Commit Graph

37 Commits

Author SHA1 Message Date
James 4e74619d9e
Harden serial comm interface (#1847)
* Harden serial interface
* Fixed build errors
* Minor tweaks
* Automatically attached A->A, B->B, etc
* Interfaces go in decending order
* Do a modulo in case I decide to move interface numbers
* Do specifically mod 4
* Call SDL_JoystickGetDeviceInstanceID which seems to help with a Windows bug
* Made MapleDevices smart pointers so they can freely be swapped out without leaking
* Fixed issues some issues reported by kosekmi
* Added missing bracket
* Fixed another compile issue
* Fixed a missing else
* If device had no serial number, fall down to checking name
* Use new DreamPort firmware dynamics
* Added missing parens
* Fixed screen blanking issue
* Added const
* Reset VMU Screen on game/emulator exit
* Added gameTermination() hook to hardware gamepad
* Send SW port on game termination
* Added checks so port is only sent if data is valid
* Fixed bug: wait for write to complete in sendCmd
* Fixed bug leading to multiple pointers to VMU and Rumble pack
---------

Co-authored-by: Mike Kosek <mike@kosek.de>
2025-02-16 17:36:57 +01:00
Flyinghead 4d5ced1ce6 maple: add Full Controller with 2 analog sticks and all buttons
add AllStatusReq string for purupuru device.

Issue #1171
2024-11-02 18:13:38 +01:00
Flyinghead df83ca436c input: use 16 bits of precision for analog axes/triggers 2023-11-15 18:24:30 +01:00
Flyinghead 7061c043d9 naomi: derbyocw card support. serial pipes refactoring. systemsp fixes
common interface for most serial pipes
jvs: MIE RS422 port support
card reader: allow reading/writing of individual tracks
systemsp:  fix interrupt handling. refactor serial ports. isshoni wanwan
puppy touchscreen support
2023-07-26 21:34:03 +02:00
scribam f590766421 deps: update nowide 2023-06-04 12:49:55 +02:00
Ricardo Mendonça Ferreira 885714e883
Support for Maracas & Pop'n Music controllers, WIP for others (#1035)
Racing controller, fishing controller and Densha de Go controller

Co-authored-by: Ricardo <ric.ce.br@gmail.com>
Co-authored-by: Flyinghead <raphael.jean@gmail.com>
2023-05-29 12:45:34 +02:00
Flyinghead c07f862ef2 ggpo: exchange vf4 cards when starting the session 2023-05-16 09:43:21 +02:00
Flyinghead 79b9b49218 naomi: netdimm net client and rfid card reader emulation
high-level emulation of netdimm v3.17 net client lib
vf4/mushiking rfid card reader emulation
2023-04-29 17:50:56 +02:00
Flyinghead 8f80bcb159 New serialize framework. Delay maple dma xfer
New serialize framework. Refactor serialization into modules.
Maple dma xfer must not be executed immediately. Delay until interrupt
is raised.
Fixes Geist Force freeze at start.
2021-11-13 15:56:42 +01:00
Flyinghead ab45b5ec8a ggpo: keyboard/mouse games support. Fix chat when keyboard disabled
ggpo: support for arcade games using keyboard (totd, luptype) and
mouse/rotary encoders (waiwai drive)
Chat and UI now usable when the keyboard is not set to a maple port.
2021-10-19 16:56:46 +02:00
Flyinghead cf653640b3 ggpo: verify md5 of bios, game and savestate
Verify md5 of flash, eeprom, vmus if no savestate used
Use chd header SHA1 as digest
Load .state.net state file at start

