Commit Graph

77 Commits

Author SHA1 Message Date
Flyinghead 86818389ac move texture cache to a template class. vulkan: OSD on android
store texture in the cache map instead of the heap
make related functions member of the class (CollectCleanup, killtex ->
Clear)
refactor common OSD stuff into rend/osd
vulkan support for OSD
2019-10-21 16:39:16 +02:00
Flyinghead 2a89874812 decouple imgui from gles renderer 2019-10-19 18:34:24 +02:00
Flyinghead 06e1456d4f vulkan: memory allocator 2019-10-12 13:48:41 +02:00
Flyinghead 970d959772 gles: build fix 2019-10-09 22:49:29 +02:00
Flyinghead 38f50c1b5a gles: refactor rtt vram writeback out of gles 2019-10-09 21:14:31 +02:00
Flyinghead 27e9acaac6 rend: refactor ReadFramebuffer() out of gles 2019-10-05 16:06:07 +02:00
Flyinghead 8202ac420b pvr,rend: more refactoring out of gles. Change texture id to 64b 2019-10-04 13:33:08 +02:00
Flyinghead 24b973f763 rend: refactor texture cache and poly/triangle sorters out of gles 2019-10-04 12:22:18 +02:00
Flyinghead 537c2a4ed6 pvr: reset face and offset colors when not set in poly param
Fixes black ice in NHL 2K2 and black players in NHL 2K
Clean up
Don't build soft renderer
2019-09-21 22:53:09 +02:00
scribam 49b7e0682b Cleanup 2019-09-07 20:36:13 +02:00
scribam e0fb50488d deps: Update xxhash integration 2019-09-06 21:05:19 +02:00
scribam bdf2029e99 Simplify libpng/zlib integration 2019-09-04 19:59:51 +02:00
Flyinghead 7ff225bfa0 PVR: detect direct FB writes in non-interlace. Fix packed 888 FB format 2019-08-09 12:03:09 +02:00
Flyinghead a9dbbccf93 Unprotect VRAM before switching system. Fix texture cache clean 2019-07-28 17:06:12 +02:00
Flyinghead 60ec054b59 support for VQ compressed paletted textures 2019-07-12 15:34:10 +02:00
Flyinghead 2c8094f987 renderer,sdl: use new logging 2019-07-01 17:41:15 +02:00
Flyinghead 99778a7715 per-pixel renderer: RTT might need bigger buffers than screen 2019-06-27 22:41:16 +02:00
Flyinghead ad5ab6240b refactor vram lock/unlock code into new vmem.cpp functions 2019-06-19 14:49:14 +02:00
Flyinghead 47bb509f02 Add horizontal screen stretching option
fix scissor test when scaling/stretching
fix infiniloop when starting a game fails
2019-04-08 00:21:06 +02:00
Flyinghead 4b7e4f4677 custom textures: fix race conditions 2019-04-06 19:38:00 +02:00
Flyinghead 1ef8caff88 include TCW in HD texture hash
Soul Calibur has textures sharing the same data but with different
formats
2019-03-26 21:14:39 +01:00
Flyinghead 3a847bf4da use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8 2019-02-19 23:15:34 +01:00
Flyinghead 054b4662fd getting rid of `#ifdef GLES` to use the same code for all envs
Added latest GL 4.6 header files
2019-02-19 21:40:21 +01:00
Flyinghead 9526fada5e Added RenderLastFrame() to Renderer interface
implement screen scaling for per-pixel renderer
fix output FBO not being freed/recreated when GL context is reset
refactor DrawQuad on per-pixel renderer
2019-02-19 11:36:59 +01:00
Flyinghead 810182c4fe Scale down native resolution setting 2019-02-19 00:49:24 +01:00
Flyinghead e2c839dde3 GLES: detect gl extensions and use packed depth/stencil buffer for RTT 2019-02-18 17:42:07 +01:00
Flyinghead 2ff6d1b819 Fix render to texture buffer alpha channel for 1555
Saturate alpha when strictly greater than threshold, not >=
Don't put rendered texture in cache if rendering to texture buffer
(VRAM)
Fixes Skies of Arcadia start menu

