Commit Graph

350 Commits

Author SHA1 Message Date
Flyinghead ef3d3bd246 iOS: fix crash
due to f3a33642f8
2025-04-23 16:39:16 +02:00
Flyinghead d23b3b6bc7 rcheevos: include flycast version in user-agent header
Issue #1798
2025-02-27 11:26:52 +01:00
Edward Li f3a33642f8 Generate Xcode project which can support both iOS and iOS Simulator 2024-12-30 12:23:27 +01:00
Flyinghead a06791780d Merge remote-tracking branch 'origin/dev' 2024-12-29 10:59:49 +01:00
Flyinghead 9bfd48cf40 ios: make the keyboard remappable 2024-12-21 12:26:16 +01:00
Flyinghead 20517cf0da vgamepad: enable touch mouse when lightgun used
Use unique touch mouse class for iOS and Android.
Enable touch mouse for arcade lightgun games or when maple device A is a
lg. Disable it otherwise.
android: only display controllers that actually send events, including
system mouse and keyboard. Use separate Touch Mouse and System Mouse.
iOS: fix missing button input for touch mouse. Don't bubble up touch
events that hit vgampad buttons or controls.
2024-12-14 16:18:35 +01:00
Flyinghead 354d649ebd Merge remote-tracking branch 'origin/master' into dev 2024-12-07 20:38:55 +01:00
Flyinghead 92c5892d4c android: fix scaling when editing vgamepad. vgamepad code clean up 2024-12-04 18:17:11 +01:00
Flyinghead 21f9e9fbc2 android,ios: arcade vgamepad layout. android vgamepad rewrite
Refactor common virtual gamepad code.
Distinct layouts for console and arcade.
Add arcade buttons 5 and 6, insert card button, service mode toggle.
System SP support
2024-12-03 21:04:51 +01:00
Flyinghead a085fd2f6d ui: never disable Up and Down buttons on iOS. rename source files 2024-11-28 17:45:40 +01:00
Flyinghead 974dc2e233 missing iOS app icon source files
Courtesy of @maxtron95
Issue #1731
2024-11-27 10:02:26 +01:00
Flyinghead 516982c66c ios: allow virtual gamepad layout customization
Use same display code as android.
Support custom buttons.png.
Allow layout customization as in android.
Save layout in emu.cfg.
Allow transparency setting.
Issue #990
2024-11-26 10:46:02 +01:00
vkedwardli 42ad5532b2
Update Xcode project generator (#1732)
* Do not build breakpad in Xcode project, fix `PhaseScriptExecution failed` error and fix Flycast cannot be launched from debugger

* NSLog prettyprint for Xcode 16
2024-11-14 13:15:54 +01:00
Flyinghead 1e30f483c2 New iOS app icon
Courtesy of @maxtron95
Issue #1731
2024-11-14 13:13:59 +01:00
Flyinghead c9f238362d New macOS app icon
courtesy of @maxtron95
Issue #1731
2024-11-11 22:09:52 +01:00
Flyinghead 4d5ced1ce6 maple: add Full Controller with 2 analog sticks and all buttons
add AllStatusReq string for purupuru device.

Issue #1171
2024-11-02 18:13:38 +01:00
Flyinghead 2b83df86cd boxart: don't save database when pausing (android, uwp)
Avoids ANR on android. Unnecessary since database is now saved
regularly.
2024-07-20 10:07:18 +02:00
Edward Li 70fe47dacf Pretty print for Xcode 15 console 2024-06-01 11:13:24 +02:00
Edward Li 2797cca5ff Always use BSD sed 2024-05-18 12:37:10 +02:00
Flyinghead b5f49d6c3a ios build fix 2024-05-13 16:27:31 +02:00
Flyinghead 6f0581032b save screenshot. add screenshot to savestates
Retrieve last frame rgb data (gl, vk, dx9, dx11).
Specific save screenshot code for android, iOS and UWP.
Add Save Screenshot emu key (F12 by default)
vk: defer deletion of in-flight textures when texture cache is cleared.
vk: fix issue when updating imgui textures after a render pass has begun
(achievements)
vk: palette texture not updated after a state has been loaded.
gl: Move opengl-specific stuff into opengl imgui driver.
savestate: Add non compressed header, following by screenshot png data,
before actual savestate.

