Flyinghead
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699dcdaf5b
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Merge remote-tracking branch 'origin/master' into net-rollback
# Conflicts:
# core/hw/maple/maple_if.cpp
# core/rend/mainui.cpp
# shell/libretro/libretro.cpp
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2021-09-30 15:03:29 +02:00 |
Flyinghead
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7fe2ab720f
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refactor screen_width/height
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2021-09-27 20:29:23 +02:00 |
Flyinghead
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05d495b282
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dx9: Fix RenderLastFrame
Fixes black blackground when opening the menu during a game
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2021-09-15 17:24:55 +02:00 |
Flyinghead
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599874c9c1
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dx9: VSync option support
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2021-09-07 14:16:05 +02:00 |
flyinghead
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7ed68952ba
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Merge remote-tracking branch 'origin/master' into fh/directx
# Conflicts:
# core/deps/patches/SDL.patch
# core/hw/maple/maple_devs.cpp
# core/rend/gl4/gles.cpp
# core/rend/gles/gles.cpp
# core/rend/gui.cpp
# core/rend/gui.h
# shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
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2021-05-26 22:38:48 +02:00 |
flyinghead
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4696733eb4
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dx9: linear filtering for fog texture. swap only when frame rendered
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2021-05-26 21:40:43 +02:00 |
flyinghead
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5359e9a09d
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allow gpu-handled palette textures to be replaced by custom version
Issue #219
Fix incorrect texture size calculation for VQ textures.
Reorder BaseTextureCacheData fields to have hottest on top
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2021-04-17 18:40:58 +02:00 |
flyinghead
|
28d2c6db73
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dx9: rotate 90deg
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2021-04-16 21:58:37 +02:00 |
flyinghead
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abc8b18b78
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dx9: mipmaps. load/dump textures. vmu/crosshair display.
upload all texture mipmaps to gpu
dump textures. load custom textures
vmu and lightgun xhair display
fix dx9 half-pixel offset
fix 565_32 unpacker bug
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2021-04-16 18:30:47 +02:00 |
flyinghead
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c889bfa6d4
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dx9: copy to vram. clipping. fix depth/stencil size. better reset
Coordinate device reset with dxcontext. Keep compiled shaders.
Don't use automatic depth/stencil on backbuffer. Manually handle it.
Implement scissoring/clipping
multipass translucent depth
Render-to-texture copy to vram
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2021-04-15 15:17:32 +02:00 |
flyinghead
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f107d380b9
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WIP directx9 renderer
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2021-04-12 22:49:04 +02:00 |