Include sdl/dreamlink.h in settings_controls.cpp because that file depends on USE_DREAMCASTCONTROLLER - unhides the 'use physical VMU memory' checkbox
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@ -22,6 +22,7 @@
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#include "hw/maple/maple_devs.h"
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#include "vgamepad.h"
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#include "oslib/storage.h"
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#include "sdl/dreamlink.h" // For USE_DREAMCASTCONTROLLER
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static float calcComboWidth(const char *biggestLabel) {
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return ImGui::CalcTextSize(biggestLabel).x + ImGui::GetStyle().FramePadding.x * 2.0f + ImGui::GetFrameHeight();
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