Commit Graph

87 Commits

Author SHA1 Message Date
Flyinghead b4dcc64ef6 android: draw onscreen gamepad with imgui
Get rid of Renderer::DrawOSD.
gl: make a GlQuadDrawer class.
Draw on-screen gamepad using imgui.
Clean up vgamepad interface.
2024-11-22 14:42:51 +01:00
Flyinghead e714e94510 rend: do bilinear filtering of palette textures on the GPU
All renderers updated.
2024-01-31 16:46:25 +01:00
Flyinghead 88fd2641d9 pvr: allow blending for opaque polys of list continuations
Fixes Crackin'DJ invisible background animation and Monkey Ball grey map
background.
2024-01-23 19:20:40 +01:00
Flyinghead 8fb3def2d5 gl oit: fix several issues
Disable blending when rendering a-buffers. Fixes ECW Anarchy Rulz black
title screen and Demolition Racer glitchy end of race screen.

Use palette in the depth pass for punch-through polygons using palette
texture. Fixes shadow issue in Alone in the Dark.

Copy ouput fbo to geom_fbo before drawing. Fixes missing transparent
polygons in subsequent partial renders. Fixes Test Drive Le Mans missing
labels in loading screen.

Issue #1262
2023-10-25 16:59:01 +02:00
Flyinghead 38d4689b63 gl,vk,dx: use nearest filtering for mipmap with PT polys
Interpolating between LoDs produces unexpected alpha values.
dx,vk: add negative LoD bias
Fixes "Press Start" text in Trizeal title screen

dx11: get rid of bogus nearest wrap hack
Can't reproduce original issue with daytona
Fixes Virtua Tennis title screen
Issue #1230
2023-10-09 21:09:03 +02:00
Flyinghead 0f6e1752e3 rend: clear framebuffer when vram address changes
Fixes top and bottom leftovers from BIOS boot in San Francisco Rush
2049.
Issue #1197
2023-09-25 18:23:26 +02:00
Flyinghead 5ffcdb5f1e gl: flip Y coord when drawing framebuffer to avoid rounding issues
Flip Y again when drawing to final framebuffer
Fixes HUD characters truncated vertically in Test Drive V-Rally
Issue #1088
2023-09-23 14:57:19 +02:00
Flyinghead f4835a89d3 implement dithering in full FB mode
gl, vk, dx11, dx9: implement ordered dithering in GLSL/HLSL
refactor framebuffer and texture writes to vram
don't expand color data when reading planar textures
2023-09-10 16:25:19 +02:00
Flyinghead eb3ebe24e8 gl,gl4: video shift support, fix powervr filter, refactor lr osd
Shift the framebuffer according to VO_STARTX and VO_STARTY.
Issue #594
GlVertexArray class to handle vertex arrays (or lack thereof)
lr: Fix PowerVR2 filter including in full fb emu mode. Use quad to draw
vmus and lightgun xhairs.
2023-03-27 16:31:57 +02:00
Flyinghead 4f65d45e55 rend: don't access first poly if list is empty. dx11 oit: resize error
fix crash with dx11 and gl4 when tr poly count is 0
quick exit if nothing to do
2023-02-18 13:33:38 +01:00
scribam d8137a967c
C++17 (#926)
* cmake: use c++17

* Use std::size

* Use std::make_unique

* Use std::clamp

* Use structured binding

* Use [[fallthrough]]

