custom tex: disable mipmapping when dumping textures
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@ -636,7 +636,7 @@ void BaseTextureCacheData::Update()
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need_32bit_buffer = false;
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// TODO avoid upscaling/depost. textures that change too often
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bool mipmapped = IsMipmapped() && settings.rend.UseMipmaps;
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bool mipmapped = IsMipmapped() && settings.rend.UseMipmaps && !settings.rend.DumpTextures;
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if (texconv32 != NULL && need_32bit_buffer)
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{
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