diff --git a/core/hw/maple/maple_cfg.cpp b/core/hw/maple/maple_cfg.cpp index 1645d6095..745804041 100644 --- a/core/hw/maple/maple_cfg.cpp +++ b/core/hw/maple/maple_cfg.cpp @@ -209,7 +209,6 @@ static void mcfg_Create(MapleDeviceType type, u32 bus, u32 port, s32 player_num static void createNaomiDevices() { - mcfg_DestroyDevices(); mcfg_Create(MDT_NaomiJamma, 0, 5); if (settings.input.JammaSetup == JVS::Keyboard) { @@ -229,7 +228,6 @@ static void createNaomiDevices() static void createAtomiswaveDevices() { - mcfg_DestroyDevices(); // Looks like two controllers needs to be on bus 0 and 1 for digital inputs // Then other devices on port 2 and 3 for analog axes, light guns, ... mcfg_Create(MDT_SegaController, 0, 5);