Issue #842
2024-05-13 15:47:34 +02:00
Flyinghead 13302b87c8 move ui to its own folder 2024-05-07 22:23:51 +02:00
Flyinghead 300cf0d437 better RetroAchievements UI and threading
Pop ups for authentication, game load, game completed, achievements
unlock and progress.
Handle disk changes.
Issue #761
2024-05-01 18:32:39 +02:00
Flyinghead c96e828c63 move http_client to oslib 2024-04-29 16:17:50 +02:00
Flyinghead 8fdd1dde3d RetroAchievements support
MVP
Issue #761
2024-04-29 14:59:47 +02:00
Flyinghead 336706e728 move most os_* funcs to oslib
add os_DestroyWindow and os_UpdateInputState
2024-04-12 17:37:45 +02:00
Flyinghead 06a6e26588 get rid of os_GetSeconds()
replace it with std::chrono-based getTimeMs()
2024-04-11 15:25:25 +02:00
Flyinghead 9e916ca1c9 minor input and lua fixes
Make macOS keyboard class with haptic code
Call SDL_JoystickSetPlayerIndex using maple port
Add Network event for LUA
Set proper controller unique id on iOS
rumblePower wasn't copied over new mappings.
2024-04-10 17:24:47 +02:00
Flyinghead 42e98e86d0 set thread names
Name all threads to help debugging and improve crash reports (windows
only)
Add ^C handler for clean exit on linux
2024-04-10 17:08:24 +02:00
Flyinghead b55054249f ui: file dropping can start multiple games at once
Happens on macOS, linux and likely others.
Fixes MINIDUMP-2N4
2024-03-07 15:01:28 +01:00
vkedwardli 790f5b1ad2
Video Routing Revamp (#1323)
* Update Spout2 dep
* Remove all `initVideoRouting` call from `GraphicContext`
* Fix MinGW build error
2023-12-21 14:19:57 +01:00
Flyinghead 926877397c Merge remote-tracking branch 'origin/master' into dev 2023-11-07 16:32:12 +01:00
vkedwardli b92277ac58
macOS: Register file extensions for `openFile` (Drag ROM to App Icon), update `setupWorkingDirectory`, rename `SDLMain` to `SDLApplicationDelegate` to avoid confusion with the function `SDL_main()` (#1287)
Register file extensions for openFile, and supports the following actions
    Drag ROM to Application icon to launch the app
    Drag ROM to the running app's dock icon
    Drag ROM to the running app's window (applicable to all SDL platform by SDL_DROPFILE)
Update setupWorkingDirectory
    macOS default cwd is a nonsense "/" for non-terminal application
Rename SDLMain to SDLApplicationDelegate to avoid confusion with the function SDL_main()
some code cleanup
2023-11-07 16:29:08 +01:00
Edward Li 51508dcdc6 macOS: Indicate slave machines by dock badge label 2023-11-05 18:39:37 +01:00
Flyinghead 7b71bd319c Android and iOS support. Change dead zone to integer % value in UI
UI: dead zone changes from 0 to 100%. Add % for Rumble too.
Support Android and iOS gamepads.
Assume legacy gamepads have an analog stick (evdev, xinput)
2023-10-30 18:28:29 +01:00
Flyinghead 8eae6b97fc ui: keyboard input was ignored when resuming game if no render
When resuming a game, keyboard is ignored until the next frame is
rendered. This is due to ImGUI not updating its WantCaptureKeyboard flag
until the next frame, which is an issue if the game isn't actively
rendering frames (Zombie Revenge pause screen, Giant Killers)
2023-09-02 20:00:07 +02:00
scribam 10b13dfe9c deps: update to match Vulkan SDK 1.3.261.0 2023-08-24 17:33:47 +02:00
Edward Li 278f26aadd macOS: Enable clipboard functions and corresponding menu items 2023-07-06 18:42:31 +02:00
vkedwardli 7cd308fcae
Realtime Video Routing (#1126)
* Syphon video routing with OpenGL and Vulkan (MacOS)
* Spout video routing with DX11 and OpenGL (Windows)
* Fix Xcode detection
2023-06-26 11:56:56 +02:00
Edward Li 3330f01267 Different config folder for multiple instances 2023-06-02 14:25:20 +02:00
Flyinghead ea9bdd03e4 Merge remote-tracking branch 'origin/master' into dev 2023-05-24 10:44:14 +02:00
Edward Li 76af42ae6e Latest Vulkan SDK has a new volume name `VulkanSDK` 2023-05-23 10:21:40 +02:00
Flyinghead 08ac485eac ui: fix drag scrolling and imgui gl renderer. use imgui events
Missing call to KeepAliveID was preventing drag scrolling in empty
areas. Also check for HoveredIdDisabled to allow scrolling by dragging
disabled items and enable HoveredIdAllowOverlap.
imgui gl renderer: use ImDrawCmd::IdxOffset instead of counting
manually. Use correct alpha blending function.
Use imgui events for all input. Simplify keyboard input by getting rid
of modifiers.
Enable flat navigation in content window.
Add format string to OptionSlider.
2023-03-30 16:54:54 +02:00
Flyinghead c033a81eca get rid of KeyboardDeviceTemplate 2023-03-29 16:48:46 +02:00
Flyinghead 30501aebb1 Race condition when stopping while emu is failing
Emulator::stop now throws if an error occurred on the emu thread.
Fixes MINIDUMP-5B
2023-02-26 22:01:32 +01:00
Flyinghead a156edbd73 Merge remote-tracking branch 'origin/master' into dev 2023-02-19 14:10:37 +01:00
Flyinghead a23362cee0 ios: fix virtual gamepad X button in arcade mode
Issue #911
2023-02-08 12:11:41 +01:00
Flyinghead 99d5266aa0 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/hw/holly/sb_mem.cpp
#	core/hw/naomi/naomi.cpp
#	core/hw/naomi/naomi_flashrom.cpp
#	core/hw/pvr/ta_ctx.h
#	core/rend/gui.cpp
2023-01-27 15:41:45 +01:00
scribam 80cf4406a7 cleanup include headers 2023-01-26 10:06:51 +01:00
Flyinghead 7e4572a86a naomi: f355 multiboard support WIP 2023-01-11 22:31:36 +01:00