Fix an accidental wrong escape sequence in the OSD shader. \n\; will escape the ';', which is wrong, since there's no existing escape sequence for that anyway.
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@ -304,7 +304,7 @@ void main() \n\
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{ \n\
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mediump vec2 uv=vtx_uv; \n\
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uv.y=1.0-uv.y; \n\
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gl_FragColor=vtx_base*texture2D(tex,uv); \n\; \n\
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gl_FragColor=vtx_base*texture2D(tex,uv); \n\n\
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}";
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