input: don't exit when mapping the exit key
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@ -53,6 +53,7 @@ bool GamepadDevice::gamepad_btn_input(u32 code, bool pressed)
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{
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{
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_input_detected(code);
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_input_detected(code);
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_input_detected = nullptr;
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_input_detected = nullptr;
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return true;
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}
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}
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if (!input_mapper || _maple_port < 0 || _maple_port >= (int)ARRAY_SIZE(kcode))
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if (!input_mapper || _maple_port < 0 || _maple_port >= (int)ARRAY_SIZE(kcode))
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return false;
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return false;
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@ -158,6 +159,7 @@ bool GamepadDevice::gamepad_axis_input(u32 code, int value)
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{
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{
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_input_detected(code);
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_input_detected(code);
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_input_detected = NULL;
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_input_detected = NULL;
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return true;
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}
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}
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if (!input_mapper || _maple_port < 0 || _maple_port >= (int)ARRAY_SIZE(kcode))
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if (!input_mapper || _maple_port < 0 || _maple_port >= (int)ARRAY_SIZE(kcode))
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return false;
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return false;
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