Flyinghead
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82f156f143
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Gamepad support to GUI. Wire evdev, SDL and windows
Allow dc_stop() to work even when the emu is paused
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2019-02-07 16:59:24 +01:00 |
Flyinghead
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b8ae998252
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If GL4 renderer is not supported, fall back to default. Fix SDL GL init.
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2018-10-04 13:37:45 +02:00 |
Christoph "baka0815" Schwerdtfeger
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69c4f163b8
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SDL: Fix keyboard usage
Use kcode[port] directly (see evdev.cpp), because unsetting the keys didn't unset kcode and pressing the key another time didn't work.
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2018-09-03 19:23:22 +02:00 |
Flyinghead
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960904c401
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Exit cleanly in desktop platforms
Lighter and cleaner version of the previous PR
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2018-07-23 19:52:50 +02:00 |
Jan Holthuis
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20d43fb04e
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SDL: Remove some unused variables
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2015-10-11 18:41:23 +02:00 |
Jan Holthuis
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098e208a57
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SDL: Drop SDL1.2 support and use SDL2 for GLES, too
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2015-10-11 18:41:23 +02:00 |
Jan Holthuis
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b38813ca34
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SDL: Add OpenGL3/SDL2 support
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2015-10-11 18:41:23 +02:00 |
Jan Holthuis
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76dfeae55c
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SDL: Remove redundant sdl/ code
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2015-09-12 16:31:32 +02:00 |