Flyinghead
2214af734f
JVS: Fix multiple i/o board problems
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Rotary encoders support for Virtua Golf and Shootout Pool
2018-10-16 15:34:45 +02:00
Flyinghead
7156a165e3
JVS: multiple I/O boards support and bug fixes
2018-10-15 00:59:52 +02:00
Flyinghead
2e367ed3c2
JVS: Fix length of various 86 commands
2018-10-12 17:19:59 +02:00
Flyinghead
cab0bdbe42
Fix light gun y position in VGA mode
2018-10-12 17:19:03 +02:00
Flyinghead
f24edb4df5
Don't die on ObjectList PVR list type
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NAOMI Virtual On Oratorio
2018-10-12 17:18:21 +02:00
Flyinghead
2c4e68ff9f
JVS: refactoring to be closer to actual hardware
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Returns multiple JVS messages at once
Multiple I/O boards correctly handled
Jambo Safari playable
Virtua Golf boots
2018-10-11 21:17:55 +02:00
Flyinghead
82e0fc7f60
Don't crash on invalid ram write size. Report and ignore
2018-10-11 21:15:00 +02:00
Flyinghead
ff01e3521b
Better NAOMI JVS emulation
2018-10-11 10:09:28 +02:00
Flyinghead
77fae1ef09
Backport changes from libretro
2018-10-05 15:07:30 +02:00
Flyinghead
124f920170
Backport GL 2.0 support from libretro core
2018-10-04 22:37:35 +02:00
Flyinghead
dfd0f2901b
minor clean up
2018-10-04 21:30:22 +02:00
Flyinghead
27b710e589
ifdef's around renderer types
2018-10-04 20:01:14 +02:00
Flyinghead
b47be37b32
Dynamic switching between GL3 - GL4 renderers
2018-10-04 19:44:52 +02:00
Flyinghead
038654b28b
win32: include path
2018-10-04 16:25:54 +02:00
Flyinghead
267c4daa27
win32: Add GL4 renderer files to msvc project
2018-10-04 16:19:37 +02:00
Flyinghead
8116072f7e
Refactor shader selection/compilation. Avoid using glcache for texture
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in GL4 renderer.
2018-10-04 15:55:41 +02:00
Flyinghead
7203681202
Less code dup
2018-10-04 14:49:20 +02:00
Flyinghead
3a929aeeb1
Terminate A-buffers cleanly. Call renderer Term() at shutdown.
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Less code dup.
2018-10-04 14:04:15 +02:00
Flyinghead
b8ae998252
If GL4 renderer is not supported, fall back to default. Fix SDL GL init.
2018-10-04 13:37:45 +02:00
Flyinghead
0260b00c00
Less code dup
2018-10-04 12:32:26 +02:00
Flyinghead
1dfc9902b7
Share scale_x and scale_y between GL and GL4 renderers. Don't use
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ShaderUniforms in OSD.
2018-10-04 12:03:00 +02:00
flyinghead
ef5e8593fa
GL4: Initialize atomic buffer correctly. Limit size of pixel buffer.
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SetupMainVBO should be static
2018-10-04 10:58:33 +02:00
flyinghead
ce65be2f63
dsound: always wait on push
2018-10-04 10:56:07 +02:00
Flyinghead
3f791d6f04
Merge OIT renderer into master
2018-10-04 10:29:23 +02:00
Flyinghead
ba8e9dcab0
link error with dispframe
2018-10-02 12:29:29 -04:00
Flyinghead
0627530e33
GL: avoid white lines on the screen sides due to rounding
2018-10-02 12:28:42 -04:00
Flyinghead
601fafa1ad
Light gun support
2018-10-01 20:34:35 +02:00
Flyinghead
f4d14ec4aa
android: fix cable,region,broadcast settings
2018-10-01 12:14:09 +02:00
Flyinghead
19c0e3aea5
arm: Link error when compiling for arm with TARGET_NO_AREC
2018-10-01 09:35:02 +02:00
Flyinghead
7b596bd388
Avoid heap corruption on android
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No idea why this happens. Avoiding malloc/free during compile seems to
help.
2018-09-30 20:42:18 +02:00
Flyinghead
5d8d1bd107
GL: Partial redraws. OSD fixes
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EGL: Request the surface to be preserved between two rendering
Clear the sides of the screen when not rendering widescreen.
Do not re-create GL resources multiple times (android)
2018-09-30 12:39:47 +02:00
Flyinghead
9de8379434
GL: clear gl framebuffer before drawing a direct FB write
2018-09-29 18:10:43 +02:00
Flyinghead
ac4a98ec85
Serialize broadcast, cable and region. Signal EOR after loading a state.
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broadcast, cable and region must be restored when loading a state of a
crash is likely to happen.
After loading a state, the emulator may hang waiting for an end of
render interrupt. This happens if a render was done right before saving
the state but before the EOR interrupt is raised. So we signal an EOR
after loading a state just in case.
2018-09-29 16:34:58 +02:00
Flyinghead
d81a3cd720
save states: fully restore the maple devices when loading a state
2018-09-29 16:13:07 +02:00
Flyinghead
407a579bfc
GL: take pixel scaling into account for OSD buttons and text coords
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Fixes OSD with Wacky Races and JoJo's Bizarre Adventure
2018-09-29 14:48:18 +02:00
Flyinghead
c49e6c17d0
gl: isinf() issues with GLES3. Use it with GL only
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Fixes black screen in PSO and Sonic Adventure 2 on Android
2018-09-27 21:45:03 +02:00
Flyinghead
5fe41e5f1f
keyboard: reset released key
2018-09-26 22:58:15 +02:00
Flyinghead
af5931c214
House of the Dead 2 does unaligned vram access
2018-09-26 22:53:43 +02:00
Flyinghead
a522bf114b
maple: Fix mouse FD
2018-09-26 22:37:51 +02:00
Flyinghead
752d254982
X11: keyboard auto-repeat detection
2018-09-26 10:08:49 +02:00
Flyinghead
4547973561
Better mouse handling on X11
2018-09-26 02:00:50 +02:00
Flyinghead
3ff14dd2b3
Modem: shutdown local socket when remote is shutdown
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Fixes issues with http requests: web browsers, Monaco Grand Prix Online
2018-09-26 00:04:57 +02:00
flyinghead
c135ab0e90
Win32: fix msvc build. removed tick thread
2018-09-25 14:09:07 +02:00
Flyinghead
1320ce5949
Modem: Close pico socket when native one returns an error.
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Linux build fix.
2018-09-25 12:39:37 +02:00
flyinghead
be8bae0547
Modem: port to win32/winsock
2018-09-25 12:29:51 +02:00
flyinghead
21f47c03ec
Fix dynarec x64 crash with mingw64.
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Get rid of CDI warning pop up dialog
2018-09-25 12:27:37 +02:00
Flyinghead
c850093b0a
OSX: bind -> ::bind for UDP too
2018-09-24 21:37:07 +02:00
Flyinghead
36e13a9468
Proper way to close sockets
2018-09-24 21:19:43 +02:00
Flyinghead
b7730d943e
Merge branch 'fh/mymaster' of https://github.com/reicast/reicast-emulator into fh/mymaster
2018-09-24 20:53:45 +02:00
Flyinghead
84e7ca03ad
Don't connect a DC keyboard by default.
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Not supported on most platforms.
Alien Front Online doesn't show the on-screen keyboard if a DC keyboard
is connected.
2018-09-24 20:53:21 +02:00