Commit Graph

2305 Commits

Author SHA1 Message Date
Flyinghead 843c912d86 win vs: more compile fix 2018-09-17 14:48:43 +02:00
Flyinghead ae829405b5 picotcp msvc fix: __inline, usleep 2018-09-17 14:31:27 +02:00
Flyinghead bc7fed4919 picotcp: wrong ifdef value 2018-09-17 14:10:53 +02:00
Flyinghead 92a39a1fc4 Static picotcp config for msvc. Fix warnings in modem.cpp. 2018-09-17 14:05:03 +02:00
Flyinghead bfc944a138 win vs: one more time 2018-09-17 13:53:35 +02:00
Flyinghead 385364ec6e win vs: now with correct paths 2018-09-17 13:36:54 +02:00
Flyinghead 59fe373a3a Tentative fix for win VS build. Fix Makefile clean 2018-09-17 13:33:50 +02:00
Flyinghead 663b77cee6 Fix OpenGL compile error with VMWare WS14 driver 2018-09-17 13:02:07 +02:00
Flyinghead bc6a8f451a Fix picotcp on Windows
Automatically configure tap IP address, route and proxy arp using iphlpapi.
Partial port to MINGW.
2018-09-17 12:59:52 +02:00
Flyinghead 6699a8a294 Use picotcp for ppp protocol processing. Now all is needed is a tap or
tun interface.
2018-09-15 21:41:54 +02:00
Flyinghead ce3d8f2baa picotcp initial commit - missing files 2018-09-15 21:34:50 +02:00
Flyinghead aad38f965b picotcp initial commit as of 4caf65005045f0d34592274a5edd20c0d40d83f7 2018-09-15 21:28:13 +02:00
Flyinghead 54308a0949 Incorrect modem status bit was causing all received data to be ignored.
All games connect to Dreamcast Live lobby.
Tested Quake III in-game.
2018-09-14 11:18:10 +02:00
Flyinghead 5ae95e951b Add modem files to osx project 2018-09-13 21:15:43 +02:00
Flyinghead 2a8591798f Only clamp color if tsp.ColorClamp is set. Thanks p1pkin 2018-09-12 17:50:42 +02:00
Flyinghead fe4c310306 more build fixing 2018-09-12 15:18:12 +02:00
Flyinghead baa60bb097 Fix non linux builds 2018-09-12 14:52:45 +02:00
Flyinghead f04f7fae48 Add modem files to win vs project 2018-09-12 14:24:49 +02:00
Flyinghead e3d99541d6 Modem support and pipe out to ppp.
Allow Ooga Booga and NFL 2K2 to connect to network lobbby at https://www.dreamcastlive.net.
Sadly all other tested games still fail the ppp handshake. Work in progress...
2018-09-12 13:20:20 +02:00
Flyinghead 0e939b5f68 Keyboard: Better keycode mapping, added CTRL. Maple cleanup. 2018-09-08 14:35:46 +02:00
Flyinghead 5b9cbb2909 log macro 2018-09-07 12:58:04 +02:00
Flyinghead 562d64bed5 Cleanly stop the web UI thread on exit 2018-09-07 12:57:26 +02:00
Flyinghead 50010418ce Fix size of framebuffer to watch for direct writes 2018-09-07 12:55:42 +02:00
Flyinghead 30f016e6a0 Use vram_mask on framebuffer watch start and end addresses 2018-09-06 22:20:17 +02:00
Flyinghead 54d0bdc5e2 Dreamcast keyboard emulation (X11 only for now) 2018-09-06 20:17:28 +02:00
Flyinghead e54ac36544 Texture cache optimization for frequent palette updates
Some old 2D games change palettes very frequently, which causes the
texture to be updated for each render.
This change uses a hash of the palette to detect changes, and include
the palette type in the cache key to distinguish textures of different
depth.
2018-09-06 12:11:55 +02:00
Flyinghead a167b43361 add game product id 2018-09-05 15:32:25 +02:00
Flyinghead 4a08856775 Render-to-texture upscaling must be accounted for when clipping 2018-09-05 15:07:30 +02:00
Flyinghead c43446f355 Initialize ExtraDepthScale for Android 2018-09-04 23:38:00 +02:00
Flyinghead c1317cbad7 No web UI if no threads 2018-09-04 18:47:12 +02:00
Flyinghead f202b3b143 Add new ExtraDepthScale setting to scale huge Z values.
Use 1e26 for Samurai Shodown 6 (NAOMI)
2018-09-04 18:37:59 +02:00
Flyinghead 239e178226 Simplify framebuffer drawing and fix OSD 2018-09-03 15:05:37 +02:00
Flyinghead 395bfd5dbb Fix 32-bit vram bank mapping
Fixes graphical glitches in Naomi games: Melty Blood Act Cadenza, 18
Wheeler, Spawn and probably others
2018-09-03 12:26:16 +02:00
Flyinghead 228b40136f Only do color clamp when fog is on 2018-09-02 22:57:59 +02:00
Flyinghead 96e9bce0e0 (Fog) Color clamping support 2018-09-01 12:56:37 +02:00
Flyinghead 1546e4fa8a Revert a change in the previous commit which breaks sprite stripping.
Fixes sparks glitch in Sonic Adventure 2
2018-08-31 10:26:08 +02:00
Flyinghead e59d7eaf3d Direct framebuffer writes support 2018-08-26 16:58:10 +02:00
Flyinghead bb3753dc86 Use already defined constant TA_CURRENT_CTX 2018-08-26 16:31:41 +02:00
Flyinghead ba78184461 Fix per-polygon sort option 2018-08-20 15:51:55 +02:00
Flyinghead 6ffe4c0280 Sprites face culling is reversed.
Fixes South Park Rally and Wacky Races invisible menus.
2018-08-17 19:13:59 +02:00
Flyinghead ffb25a470d Fix Wacky Races missing half screen 2018-08-17 18:33:24 +02:00
Flyinghead 2fb9927688 Less console spamming 2018-08-17 18:30:54 +02:00
Flyinghead a7cfa1f737 Disable Div matching for Record of Lodoss War 2018-08-14 09:17:22 +02:00
Flyinghead 11738c9b1f DSP: interpreter optimization 2018-08-14 00:59:34 +02:00
Flyinghead 90b1595101 Input mapping hack for naomi: put mapping in lst file 2018-08-13 20:32:07 +02:00
Flyinghead f3bbb06d8c GL: Missing float precision qualifier in Bump Map calc 2018-08-13 18:21:52 +02:00
Flyinghead e10b46dbca Aica: missing dsp_term() for x86 dynarec 2018-08-13 18:05:56 +02:00
Flyinghead 04b84b90e3 Merge master into fh/mymaster 2018-08-13 18:01:24 +02:00
Flyinghead 32a56136ef Compile x86 arec when enabled 2018-08-13 16:38:38 +02:00
Flyinghead 94c995510e aica: Terminate the dsp at shutdown 2018-08-13 16:34:29 +02:00