Force real BIOS for some games
2021-10-16 17:56:21 +02:00
Flyinghead 41ac140076 ggpo: lightgun support for arcade games
ui: display button names in arcade mode only
2021-09-26 21:28:31 +02:00
Flyinghead 99a0dce8cd arm build fix 2021-09-11 19:17:36 +02:00
Flyinghead badcace987 ggpo: analog axes support. Fix right trigger. use miniupnp.
Analog stick X/Y support
Right trigger was ignored
Forward UDP port 19713 with miniupnp before starting ggpo session
Use recursive_mutex for ggpo
2021-09-11 18:50:11 +02:00
Flyinghead 8594d11693 maple: refactor usage of rt/lt. zero out joystick values if ggpo active
Fix mouse cursor being invisible when emu throws an exception
2021-09-07 16:30:56 +02:00
Flyinghead 69d0801121 net rollback with ggpo 2021-09-02 17:51:23 +02:00
Flyinghead 9d4711a95d mouse fix
fixes Silent Scope, Dreamkey, etc.
2021-05-19 11:32:38 +02:00
Flyinghead c3a95594f9 New option system
Fix per-game settings (Issue #115)
Automatic load/save state (Issue #173)
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96)
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188)
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00
flyinghead 4a81430da7 aw: analog and lightgun inputs not responsive after load state
save maple player num in state
save aw maple devs register
serialize more spg state. don't call CalculateSync on load
move savestate logic to spg and naomi
make tests work on windows
2021-01-22 15:11:04 +01:00
flyinghead ed7bd06f96 win32: multiple mice support. Patch and build SDL 2021-01-21 21:00:46 +01:00
Flyinghead adeacd89f4 input: implement reload. remap some naomi games input
implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
scribam 4bf6802855 Cleanup include headers 2020-03-29 14:26:21 +02:00
Flyinghead 4f8e18215b Fixed savestates: restore compatibility with lr and master
Add new maple devices from lr
Clean up shil.cpp
2019-07-12 17:20:43 +02:00
Flyinghead f3a91de1af Unify dreamcast, naomi and atomiswave builds WIP 2019-07-09 23:52:19 +02:00
Flyinghead e8205e568b naomi/aw: fix atomiswave and naomi inputs
atomiswave analog axes support
map atomiswave and naomi driving games inputs
2019-04-06 19:36:57 +02:00
Flyinghead a39503dd56 rumble support for xinput and evdev 2019-02-22 19:23:03 +01:00
Flyinghead 8b5c2a3fac New input handling/mapping system, SDL only for now. Gui wip 2019-02-12 11:30:24 +01:00
Flyinghead 0702682693 AtomisWave support
Better AtomisWave platform support
Refreshed flashrom implementaion
AtomisWave carts
Merged rom+bios romsets
2018-11-07 23:27:32 +01:00
Flyinghead 601fafa1ad Light gun support 2018-10-01 20:34:35 +02:00
Flyinghead d81a3cd720 save states: fully restore the maple devices when loading a state 2018-09-29 16:13:07 +02:00
Christoph "baka0815" Schwerdtfeger 638a97d1ae Maple: Reworked the way controllers are created
A new function was introduced to abstract the setup of input devices for each os: os_SetupInput().
I hope I implemented this everywhere correctly and the behaviour is identical to before.

The new function mcfg_CreateNAOMIJamma() creates the NAOMI Jamma interface and is hidden behind a compile flag (same as before).
The previous function mcfg_CreateDevices() was renamed to mcfg_CreateDevicesFromConfig() because it creates the devices based on the configuration (``nb`` setting).
2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger 7ef105822a evdev: Move creation of controllers
Don't expose mcfg_Create() directly, but use a proxy method mcfg_CreateController() to create the complete controller.
Using evdev the ``nb``-setting in the ``emu.cfg`` is no longer necessary (see #970) as the devices get created while initializing the controllers.

Moved the ``switch`` to it's own function.
2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger f75ba32fa9 evdev/maple: Set devices via config 2018-08-21 00:32:05 -04:00
KrossX b59ca13cfe Implemented PuruPuru device
Includes a simple XInput implementation for Windows.
2015-12-07 21:21:03 -03:00
TwistedUmbrella e3744446f5 Support return to external launcher, Prep for linux
This adds the ability to simply close the emulator when launched
externally and prevents changes designed for linux from generating
conflicting controller configurations on Android (and may be needed for
iOS as well).
2015-06-28 11:29:34 -04:00
Stefanos Kornilios Mitsis Poiitidis f5d29677b3 Merge branch 'androidui'
Conflicts:
	core/hw/pvr/spg.cpp
	core/hw/sh4/interpr/sh4_interpreter.cpp
	reicast/android/src/com/reicast/emulator/MainActivity.java
2013-12-28 22:28:50 +01:00
Stefanos Kornilios Mitsis Poiitidis 7ef9de3cae Moving code around, cleanups 2013-12-28 22:20:08 +01:00