From 3fe15366abeaa93483e402d52a8f2db26561f53d Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 24 Dec 2013 14:11:40 -0500 Subject: [PATCH] Fix an accidental wrong escape sequence in the OSD shader. \n\; will escape the ';', which is wrong, since there's no existing escape sequence for that anyway. --- newdc/rend/gles/gles.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/newdc/rend/gles/gles.cpp b/newdc/rend/gles/gles.cpp index 4bf5a89e2..23d86d7c8 100755 --- a/newdc/rend/gles/gles.cpp +++ b/newdc/rend/gles/gles.cpp @@ -304,7 +304,7 @@ void main() \n\ { \n\ mediump vec2 uv=vtx_uv; \n\ uv.y=1.0-uv.y; \n\ - gl_FragColor=vtx_base*texture2D(tex,uv); \n\; \n\ + gl_FragColor=vtx_base*texture2D(tex,uv); \n\n\ }";