* Use enable_if_t/is_enum_v/is_integral_v/is_same_v

* Use if constexpr

* Use try_emplace

* Use auto for iterators

* Use inline variables
2023-02-18 13:24:34 +01:00
Flyinghead 99d5266aa0 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/hw/holly/sb_mem.cpp
#	core/hw/naomi/naomi.cpp
#	core/hw/naomi/naomi_flashrom.cpp
#	core/hw/pvr/ta_ctx.h
#	core/rend/gui.cpp
2023-01-27 15:41:45 +01:00
Flyinghead 499f86b065 pvr: use std::vector instead of List<> in render context
Remove overrun-related code.
Replace N2 matrix and light model pointers with indices.
2023-01-26 14:13:28 +01:00
scribam 80cf4406a7 cleanup include headers 2023-01-26 10:06:51 +01:00
Flyinghead f8372c51a7 Revert "wip headers"
This reverts commit e3e2c3a0d2.
2023-01-24 14:26:14 +01:00
scribam e3e2c3a0d2 wip headers 2023-01-23 18:29:04 +01:00
Flyinghead 31bd943d67 gl,vk: don't use linear mipmap filter with nearest
Fixes glitches in Railroad Tycoon II
Partially revert 15b21fff2b and
a9cabdc342
2023-01-21 11:32:28 +01:00
Flyinghead 5722dc90f0 Full framebuffer emulation. Renderer interface changes
Helps for:
Densha de Go! 2, Issue #171
Vigilante 8, Issue #275
Xtreme Sports
Sonic Shuffle
The Ring of the Nibelungen
2022-10-23 16:32:42 +02:00
Flyinghead e0d87eb093 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/rend/gui.cpp
2022-08-22 13:09:56 +02:00
Flyinghead 85b8c599c4 pvr: object list is sometimes shared between op and tr modvols
Region tile object list pointers can be identical for op and tr modvols,
in which case tr modvols should be drawn using op modvols geometry.
Used by crazy taxi 1/2, alien front online, daytona usa and probably
many others.
Issue #717
2022-08-22 12:38:04 +02:00
Flyinghead 807b8dea91 lr: Framebuffer size and aspect ratio. Fix vmu size and position (GL)
gl4: fix lightgun xhair size and position
2022-07-19 20:26:37 +02:00
Flyinghead 76bf574668 gl,gl4: disable anisotropic filtering if not linear
Issue #695
2022-07-15 20:36:29 +02:00
flyinghead bf6c73060b native depth interpolation option to help AMD gpus
When enabled, set 1/z in pos.w and use native interpolation for colors,
UV and depth.
Get rid of manual modvol clipping in dx11.
2022-06-01 19:26:56 +02:00
flyinghead 77a11d2a2e native depth interpolation option to help AMD gpus
When enabled, set 1/z in pos.w and use native interpolation for colors,
UV and depth.
Get rid of manual modvol clipping in dx11.
2022-05-12 13:43:43 +02:00
Flyinghead 3cc991fa4f oit: poly number/vertex id overflow
Use 17 bits for vertex id but substract first vtx index
Use 13 bits for poly number instead of 12
Panzer Front uses more than 4095 tr polys.
Issue #616
2022-05-01 12:33:53 +02:00
Flyinghead bf61f5cfe8 Merge remote-tracking branch 'origin/master' into dev 2022-04-04 12:11:10 +02:00
Hugo Locurcio a9cabdc342 Add texture filter override setting, expose anisotropic filtering
The new texture filter option can be set to:

- Default (keeps the game's intended filter mode).
- Force Nearest-Neighbor (crisper appearance).
- Force Linear (smoother appearance).

Additionally, mipmapping can now be enabled on nearest neighbor-filtered
textures (which is used if nearest-neighbor filtering is enabled, including
with anisotropic filtering).

