gl: shader compile error on shield tablet

Don't use GL_NV_shader_noperspective_interpolation since it's not really
needed (and wasn't enabled)

Issue #510
This commit is contained in:
Flyinghead 2022-02-14 18:54:27 +01:00
parent 943e0285ac
commit 083a1c85a8
1 changed files with 1 additions and 1 deletions

View File

@ -68,7 +68,7 @@ const char *PixelCompatShader = R"(
)"; )";
static const char* GouraudSource = R"( static const char* GouraudSource = R"(
#if TARGET_GL == GL3 || defined(GL_NV_shader_noperspective_interpolation) #if TARGET_GL == GL3
#define NOPERSPECTIVE noperspective #define NOPERSPECTIVE noperspective
#if pp_Gouraud == 0 #if pp_Gouraud == 0
#define INTERPOLATION flat #define INTERPOLATION flat