libretro: m3u playlists
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@ -1480,7 +1480,9 @@ bool retro_load_game(const struct retro_game_info *game)
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if (settings.platform.system != DC_PLATFORM_DREAMCAST)
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boot_to_bios = false;
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if (!boot_to_bios)
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if (boot_to_bios)
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game_data = nullptr;
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else
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{
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// if an m3u file was loaded, disk_paths will already be populated so load the game from there
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if (disk_paths.size() > 0)
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@ -1583,7 +1585,7 @@ bool retro_load_game(const struct retro_game_info *game)
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}
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mute_messages = true;
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dc_start_game(boot_to_bios ? nullptr : game->path);
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dc_start_game(game_data);
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mute_messages = false;
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int rotation = config::Rotate90 ? 1 : 0;
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