Flyinghead
6ea61b9084
android: support 4KB and 16KB page sizes on 64-bit platforms
2025-07-06 22:16:06 +02:00
Isaac Marovitz
5a110fd666
Replace sprintf with snprintf ( #1884 )
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Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
2025-03-25 18:47:07 +01:00
Flyinghead
6a15e7a3aa
rend: LoD0 of VQ YUV textures is invalid. Use LoD1 instead.
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Fixes background magenta textures in WSB2K2. Issue #1038
2025-02-02 17:11:22 +01:00
Flyinghead
5efdf58e85
custom texture: skip updating a texture if its hash hasn't changed
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Some textures are frequently updated because of their location in vram,
close to a hotspot. This causes the custom texture to never be loaded.
This change will skip the unneeded texture update, allowing the custom
tex to replace it when available.
Issue #1812
2025-01-21 18:12:10 +01:00
Flyinghead
e5b1d56a7c
rend: split texture conversion routines into their own file
2024-12-14 19:07:18 +01:00
Flyinghead
d789b57412
rend: get rid of globals for fog/palette updates & tex cache flush
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Add state vars to Renderer
Use events to detect loading a state and terminating the game.
Don't present last rendered frame after game terminated.
2024-12-14 17:00:51 +01:00
Flyinghead
a7f2008763
rend: support planar VQ textures
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Fixes gens4all emu in teenage mutant ninja turtle collection.
Issue #868
2024-12-12 10:14:30 +01:00
Flyinghead
af7353225b
pvr: rgb888 needs to be correctly aligned when xclip.min != 0
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Fixes glitchy combat opening animation in soul calibur (with full
framebuffer emulation). Use slower but correct method instead.
Issue #1591
2024-08-17 17:29:32 +02:00
Flyinghead
4cd6278104
rend: force palette update when setting dx order. extra depth for cvs
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Force palette update when changing directx color order.
Add 10k extra depth scale to Capcom vs SNK 2000 Pro and cvs.zip to fix
winner character portraits not appearing during ending.
Issue #1546
2024-06-08 16:43:52 +02:00
Flyinghead
de89d8cfed
rend: fix Space Harrier arcade in Shenmue
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Use the original tex dimensions and make sure they never change between
updates.
2024-03-12 14:56:13 +01:00
Flyinghead
4cd90d8ebb
rend: yet another hash fix of vq textures
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The calculated size for vq textures was half the correct value, which
affects the texture hash. Calculate the old hash and use it as fallback
for backward-compatibility.
Issue #1291
Make the texture data start address really point to max mipmap data, no
more codebook skipping.
2023-11-13 14:37:38 +01:00
Flyinghead
535fbe29f8
rend: fix hash of vq textures
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Do correct hashing of VQ textures to avoid hash conflicts. Keep previous
hash for backward-compatibility.
Issue #1291
2023-11-11 18:57:16 +01:00
Flyinghead
f4835a89d3
implement dithering in full FB mode
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gl, vk, dx11, dx9: implement ordered dithering in GLSL/HLSL
refactor framebuffer and texture writes to vram
don't expand color data when reading planar textures
2023-09-10 16:25:19 +02:00
Flyinghead
b6930a2a9e
rend: force texture scanorder to 0 if vq and mipmap are set
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Fixes crash and corrupted texture in Star Wars Demolition
Issue #1108
2023-06-13 14:55:47 +02:00
Flyinghead
ae2bc8182f
pvr: FB_W_CTRL.fb_alpha_threshold comparison is greater or equal
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Fixes black tile under player feet in Izumo.
Force CopyToVRAM.
Issue #1040
2023-05-12 10:13:48 +02:00
Flyinghead
afc1f5f4e1
Merge remote-tracking branch 'origin/master' into dev
2023-03-15 21:09:47 +01:00
Flyinghead
e4332f6275
tex: ignore stride if 0. renderer: ignore invalid textures
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Ignore StrideSel if 0 during texture update and use width instead.
Return false from BaseTextureCacheData::Update() if texture is invalid.
Make sure valid textures have non-null height and size.
