From 4f3cee2d872f91493f69e80c3119d44e91928f7b Mon Sep 17 00:00:00 2001 From: Stefanos Kornilios Mitsis Poiitidis Date: Fri, 2 May 2014 03:43:34 +0300 Subject: [PATCH] Improve async/mt rendering & sync logic. Should fix texture staging issues for now, without degrading performance Fixes #49 (mvsc2, sf3, etc sprites) --- core/hw/pvr/ta_ctx.h | 4 ---- 1 file changed, 4 deletions(-) diff --git a/core/hw/pvr/ta_ctx.h b/core/hw/pvr/ta_ctx.h index 53156ddc9..b8fc77690 100644 --- a/core/hw/pvr/ta_ctx.h +++ b/core/hw/pvr/ta_ctx.h @@ -146,11 +146,7 @@ struct TA_context void MarkRend() { -<<<<<<< HEAD rend.proc_start = tad.thd_root; -======= - rend.proc_start = rend.proc_end; ->>>>>>> Stored TA command stream persists on TA_LIST_INIT, until first actual write. rend.proc_end = tad.End(); } void Alloc()