Commit Graph

3411 Commits

Author SHA1 Message Date
Flyinghead 3561b3479d win32: invert Y axes of sticks
implement inverted axis in base gamepad device
2019-02-22 11:35:41 +01:00
Flyinghead 1ddf2682d0 appveyor.yml: fix MinGW path 2019-02-22 11:04:24 +01:00
Flyinghead 654c2fc99a appveyor.yml fix 2019-02-22 11:01:27 +01:00
Flyinghead 60ebf6ad61 appveyor build with mingw 2019-02-22 10:49:13 +01:00
flyinghead a1e400b43c win32: stop audio when emu is paused to avoid looping sound 2019-02-21 22:55:50 +01:00
flyinghead d392923d86 win32: added mouse and keyboard virtual gamepads 2019-02-21 22:39:26 +01:00
flyinghead 94f346a1e0 win32: use new input system 2019-02-21 17:57:51 +01:00
Flyinghead 4ae11053ce use smart pointers to avoid crash when a gamepad is disconnected 2019-02-21 14:49:27 +01:00
Flyinghead ecc22b8213 wercker.yml: add libudev-dev dependency 2019-02-21 14:38:57 +01:00
Flyinghead 4425587389 missing file from previous commit 2019-02-21 12:46:56 +01:00
Flyinghead 8e4e2c67f2 evdev: use new input system. detect hot-plugged devices with udev 2019-02-21 12:46:00 +01:00
Flyinghead 26e43ed9bd Fix scissor test when screen scaling is on
Use full screen for gui settings
2019-02-20 23:22:58 +01:00
Flyinghead 0f1630a1b7 Use proper VAOs for the per-pixel renderer 2019-02-20 19:22:24 +01:00
Flyinghead c98b685872 android: old GLSurfaceView view/activity working again
EmuThread now a top-level class shared by both views
2019-02-20 16:59:50 +01:00
Flyinghead f4da389665 android: use gl3w loader and EGL 2019-02-20 00:09:34 +01:00
Flyinghead 3a847bf4da use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8 2019-02-19 23:15:34 +01:00
flyinghead 9ac43772fd win32 build fixes 2019-02-19 22:35:29 +01:00
Flyinghead 054b4662fd getting rid of `#ifdef GLES` to use the same code for all envs
Added latest GL 4.6 header files
2019-02-19 21:40:21 +01:00
baka0815 41907bc992
Merge pull request #1460 from mar753/mar753/render-to-texture-with-options
Multipass render to texture with options - implemented
2019-02-19 19:15:21 +01:00
Flyinghead 7e9a545a05 Android: fix full-screen shadow on some platforms 2019-02-19 19:11:17 +01:00
Flyinghead 1276a58d87 move imgui renderer into rend/gles. Fix gl4 term function 2019-02-19 17:43:25 +01:00
Flyinghead a808a8f36f dynamically bind GLES functions
Compile with GLES 3.2 headers but no library
split gl_term into generic and platform-/loader-specific stuff
allow full desktop GL context creation with EGL
2019-02-19 17:21:50 +01:00
Flyinghead 9526fada5e Added RenderLastFrame() to Renderer interface
implement screen scaling for per-pixel renderer
fix output FBO not being freed/recreated when GL context is reset
refactor DrawQuad on per-pixel renderer
2019-02-19 11:36:59 +01:00
Flyinghead 810182c4fe Scale down native resolution setting 2019-02-19 00:49:24 +01:00
Flyinghead e2c839dde3 GLES: detect gl extensions and use packed depth/stencil buffer for RTT 2019-02-18 17:42:07 +01:00
Flyinghead 737dd83855 android: stop the emulator thread ASAP, don't wait for activity finish
Disable VJoy editor button when touched, to avoid launching it twice
2019-02-18 16:16:54 +01:00
Flyinghead e426bc8058 android: call eglMakeCurrent() before rendering or deleting context
Flush texture cache and terminate gui before releasing the EGL context
2019-02-18 13:14:12 +01:00
Flyinghead 666205d2a1 Define gl_term for all platforms. Delete all textures on context close. 2019-02-18 09:35:27 +01:00
Flyinghead 5701227e55 build fix 2019-02-18 00:38:11 +01:00
Flyinghead 4c1acfeab1 android: native egl surface
fps counter using imgui
restart emulator with new game in same process
2019-02-18 00:25:06 +01:00
Flyinghead b15b8de12b android: disconnect the mouse gamepad by default. Don't swallow all
keydowns events
2019-02-17 18:34:22 +01:00
Flyinghead 460a6828cf android: missing change 2019-02-16 16:59:27 +01:00
Flyinghead a0fbc91be3 Android: remove generic settings, PGC and external gamepads input config 2019-02-16 16:42:18 +01:00
Flyinghead dcbdf3a59d set glClearStencil to 0 before clearing, just in case
fix printf format string
2019-02-16 14:30:08 +01:00
Flyinghead 5e65d2a19d Per-game configuration: create/delete from gui
Removed unused settings
Per-game setting can override any setting
Built-in per-game settings can be overriden
2019-02-16 14:25:54 +01:00
Flyinghead 35bb81b195 fix some printf format strings 2019-02-16 14:16:50 +01:00
Flyinghead 914e362873 Android: bind joysticks to different maple ports 2019-02-16 13:52:38 +01:00
Flyinghead c1374980f8 android: naomi build fix 2019-02-15 21:16:39 +01:00
Flyinghead 2602d855ee android: refactor initialization
Report dc_init errors properly with a popup
Disable reios use
Use builtin per-game settings
2019-02-15 20:48:30 +01:00
Flyinghead c33df148c7 android: save/load maple controllers config. enable microphone.
Fix calling msgboxf from emu thread
2019-02-14 19:49:54 +01:00
Flyinghead 9c4085ee1e Android: fix full-screen shadow on some platforms 2019-02-14 13:52:48 +01:00
Flyinghead edba937b6f Save last rendered frame if gl driver doesn't preserve the swap buffers
Fixes flashing screen with nvidia shield when no frame is rendered
2019-02-14 12:40:17 +01:00
Flyinghead fca65dd2f9 android: virtual gamepad asn't responsive 2019-02-14 00:55:02 +01:00
Flyinghead 3320669bd4 android: use new input system
support for gamepads and mice on android
2019-02-13 20:29:49 +01:00
Flyinghead 49c432f041 arm64: fix DSP dynarec crash on some platforms 2019-02-13 14:23:47 +01:00
Flyinghead e82b9c9b18 android: remove deprecated GL2GLINative activity 2019-02-12 17:57:11 +01:00
Flyinghead 3bab26b079 OSX: build fix 2019-02-12 16:23:04 +01:00
Flyinghead 85b428c2e1 SDL: gamepad hot-plugging 2019-02-12 15:56:44 +01:00
Flyinghead 8b5c2a3fac New input handling/mapping system, SDL only for now. Gui wip 2019-02-12 11:30:24 +01:00
Marcel Szewczyk d370fd6709 PR requested changes; Adreno 506 generalized to Adreno 2019-02-11 19:02:52 +01:00