Fix an accidental wrong escape sequence in the OSD shader. \n\; will escape the ';', which is wrong, since there's no existing escape sequence for that anyway.

This commit is contained in:
Lioncash 2013-12-24 14:11:40 -05:00
parent c6e1d41b20
commit 3fe15366ab
1 changed files with 1 additions and 1 deletions

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@ -304,7 +304,7 @@ void main() \n\
{ \n\ { \n\
mediump vec2 uv=vtx_uv; \n\ mediump vec2 uv=vtx_uv; \n\
uv.y=1.0-uv.y; \n\ uv.y=1.0-uv.y; \n\
gl_FragColor=vtx_base*texture2D(tex,uv); \n\; \n\ gl_FragColor=vtx_base*texture2D(tex,uv); \n\n\
}"; }";