flyinghead
a3b66aec1f
libretro: win32 support. build fix.
2021-07-06 13:22:54 +02:00
flyinghead
967f4570ed
rawinput: simplify USB device names
2021-07-04 15:51:33 +02:00
Flyinghead
7f49accc22
Merge remote-tracking branch 'origin/master' into fh/directx
2021-06-07 20:53:31 +02:00
scribam
d6545b253b
Misc cleanup
2021-06-06 11:15:06 +02:00
flyinghead
7ed68952ba
Merge remote-tracking branch 'origin/master' into fh/directx
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# Conflicts:
# core/deps/patches/SDL.patch
# core/hw/maple/maple_devs.cpp
# core/rend/gl4/gles.cpp
# core/rend/gles/gles.cpp
# core/rend/gui.cpp
# core/rend/gui.h
# shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2021-05-26 22:38:48 +02:00
flyinghead
5f5d31730c
sdl: hide mouse in fullscreen. fix & refactor mouse devices
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support rawinput mouse wheel
simplify mapping load
2021-05-19 18:13:52 +02:00
Flyinghead
373dffc65a
wince: ditch vmem32. use address LUT in dynarec. finer grained flush
2021-05-17 11:59:34 +02:00
flyinghead
71fb024061
rawinput: proper conversion of abs coordinates
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Issue #138
get rid of libPvr_GetRenderTarget() -> getNativeHwnd()
2021-05-04 12:03:09 +02:00
flyinghead
b90cdf9588
RawInput driver. Multiple keyboards support
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Merge Keyboard and KbGamepad
Always use system mouse for UI
Issue #138
Fix DX9 when not using SDL
2021-04-29 18:58:04 +02:00
scribam
90de080eba
windows: add missing icon in top-left corner of the windows when sdl is not used
2021-04-05 11:01:38 +02:00
scribam
e4a084b290
winmain: replace deprecated call to GetWindowLong by GetWindowLongPtr
2021-03-28 10:51:14 +02:00
scribam
26ebcdf9f5
clang-tidy: run modernize-use-equals-default
2021-03-14 21:52:42 +01:00
scribam
d715836c40
clang-tidy: run modernize-use-override
2021-03-13 17:28:32 +01:00
Flyinghead
0c8815549c
Merge branch 'fh/x64-arm-jit'
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# Conflicts:
# core/hw/aica/aica.cpp
# core/nullDC.cpp
2021-03-02 19:42:15 +01:00
flyinghead
77961d2c33
windows: international keyboard support
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sdl: pass through USB scancodes
windows: detect host keyboard layout and emulate corresponding DC
keyboard
update modifier keys state even if no key pressed (Typing of the Dead:
Shift key tutorial)
2021-03-02 18:45:18 +01:00
flyinghead
8259b8ba02
x86 msvc build fix. Build 32bit SDL. Force renderer type at startup
2021-03-01 12:49:41 +01:00
Flyinghead
3f4993979f
Merge remote-tracking branch 'origin/master' into fh/x64-arm-jit
2021-01-31 22:45:35 +01:00
flyinghead
3892fb6825
win: can't save emu.cfg if exe path contains non-ascii chars
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compile warnings
2021-01-31 12:31:18 +01:00
Flyinghead
80782475da
x64 rec: get rid of setjmp. standardize ngen_Rewrite/HandleException
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move rewrite code from exception handlers to x86/x64 dynarecs
use same host context info on linux/win
x64: stack alignment issue in mem handlers
2021-01-30 16:14:44 +01:00
flyinghead
ed7bd06f96
win32: multiple mice support. Patch and build SDL
2021-01-21 21:00:46 +01:00
flyinghead
16dec49e08
windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
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upgrade libzip to 1.7
imgui: use all glyphs from font including latin2, cyrillic, greek, etc.
