From 083a1c85a8553254819e61f9f2effe29df36cd5d Mon Sep 17 00:00:00 2001 From: Flyinghead Date: Mon, 14 Feb 2022 18:54:27 +0100 Subject: [PATCH] gl: shader compile error on shield tablet Don't use GL_NV_shader_noperspective_interpolation since it's not really needed (and wasn't enabled) Issue #510 --- core/rend/gles/gles.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/rend/gles/gles.cpp b/core/rend/gles/gles.cpp index 1c858f870..a2cee92c8 100644 --- a/core/rend/gles/gles.cpp +++ b/core/rend/gles/gles.cpp @@ -68,7 +68,7 @@ const char *PixelCompatShader = R"( )"; static const char* GouraudSource = R"( -#if TARGET_GL == GL3 || defined(GL_NV_shader_noperspective_interpolation) +#if TARGET_GL == GL3 #define NOPERSPECTIVE noperspective #if pp_Gouraud == 0 #define INTERPOLATION flat