Restore VRAM lock if null
2019-02-03 17:53:02 +01:00
Flyinghead 15fa475f8a Move DumpTexture() to CustomTexture and other fixes 2019-01-02 09:33:19 +01:00
Flyinghead 9a3dd1c2d1 build fix 2018-12-30 19:44:18 +01:00
Flyinghead 3f98c2ba3c Don't delete a texture when async load is pending 2018-12-30 19:19:27 +01:00
Flyinghead e7fee139e4 build fix 2018-12-30 18:50:24 +01:00
Flyinghead dd280ee24d Custom textures loading and dumping 2018-12-30 18:42:55 +01:00
Flyinghead 93436c5ec1 Partially revert previous commit as it causes problems with RTT 2018-11-30 18:15:47 +01:00
Flyinghead 284dcf35a7 Add StrideSel to texture cache key as well 2018-11-30 18:06:32 +01:00
Flyinghead 63337d5178 Add ScanOrder to texture cache key
Fixes corrupted title screen in Grandia II
2018-11-30 17:56:57 +01:00
Flyinghead 6177a5b33a Clear texture cache on exit 2018-10-29 18:02:47 +01:00
Flyinghead 3f791d6f04 Merge OIT renderer into master 2018-10-04 10:29:23 +02:00
Flyinghead df61073c39 Clip textures that extend past the end of VRAM.
Only load the valid portion of it.
Fixes Shenmue Space Harrier mini-arcade game.

Disable verify on non-square twiddled textures for Quake 3.
2018-09-18 12:01:16 +02:00
Flyinghead e54ac36544 Texture cache optimization for frequent palette updates
Some old 2D games change palettes very frequently, which causes the
texture to be updated for each render.
This change uses a hash of the palette to detect changes, and include
the palette type in the cache key to distinguish textures of different
depth.
2018-09-06 12:11:55 +02:00
Flyinghead e59d7eaf3d Direct framebuffer writes support 2018-08-26 16:58:10 +02:00
Flyinghead 31d8c1f091 Backport texture upscaling with xBRZ 2018-08-01 19:43:01 +02:00
Flyinghead 07a36ee256 avoid named struct initializers 2018-07-24 11:22:56 +02:00
Flyinghead e637dcf8f9 reinstate line deleted by previous commit 2018-07-18 16:07:17 +02:00
Flyinghead cc8569fcf8 Fix 8888 high-quality textures on GLES/arm
GLES doesn't support uint 8888 so bytes must be swapped on little endian
architecture.
2018-07-18 16:01:40 +02:00
Flyinghead 0284d635d2 Upscale rendered-to textures
Increase the size of RTT textures by a given integer factor. Defaults to
1.
This gives much better quality textures, particularly visible when used
fullscreen for transition or pause screens.
2018-07-16 16:28:48 +02:00
Flyinghead 87f8c5194f Better fix for texture cache key needing StrideSel
StrideSel and ScanOrder are no longer part of the texture cache key
since that breaks RTT texture matching. But they are updated at lookup
time so they will be used if the tex is updated later.
Fixes RTT-based xfade screens in Skies of Arcadia.
2018-07-11 22:08:10 +02:00
Flyinghead 889f722e73 Fix PAL4 textures 2018-07-09 19:20:33 +02:00
Flyinghead 18b2d8273f Improve paletted and YUV texture quality.
Paletted textures using a 32-bit palette and YUV textures are now
converted to 8888 format, which results in a lossless conversion.
Fixes background texture quality in Alone in the Dark.
2018-07-09 14:59:53 +02:00
Flyinghead 7ecd384612 StrideSel is now part of the texture cache and must be set by RTT 2018-06-29 19:03:43 +02:00
Flyinghead f18aa63a67 Add stride and scan order to texture cache key as they are used to update the texture
Fixes glitchy FMV title screen in Bomberman Online
2018-06-29 11:59:48 +02:00