DRY
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@ -209,7 +209,6 @@ static void mcfg_Create(MapleDeviceType type, u32 bus, u32 port, s32 player_num
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static void createNaomiDevices()
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{
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mcfg_DestroyDevices();
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mcfg_Create(MDT_NaomiJamma, 0, 5);
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if (settings.input.JammaSetup == JVS::Keyboard)
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{
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@ -229,7 +228,6 @@ static void createNaomiDevices()
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static void createAtomiswaveDevices()
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{
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mcfg_DestroyDevices();
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// Looks like two controllers needs to be on bus 0 and 1 for digital inputs
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// Then other devices on port 2 and 3 for analog axes, light guns, ...
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mcfg_Create(MDT_SegaController, 0, 5);
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