Anisotropic filtering was already implemented in both OpenGL and Vulkan,
but it was not exposed in the GUI.
2022-04-01 16:00:41 +02:00
Flyinghead 20d25059bf naomi2: remove geom shader. Merge transparent polys. bump mapping fix.
elan: Get rid of geometry shader and do geometry clipping manually.
pvr: Aggressively merge transparent polys in per-triangl and OIT mode, duplicating the last vertex to merge opposite cull mode strips.
gl4: reset OIT pointers in final shader. No need for clear pass.
gl4: alternate between 2 buffers for verts.index/tr poly params.
gl4: use gl_VertexID + poly number for poly index.
gl: new GlBuffer class.
2022-02-11 15:54:18 +01:00
Flyinghead 0362fd1079 naomi2: disable elan when net rollbacking, optimizations. ggpo: RTT fix
n2: do not process elan commands during ggpo rollbacks.
n2: Cache model colors to avoid unpacking for each vtx
pvr: merge equivalent polys with different culling by duping a vtx
pvr: fix crash during direct FB render
pvr: use correct color ordering for naomi2. Use identify matrix for null matrix pointers
ggpo: do not signal end of frame on a render to texture
2022-02-01 17:37:54 +01:00
Flyinghead 38765dc89a pvr: fix multipass. naomi2: constant color shading.
pvr: link multipass TA contexts. Each pass has its own.
pvr: get rid of context pool
naomi2: constant color shading. Use model diffuse and specular
selection. Don't use vtx color for offset color.
naomi2: pseudo-parallel lights fix
naomi2: pass-through TA data needs forced list type. Terminate with
end-of-list
enable RTT copy to vram for Beach Spikers
2022-01-31 20:40:09 +01:00
Flyinghead 5fb8b458bb pvr: use TA_OL_BASE instead of PARAM_BASE/TA_ISP_BASE to id TA context
Writes current TA_OL_BASE to all tiles OPB block. Read from region array
at render time to identify context.
Fixes vf4 water reflections RTT
get rid of dump_frame/read_frame
2022-01-29 18:39:38 +01:00
Flyinghead e1038ea632 naomi2: fix regressions. 2-volume and bump mapping support WIP
optimize open gl uniforms
2022-01-26 22:15:10 +01:00
Flyinghead 8947100701 libretro: missing new param to gl4GetProgram 2022-01-25 15:43:30 +01:00
Flyinghead cb99e7d920 naomi2: do T&L on the gpu. bypass TA format. env mapping.
fix model/instance/matrix parsing
handle culling reversed model flag
geometry shader for near plane clipping
2022-01-25 15:37:04 +01:00
Flyinghead e02afb34d1 dx11: wrong shadow scale factor. vk: object leak. Code duplication
dx11: shadow scale factor inverted in per-pixel
vulkan: clear deleted overlay images when terminating
Use color struct for FOG_COL_VERT, FOG_COL_RAM, FOG_CLAMP_MIN,
FOG_CLAMP_MAX and VO_BORDER_COL. Avoid code duplication in renderers.
2021-12-17 13:40:42 +01:00
Flyinghead af76a09e03 gl: repeat % operator for printf. remove Switch special case 2021-07-18 18:15:35 +02:00
Flyinghead 5c952021b7 libretro: vmu and crosshair display. lightgun fixes 2021-07-08 20:09:09 +02:00
flyinghead c205a888a9 options: anisotropic filtering, oit pixel buffer size, fast gdrom load 2021-07-06 16:19:12 +02:00
Flyinghead 7dbd79750c WIP libretro core update 2021-07-05 19:44:08 +02:00
flyinghead 5359e9a09d allow gpu-handled palette textures to be replaced by custom version
Issue #219
Fix incorrect texture size calculation for VQ textures.
Reorder BaseTextureCacheData fields to have hottest on top
2021-04-17 18:40:58 +02:00
Flyinghead 9e9aa5b4d9 gl: proper vao use. define palette uniforms only when needed 2021-03-28 20:08:02 +02:00
Flyinghead 1abfa19636 set rendering resolution in discrete steps instead of scaling 2021-03-21 18:03:22 +01:00
scribam 28d7227ba5 clang-tidy: run modernize-use-bool-literals 2021-03-13 17:28:32 +01:00
Flyinghead c3a95594f9 New option system
Fix per-game settings (Issue #115)
Automatic load/save state (Issue #173)
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96)
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188)
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00
Flyinghead 953200b87b gl: Use 32x32 palette texture to avoid precision issues
fixes kofxi graphics corruption on Mali-400/450

fix macos github action
2020-11-19 11:56:10 +01:00
Flyinghead 170ae3477c gl4: reset scissor test before rendering a-buffers
Issue #116
2020-10-10 19:07:40 +02:00
Flyinghead 7449230af8 handle some palette textures on the GPU
get rid of PixerPacker templates
no need for GLSL precision qualifier in GL4
2020-07-08 18:17:15 +02:00
Flyinghead fec79624df gl/gl4: simplify clipping. share code with vulkan 2020-05-11 16:11:31 +02:00
scribam a155282fd0 Cleanup compiler warnings (mostly sign-compare) 2020-03-30 23:00:43 +02:00
scribam 4bf6802855 Cleanup include headers 2020-03-29 14:26:21 +02:00