savestate: push vmu lcd image when loading

This commit is contained in:
Flyinghead 2021-07-11 12:37:21 +02:00
parent 4be4ad07f3
commit a73ca94124
2 changed files with 12 additions and 12 deletions

View File

@ -306,17 +306,23 @@ struct maple_sega_vmu: maple_base
bool serialize(void **data, unsigned int *total_size) override
{
maple_base::serialize(data, total_size);
REICAST_SA(flash_data,128*1024);
REICAST_SA(lcd_data,192);
REICAST_SA(lcd_data_decoded,48*32);
REICAST_S(flash_data);
REICAST_S(lcd_data);
REICAST_S(lcd_data_decoded);
return true ;
}
bool unserialize(void **data, unsigned int *total_size, serialize_version_enum version) override
{
maple_base::unserialize(data, total_size, version);
REICAST_USA(flash_data,128*1024);
REICAST_USA(lcd_data,192);
REICAST_USA(lcd_data_decoded,48*32);
REICAST_US(flash_data);
REICAST_US(lcd_data);
REICAST_US(lcd_data_decoded);
for (u8 b : lcd_data)
if (b != 0)
{
config->SetImage(lcd_data_decoded);
break;
}
return true ;
}

View File

@ -1701,12 +1701,6 @@ bool retro_unserialize(const void * data, size_t size)
bool result = dc_loadstate(&data, size);
for (int i = 0 ; i < 4 ; i++)
{
vmu_lcd_changed[i * 2] = true;
lightgun_params[i].dirty = true;
}
if (config::ThreadedRendering)
{
mtx_serialization.unlock();