gl,vk,dx9,dx11: ignore invalid textures
Fixes MINIDUMP-GP
2023-03-12 15:58:56 +01:00
Flyinghead
885a0508c0
Merge remote-tracking branch 'origin/master' into dev
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# Conflicts:
# core/hw/aica/sgc_if.cpp
# core/hw/naomi/naomi.cpp
# core/hw/sh4/dyna/driver.cpp
2023-02-28 20:02:23 +01:00
Flyinghead
cf9ccea70b
texcache: unprotect vram immediately even if actual Delete is delayed
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Fixes MINIDUMP-A5, MINIDUMP-AF
2023-02-22 17:57:31 +01:00
scribam
d8137a967c
C++17 ( #926 )
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* cmake: use c++17
* Use std::size
* Use std::make_unique
* Use std::clamp
* Use structured binding
* Use [[fallthrough]]
* Use enable_if_t/is_enum_v/is_integral_v/is_same_v
* Use if constexpr
* Use try_emplace
* Use auto for iterators
* Use inline variables
2023-02-18 13:24:34 +01:00
Flyinghead
143073b61d
rename _vmem to addrspace and move platform vmem stuff to virtmem ns
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use namespaces
simplify names
no functional changes
2023-01-29 18:48:33 +01:00
scribam
80cf4406a7
cleanup include headers
2023-01-26 10:06:51 +01:00
Flyinghead
f8372c51a7
Revert "wip headers"
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This reverts commit e3e2c3a0d2
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2023-01-24 14:26:14 +01:00
scribam
e3e2c3a0d2
wip headers
2023-01-23 18:29:04 +01:00
Flyinghead
1ab4eb00c0
tex cache: minor key mask fix. egl: no need for depth/stencil surface
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Part of PalSelect was used as cache key for palette textures
PrintTexture fix
egl,wgl,xgl: No need for depth/stencil surface
gl: non-functional refactoring
2022-12-09 17:49:32 +01:00
Flyinghead
5722dc90f0
Full framebuffer emulation. Renderer interface changes
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Helps for:
Densha de Go! 2, Issue #171
Vigilante 8, Issue #275
Xtreme Sports
Sonic Shuffle
The Ring of the Nibelungen
2022-10-23 16:32:42 +02:00
Flyinghead
ad8b41adb0
boxart: extract 0GDTEX.PVR. Offline scraping
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extract iso9660 file system utility out of reios
.pvr limited parser
2022-07-21 10:43:45 +02:00
Flyinghead
5eb302898f
box art fetch and display
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Issue #22
2022-06-15 21:22:12 +02:00
flyinghead
afd07c25ba
pvr: store tex address in render context. texture cache refactoring
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Store FT_W_SOF1 and FT_W_CTRL in render context since they can be
modified before render end. New tentative fix for vf4 water reflection
flashing black during netplay.
Refactor texture cache to use constructors. RTT code moved from
renderers.
Partial revert of ddcd3861d3
2022-06-11 13:24:22 +02:00
Flyinghead
ddcd3861d3
ggpo: don't protect rtt texture vram if ggpo is enabled
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tentative fix for flashing water reflection texture in vf4 during
netplay
2022-05-31 17:42:42 +02:00
scribam
12929c4571
openmp: use _OPENMP preprocessor, search openmp pkg unconditionally if enabled
2022-05-17 16:36:57 +02:00
Flyinghead
bf61f5cfe8
Merge remote-tracking branch 'origin/master' into dev
2022-04-04 12:11:10 +02:00
Flyinghead
1e01dbb151
wrong line padding value when copying RTT to vram due to previous commit
2022-03-26 20:51:07 +01:00
Flyinghead
be270259ee
crash with RTT and copy to VRAM if width > linestride
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RTT texture width must not exceed FB_W_LINESTRIDE
fixes Flag to flag crash
2022-03-25 15:41:16 +01:00
Flyinghead
e1038ea632
naomi2: fix regressions. 2-volume and bump mapping support WIP
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optimize open gl uniforms
2022-01-26 22:15:10 +01:00
flyinghead
99195c3f4c
dx11: set clip planes on X and Y. rend: Force palette update at init
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dx11: Set clip planes at X -1/1 and Y -1/1 to avoid rasterizer errors.
Fixes Daytona Mermaid lake depth issues
dx11: fix texture wrap around at UV 1 with nearest filtering
dx9: inside clipping
all renderers: force full palette update at init
2021-12-01 14:54:03 +01:00
flyinghead
f91847dad0
DX11 renderer WIP
2021-11-26 18:08:41 +01:00
Flyinghead
0d2e6f5e98
remove safe mode/div matching option
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mismatched delete/free() in TexCache.cpp
2021-09-29 11:57:51 +02:00
Flyinghead
69d0801121
net rollback with ggpo
2021-09-02 17:51:23 +02:00
Flyinghead
7f49accc22
Merge remote-tracking branch 'origin/master' into fh/directx
2021-06-07 20:53:31 +02:00
scribam
d6545b253b
Misc cleanup
2021-06-06 11:15:06 +02:00
flyinghead
7ed68952ba
Merge remote-tracking branch 'origin/master' into fh/directx
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# Conflicts:
# core/deps/patches/SDL.patch
# core/hw/maple/maple_devs.cpp
# core/rend/gl4/gles.cpp
# core/rend/gles/gles.cpp
# core/rend/gui.cpp
# core/rend/gui.h
# shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2021-05-26 22:38:48 +02:00
Flyinghead
373dffc65a
wince: ditch vmem32. use address LUT in dynarec. finer grained flush
2021-05-17 11:59:34 +02:00
flyinghead
6316479930
get rid of unneeded pixel unpacker and use better name
2021-04-29 18:38:58 +02:00
flyinghead
5359e9a09d
allow gpu-handled palette textures to be replaced by custom version
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Issue #219
Fix incorrect texture size calculation for VQ textures.
Reorder BaseTextureCacheData fields to have hottest on top
2021-04-17 18:40:58 +02:00
flyinghead
c889bfa6d4
dx9: copy to vram. clipping. fix depth/stencil size. better reset
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Coordinate device reset with dxcontext. Keep compiled shaders.
Don't use automatic depth/stencil on backbuffer. Manually handle it.
Implement scissoring/clipping
multipass translucent depth
Render-to-texture copy to vram
2021-04-15 15:17:32 +02:00
flyinghead
b549c56b23
build fix. default Delay Frame Swapping to true
2021-04-13 11:20:11 +02:00
flyinghead
f107d380b9
WIP directx9 renderer
2021-04-12 22:49:04 +02:00
Flyinghead
24d172bd51
gl: use async PBO to copy texture back to vram
2021-04-08 10:33:14 +02:00
Flyinghead
dc0c5baece
move vram to pvr
2021-03-28 20:08:02 +02:00