From 91717d706a7143100ed08da0d88a58989027467d Mon Sep 17 00:00:00 2001 From: Flyinghead Date: Sun, 23 Jun 2019 17:06:59 +0200 Subject: [PATCH] wince: disable vmem32 for Marionette Company 1 & 2 and Rune Jade --- core/nullDC.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/core/nullDC.cpp b/core/nullDC.cpp index 222ca241e..7dceaf2b1 100755 --- a/core/nullDC.cpp +++ b/core/nullDC.cpp @@ -199,7 +199,13 @@ void LoadSpecialSettings() // Resident Evil 2 (US) || !strncmp("T1205N", reios_product_number, 6) // Resident Evil 2 (EU) - || !strncmp("T7004D 50", reios_product_number, 10)) + || !strncmp("T7004D 50", reios_product_number, 10) + // Rune Jade + || !strncmp("T14304M", reios_product_number, 7) + // Marionette Company + || !strncmp("T5202M", reios_product_number, 6) + // Marionette Company 2 + || !strncmp("T5203M", reios_product_number, 6)) { printf("Disabling 32-bit virtual memory for game %s\n", reios_product_number); settings.dynarec.disable_vmem32 = true;