scribam
c731cbcaf8
deps/vulkan: Update vk_mem_alloc.h to version 2.3
2020-03-29 13:28:06 +02:00
Flyinghead
9ce25a4e72
gl: crash when deleting null shader
2020-03-29 12:30:22 +02:00
scribam
0035871422
Replace RELEASE by NDEBUG
2020-03-29 10:12:32 +02:00
Flyinghead
c5a42a57bc
limit maple schedule time, allow vram 8-bit reads, minor changes
2020-03-28 12:19:36 +01:00
Flyinghead
8ada1d5320
pvr: defer index building and strip merging, filter out infinite verts
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don't reset tileclip_val on each frame (Irides - master of blocks)
spg clean up
2020-03-27 13:03:49 +01:00
scribam
3ccd8c624f
libpng: use the public api to retrieve io_ptr
2020-03-25 18:15:32 +01:00
tokuio
7e4a31c786
Add game description to roms in file list
2020-03-25 12:49:58 +00:00
Flyinghead
5894992f70
android: don't use storage for default buttons.png
2020-03-24 23:31:34 +01:00
Flyinghead
5a1b7374e5
change icons. display error message when game fails to load.
2020-03-21 15:05:38 +01:00
Flyinghead
0c2e95185c
support for right analog stick. Fix gunsur2 inputs
2020-03-20 16:57:50 +01:00
Flyinghead
34ac18479f
osx build fix
2020-03-18 19:09:25 +01:00
Flyinghead
54261b69c9
renderer: handle mipmap D-adjust param (convert to lod bias)
2020-03-18 18:51:34 +01:00
Flyinghead
268b0cdcfd
vulkan: mipmap levels must be 4-byte aligned
2020-03-17 19:24:00 +01:00
Flyinghead
ef223bb20d
vulkan: disable vulkan 1.1 on android for now
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Issue #30
2020-03-17 16:34:14 +01:00
Flyinghead
1abfdaf64e
audio: pulse async driver, null driver, latency setting
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Pulse: use async API instead of simple API
Null driver: no audio driver with accurate timing
Add latency setting to alsa, pulse and android drivers
android: start and stop AudioTrack on audiobackend init/term
Simplify audiostream. Get rid of "none" option
2020-03-14 22:46:40 +01:00
Flyinghead
e3313d27b2
custom texture: stop loader thread before loading state
2020-03-13 18:01:33 +01:00
Flyinghead
4e73af0f94
Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input
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Fix warnings
2020-03-12 16:09:05 +01:00
Flyinghead
aff2b9e1af
fix simple texture bleeding case when upscaling. Clean up
2020-03-11 17:55:13 +01:00
Flyinghead
8567c42b30
gl4: Use GL_LINEAR_MIPMAP_LINEAR for mipmapped textures
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improve custom texture packs rendering quality
2020-03-10 17:55:44 +01:00
Flyinghead
a5171a1d09
gl,gl4: don't use GL_NEAREST_MIPMAP_LINEAR if tex isn't mipmapped
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fixes black grass in Virtua Striker 2
2020-03-10 15:32:17 +01:00
Flyinghead
5b644cf1ca
gl: switch to GL_NEAREST_MIPMAP_LINEAR for mipmapped textures
2020-03-09 23:29:02 +01:00
Flyinghead
03f096384b
generate mipmaps for custom textures when needed
2020-03-09 22:49:05 +01:00
Flyinghead
797dabe11f
Add more buttons for arcade games. Show arcade mapping in UI.
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Issue #40
2020-03-09 19:44:16 +01:00
Flyinghead
99f04ec753
nuke softrend
2020-02-26 23:41:05 +01:00
Flyinghead
6bfde76514
vk: avoid calling List::head() in loops
2020-02-25 16:34:49 +01:00
Flyinghead
dd29a62811
remove buggy LimitFPSAuto option
2020-02-25 12:52:21 +01:00
Flyinghead
0ff22ed0a6
custom tex: disable mipmapping when dumping textures
2020-02-21 16:16:54 +01:00
Flyinghead
75bfd25224
custom tex: support v1 (content+pal) and v3 (...+format) hashes only
2020-02-19 18:48:56 +01:00
Flyinghead
e2b3ef147d
custom tex: recreate gl/vk texture when loading custom tex. vk crash
2020-02-19 14:31:35 +01:00
Flyinghead
9f565f2d41
vulkan: corrupted textures with mipmap and xBRZ
2020-02-17 18:26:14 +01:00
Flyinghead
3ddce6dd45
fix crash when enabling xBRZ filtering
2020-02-17 18:26:14 +01:00
Flyinghead
84ba8afe0f
Ignore tex address and stride in texture hash
2020-02-09 23:08:11 +01:00
Flyinghead
3f7ea1fda9
fix crash for 1x1 TW textures
2020-02-07 20:41:59 +01:00
Flyinghead
391cbdc044
restore previous twiddle table for non-square tex
2020-02-07 19:13:23 +01:00
Flyinghead
dd80114bf7
osx build fix
2020-02-07 17:01:42 +01:00
Flyinghead
9826afa063
upload all texture mipmap levels to gpu
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implemented for gl/gl4/vulkan/oit
don't auto-generate mipmaps in vulkan
simpler/smaller detwiddle table
use std::lock_guard with cMutex
2020-02-07 16:55:32 +01:00
Flyinghead
49c6a55f24
vulkan oit: pass native blend function values to shader, not vulkan ones
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Fixes missing texture in Plasma Sword start screen
2020-02-06 11:39:05 +01:00
Flyinghead
333b21fac4
Fix .elf support. Init aica irq mask/level during HLE boot
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BSC PCTRA is 32-bit wide
2020-02-05 18:02:44 +01:00
Flyinghead
b79c074444
axe wchar
2020-01-31 23:51:12 +01:00
Flyinghead
80a0f467d7
fix crash when screen scaling is custom. fix rpi3 build
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DiscSwap and InitDrive are now the same
2020-01-31 18:33:16 +01:00
Flyinghead
e017fba9c1
vulkan: fix scissoring when SSAA > x1 in widescreen mode
2020-01-30 20:08:30 +01:00
flyinghead
d6fe3526a4
Merge pull request #35 from vkedwardli/enable-upscaling
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Enable upscaling for up to 8x SSAA
2020-01-30 19:03:15 +01:00
Flyinghead
aaaf093af7
Allow ejecting and changing the disk while in-game
2020-01-30 19:01:47 +01:00
Edward Li
1d72f66de9
Enable upscaling for up to 8x SSAA
2020-01-30 03:31:42 +08:00
scribam
4161ca9b07
msvc build fixes
2020-01-28 19:08:22 +01:00
Flyinghead
ff69efff48
ignore trilinear filtering if texture isn't mipmapped
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fixes shenmue snowflakes color
2020-01-21 19:52:09 +01:00
Flyinghead
ef3512a2f3
gl4: fix blending issue when autosort=0
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Fixes Sturmwind menu
2020-01-20 22:37:24 +01:00
Flyinghead
3b83a4e4d5
minor changes
2020-01-16 22:19:07 +01:00
Flyinghead
7f30c7078d
pvr: better saturation of colors when converting tex to higher precision
2020-01-15 10:55:25 +01:00
flyinghead
36a7c00507
win32: fix crash when switching to vulkan
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fix recursive call to VulkanContext::Init
still crashing when starting with vk and switching to GL
2020-01-08 10:58:24 +01:00