2021-01-19 11:11:01 +01:00
Flyinghead
c03cf8eb45
rend: multi-render, delay swap, refactor main ui loop
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move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead
d960f8e9f5
lightgun: handle screen stretching, rotation and tall aspect ratio
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Issue #139
move jvs stuff into maple_jvs.cpp
2020-12-09 13:48:58 +01:00
Flyinghead
897141833a
windows: create data directory on startup
2020-12-08 17:55:36 +01:00
Flyinghead
14393ea6b1
improved microphone emulation. support for linux and windows
2020-12-05 18:47:09 +01:00
Flyinghead
adeacd89f4
input: implement reload. remap some naomi games input
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implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
Flyinghead
8f77a5482a
config/data folders improvements
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linux: look for legacy ~/.reicast and ~/.reicast/data
else look for ~/.config/flycast and ~/.local/share/flycast
and ~/.config/reicast and ~/.local/share/reicast
(defaults to flycast)
look for bios files in home folder and data folders (android, windows
,macos), then in game folder.
on linux, search in /usr/share/flycast and /usr/local/share/flycast and
legacy locations
2020-11-26 16:45:57 +01:00
Flyinghead
3e3fa08430
input: use btn/axes names in ui. fix mouse btn mapping
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Use button and axis names in mapping UI
Mouse button remapping was impossible
x11: use same config names for window size as sdl/win
2020-11-20 22:10:14 +01:00
flyinghead
700994340b
cmake: add sdl to vstudio build. Fix WinCE crash
2020-07-23 18:50:55 +02:00
scribam
0b1d739673
MSVC Cleanup
2020-04-23 14:10:49 +02:00
Flyinghead
65f156817c
win32: reserve vmem with MEM_TOP_DOWN. Use 1MB increment for prepare_jit
2020-04-22 10:06:25 +02:00
Flyinghead
17a2c3644f
ui: add loading screen with cancel button. don't freeze ui on load
2020-04-20 18:52:02 +02:00
scribam
62afe5714a
Rework cThread to use std::thread
2020-04-15 20:20:30 +02:00
scribam
e99aac3575
Remove "using namespace std;"
2020-03-30 23:00:43 +02:00
scribam
c1b37b56bc
Remove "sh4_if.h" and "stdclass.h" from "types.h"
2020-03-30 23:00:43 +02:00
Flyinghead
c5a42a57bc
limit maple schedule time, allow vram 8-bit reads, minor changes
2020-03-28 12:19:36 +01:00
tokuio
255d19d40f
let windows terminals use Nix ConsoleListener, fix windows timestamp
2020-03-27 19:05:24 +00:00
flyinghead
8db02cf503
sdl: Support hats. Save/restore window state and size. Fullscreen mode
2020-03-22 14:10:07 +01:00
flyinghead
8f92315207
Use sdl on windows
2020-03-21 15:25:02 +01:00
Flyinghead
0c2e95185c
support for right analog stick. Fix gunsur2 inputs
2020-03-20 16:57:50 +01:00
Flyinghead
4e73af0f94
Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input
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Fix warnings
2020-03-12 16:09:05 +01:00
Flyinghead
b79c074444
axe wchar
2020-01-31 23:51:12 +01:00
flyinghead
36a7c00507
win32: fix crash when switching to vulkan
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fix recursive call to VulkanContext::Init
still crashing when starting with vk and switching to GL
2020-01-08 10:58:24 +01:00
flyinghead
3415ce5577
win32: detect platform. SDL support
2019-12-22 23:49:52 +01:00
Flyinghead
29fd406dd8
vulkan: crash on windows when switching from gl to vulkan
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Destroy and recreate window when switching from gl to vulkan
VkGetPhysicalDeviceProperties2 crash with old nvidia driver (376)
2019-12-14 17:53:01 +01:00
Flyinghead
2a89874812
decouple imgui from gles renderer
2019-10-19 18:34:24 +02:00
Flyinghead
6611e9bf5e
gl: refactor wsi into their own class.Allow dynamic vk<->gl switch
2019-10-18 21:57:08 +02:00
flyinghead
a6c56ba748
vulkan: windows support
2019-10-15 21:25:24 +02:00
Flyinghead
ae4f378747
Add fast-forward mode
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Fix buttons.png not being created if not first run
2019-09-27 14:15:29 +02:00
Flyinghead
8b949e1dca
Get rid of time_sync timer. Clean-up
2019-09-11 15:09:23 +02:00