Flyinghead
a710674cd4
gui: init once. reset ui driver when needed. android 120+ Hz support
...
ImGui is now initialized once at startup and shutdown before
terminating. graphics initialization is independent.
Move more imgui stuff into imgui drivers.
switch: set scaling on external screen to 1.4, same as xbox
UI scaling refactoring.
2022-04-13 18:06:19 +02:00
scribam
8a6ce19e1e
input: cleanup virtual function specifier
2021-11-29 18:19:22 +01:00
scribam
c6374a899c
win32: build fix when sdl2 is not enabled
2021-11-14 22:56:43 +01:00
Flyinghead
65956dbc8d
input: merge buttons and axes
...
Default mappings for arcade and console
Default mappings for arcade stick/hitbox
Proper handling of inverted axes
ggpo: automatic analog setting for arcade games
2021-09-19 18:27:21 +02:00
flyinghead
5f5d31730c
sdl: hide mouse in fullscreen. fix & refactor mouse devices
...
support rawinput mouse wheel
simplify mapping load
2021-05-19 18:13:52 +02:00
flyinghead
b90cdf9588
RawInput driver. Multiple keyboards support
...
Merge Keyboard and KbGamepad
Always use system mouse for UI
Issue #138
Fix DX9 when not using SDL
2021-04-29 18:58:04 +02:00
scribam
26ebcdf9f5
clang-tidy: run modernize-use-equals-default
2021-03-14 21:52:42 +01:00
scribam
d715836c40
clang-tidy: run modernize-use-override
2021-03-13 17:28:32 +01:00
Flyinghead
3e3fa08430
input: use btn/axes names in ui. fix mouse btn mapping
...
Use button and axis names in mapping UI
Mouse button remapping was impossible
x11: use same config names for window size as sdl/win
2020-11-20 22:10:14 +01:00
scribam
62afe5714a
Rework cThread to use std::thread
2020-04-15 20:20:30 +02:00
Flyinghead
4e73af0f94
Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input
...
Fix warnings
2020-03-12 16:09:05 +01:00
Flyinghead
ae4f378747
Add fast-forward mode
...
Fix buttons.png not being created if not first run
2019-09-27 14:15:29 +02:00
Flyinghead
ad4218d617
audio: use new logging
...
other logging changes
2019-07-01 17:17:08 +02:00
David Guillen Fandos
cbc2af29ad
Fix small issues for mingw builds on Linux
...
Doenst like the paths, big surprise. I tipically build it like:
make platform=win32 CXX=x86_64-w64-mingw32-g++ \
WINDRES=x86_64-w64-mingw32-windres \
CC=x86_64-w64-mingw32-gcc
2019-05-12 17:44:19 +02:00
flyinghead
7f0489ff28
visual studio compatibility
...
no modem support
no zip or 7z support so no naomi for now
hacked a .asm file as vs doesn't support inline assembly -> code dup
2019-03-30 19:26:05 +01:00
Flyinghead
80626b1f4e
win: compile fix
2019-03-29 17:34:16 +01:00
Flyinghead
daf4980fc8
input: save assigned maple port of each gamepad
2019-03-29 17:19:18 +01:00
flyinghead
56be9f462b
xinput: fix rumble
2019-02-22 19:53:26 +01:00
Flyinghead
a39503dd56
rumble support for xinput and evdev
2019-02-22 19:23:03 +01:00
Flyinghead
3561b3479d
win32: invert Y axes of sticks
...
implement inverted axis in base gamepad device
2019-02-22 11:35:41 +01:00
flyinghead
d392923d86
win32: added mouse and keyboard virtual gamepads
2019-02-21 22:39:26 +01:00
flyinghead
94f346a1e0
win32: use new input system
2019-02-21 17:57:51 +01:00