Samsung phones/tablets can scale down the emulator view to improve
performance. In this case, getPointerCoords() returns screen, not view
coordinates. Use MotionEvent.getX/Y() instead.
Tentative fix for deadlock when main thread is calling
JNIdc.rendinitNative(null), and render thread is blocked on a lock
trying to hide on-screen keyboard.
Haptic effects for the virtual gamepad must be done on a background
thread. Not sure about gamepad rumble but it shouldn't hurt.
Reuse haptic duration for haptic power (0-100).
Fix crash when power is zero (createOneShot needs power >= 1)
If checkStatus(wait = true) is called, any other thread will be blocked
even when calling with wait = false since the mutex is locked. This
happens on Android when JNIdc.rendinitNative(null) is called by the app
main thread.
Use a shared_future instead and unlock the mutex before waiting.
onInputDeviceAdded may be called with an invalid device id. Avoid NPE
onGenericMotionEvent: event may have a null device. Avoid NPE
getExternalFilesDir may return null if no external storage available.
Use getFilesDir in this case.
Catch exceptions in HomeMover and continue.
addStorage: catch SecurityException and alert user. Graceful failure.
Always open joysticks haptic interface if available and create FFB
effects if supported.
Use default joystick rumble except for racing wheels (sine effect)
Revert 4e3d1caf3f
Use "folder" instead of "directory" in UI.
When game list is empty, show button to easily add a new content path.
Improve folder paths display in settings with middle ellipsis.
android: import/export home folder content
Use single thread to handle rumble for virtual and physical gamepads.
Use heavy click effect for vgamepad buttons when available (android 10)
Handle rumble inclination param.
storage: add file update date to FileInfo.
Savestates and custom textures can be loaded from content path / ASS.
Cache last savestate update date to improve perf on android.
android: Don't use scoped storage for android < 5. Optimize listContent.
Fix getSubPath
android: instrumented storage test
Migrate home folder to externalFilesDir
(/sdcard/Android/data/com.flycast.emulator/files) if running on android
10+.
Use externalFilesDir for home by default. No more onboarding on first
install.
Use content uri instead of hacking out real path since the latter won't
work on higher target sdk.
Cache last readable savestate path in hostfs::getSavestatePath(). All
content folders are scanned when not found, which is very slow with ASS
dynarec: use double to implement fipr and ftrv except on arm32
interpreter: always use double for fipr and ftrv
fsrra: perform division before square root
fmac: use std::fma or native fma op
get rid of unused dynarec op shop_swap
ssa: dead register pass must assume interpreter fallback modifies all
registers
ssa: replace reg+0 address by reg in constant propagation pass
decoder: replace address offset 0 by null param for indexed mem access