx project
2018-09-13 21:15:43 +02:00
Flyinghead
2a8591798f
Only clamp color if tsp.ColorClamp is set. Thanks p1pkin
2018-09-12 17:50:42 +02:00
Flyinghead
fe4c310306
more build fixing
2018-09-12 15:18:12 +02:00
Flyinghead
baa60bb097
Fix non linux builds
2018-09-12 14:52:45 +02:00
Flyinghead
f04f7fae48
Add modem files to win vs project
2018-09-12 14:24:49 +02:00
Flyinghead
e3d99541d6
Modem support and pipe out to ppp.
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Allow Ooga Booga and NFL 2K2 to connect to network lobbby at https://www.dreamcastlive.net .
Sadly all other tested games still fail the ppp handshake. Work in progress...
2018-09-12 13:20:20 +02:00
Flyinghead
0e939b5f68
Keyboard: Better keycode mapping, added CTRL. Maple cleanup.
2018-09-08 14:35:46 +02:00
Flyinghead
5b9cbb2909
log macro
2018-09-07 12:58:04 +02:00
Flyinghead
562d64bed5
Cleanly stop the web UI thread on exit
2018-09-07 12:57:26 +02:00
Flyinghead
50010418ce
Fix size of framebuffer to watch for direct writes
2018-09-07 12:55:42 +02:00
Flyinghead
30f016e6a0
Use vram_mask on framebuffer watch start and end addresses
2018-09-06 22:20:17 +02:00
Flyinghead
54d0bdc5e2
Dreamcast keyboard emulation (X11 only for now)
2018-09-06 20:17:28 +02:00
Flyinghead
e54ac36544
Texture cache optimization for frequent palette updates
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Some old 2D games change palettes very frequently, which causes the
texture to be updated for each render.
This change uses a hash of the palette to detect changes, and include
the palette type in the cache key to distinguish textures of different
depth.
2018-09-06 12:11:55 +02:00
Flyinghead
a167b43361
add game product id
2018-09-05 15:32:25 +02:00
Flyinghead
4a08856775
Render-to-texture upscaling must be accounted for when clipping
2018-09-05 15:07:30 +02:00
Flyinghead
c43446f355
Initialize ExtraDepthScale for Android
2018-09-04 23:38:00 +02:00
Flyinghead
c1317cbad7
No web UI if no threads
2018-09-04 18:47:12 +02:00
Flyinghead
f202b3b143
Add new ExtraDepthScale setting to scale huge Z values.
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Use 1e26 for Samurai Shodown 6 (NAOMI)
2018-09-04 18:37:59 +02:00
Flyinghead
239e178226
Simplify framebuffer drawing and fix OSD
2018-09-03 15:05:37 +02:00
Flyinghead
395bfd5dbb
Fix 32-bit vram bank mapping
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Fixes graphical glitches in Naomi games: Melty Blood Act Cadenza, 18
Wheeler, Spawn and probably others
2018-09-03 12:26:16 +02:00
Flyinghead
228b40136f
Only do color clamp when fog is on
2018-09-02 22:57:59 +02:00
Flyinghead
96e9bce0e0
(Fog) Color clamping support
2018-09-01 12:56:37 +02:00
Flyinghead
1546e4fa8a
Revert a change in the previous commit which breaks sprite stripping.
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Fixes sparks glitch in Sonic Adventure 2
2018-08-31 10:26:08 +02:00
Flyinghead
e59d7eaf3d
Direct framebuffer writes support
2018-08-26 16:58:10 +02:00
Flyinghead
bb3753dc86
Use already defined constant TA_CURRENT_CTX
2018-08-26 16:31:41 +02:00
Flyinghead
ba78184461
Fix per-polygon sort option
2018-08-20 15:51:55 +02:00
Flyinghead
6ffe4c0280
Sprites face culling is reversed.
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Fixes South Park Rally and Wacky Races invisible menus.
2018-08-17 19:13:59 +02:00
Flyinghead
ffb25a470d
Fix Wacky Races missing half screen
2018-08-17 18:33:24 +02:00
Flyinghead
2fb9927688
Less console spamming
2018-08-17 18:30:54 +02:00
Flyinghead
a7cfa1f737
Disable Div matching for Record of Lodoss War
2018-08-14 09:17:22 +02:00
Flyinghead
11738c9b1f
DSP: interpreter optimization
2018-08-14 00:59:34 +02:00
Flyinghead
90b1595101
Input mapping hack for naomi: put mapping in lst file
2018-08-13 20:32:07 +02:00
Flyinghead
f3bbb06d8c
GL: Missing float precision qualifier in Bump Map calc
2018-08-13 18:21:52 +02:00
Flyinghead
e10b46dbca
Aica: missing dsp_term() for x86 dynarec
2018-08-13 18:05:56 +02:00
Flyinghead
04b84b90e3
Merge master into fh/mymaster
2018-08-13 18:01:24 +02:00
Flyinghead
32a56136ef
Compile x86 arec when enabled
2018-08-13 16:38:38 +02:00
Flyinghead
94c995510e
aica: Terminate the dsp at shutdown
2018-08-13 16:34:29 +02:00