{"per-pixel (accurate)","Per-Pixel (accurate, but slowest)"},
#endif
{NULL,NULL},
},
#if defined(LOW_END)
"per-strip (fast, least accurate)",
#else
"per-triangle (normal)",
#endif
},
{
CORE_OPTION_NAME"_gdrom_fast_loading",
"GDROM Fast Loading (inaccurate)",
"Speeds up GD-ROM loading.",
{
{"disabled",NULL},
{"enabled",NULL},
{NULL,NULL},
},
#ifdef LOW_END
"enabled",
#else
"disabled",
#endif
},
{
CORE_OPTION_NAME"_mipmapping",
"Mipmapping",
"",
{
{"disabled",NULL},
{"enabled",NULL},
{NULL,NULL},
},
"enabled",
},
{
CORE_OPTION_NAME"_fog",
"Fog Effects",
"",
{
{"disabled",NULL},
{"enabled",NULL},
{NULL,NULL},
},
"enabled",
},
{
CORE_OPTION_NAME"_volume_modifier_enable",
"Volume Modifier",
"A Dreamcast GPU feature that is typically used by games to draw object shadows. This should normally be enabled - the performance impact is usually minimal to negligible.",
"Activates cheats that allow certain games to display in widescreen format.",
{
{"disabled",NULL},
{"enabled",NULL},
{NULL,NULL},
},
"disabled",
},
{
CORE_OPTION_NAME"_cable_type",
"Cable Type",
"",
{
{"VGA",NULL},
{"VGA",NULL},// FIXME
{"TV (RGB)",NULL},
{"TV (Composite)",NULL},
{NULL,NULL},
},
"TV (Composite)",
},
{
CORE_OPTION_NAME"_broadcast",
"Broadcast",
"",
{
{"NTSC",NULL},
{"PAL","PAL (World)"},
{"PAL_N","PAL-N (Argentina, Paraguay, Uruguay)"},
{"PAL_M","PAL-M (Brazil)"},
{"Default",NULL},
{NULL,NULL},
},
"NTSC",
},
{
CORE_OPTION_NAME"_region",
"Region",
"",
{
{"Japan",NULL},
{"USA",NULL},
{"Europe",NULL},
{"Default",NULL},
{NULL,NULL},
},
"Default",
},
{
CORE_OPTION_NAME"_language",
"Language",
"",
{
{"Japanese",NULL},
{"English",NULL},
{"German",NULL},
{"French",NULL},
{"Spanish",NULL},
{"Italian",NULL},
{"Default",NULL},
{NULL,NULL},
},
"Default",
},
{
CORE_OPTION_NAME"_div_matching",
"DIV Matching",
"Optimize integer division",
{
{"auto","Auto"},
{"disabled",NULL},
{NULL,NULL},
},
"auto",
},
{
CORE_OPTION_NAME"_force_wince",
"Force Windows CE Mode",
"Enable full MMU emulation and other settings for Windows CE games",
{
{"disabled",NULL},
{"enabled",NULL},
{NULL,NULL},
},
"disabled",
},
{
CORE_OPTION_NAME"_analog_stick_deadzone",
"Analog Stick Deadzone",
"",
{
{"0%",NULL},
{"5%",NULL},
{"10%",NULL},
{"15%",NULL},
{"20%",NULL},
{"25%",NULL},
{"30%",NULL},
{NULL,NULL},
},
"15%",
},
{
CORE_OPTION_NAME"_trigger_deadzone",
"Trigger Deadzone",
"",
{
{"0%",NULL},
{"5%",NULL},
{"10%",NULL},
{"15%",NULL},
{"20%",NULL},
{"25%",NULL},
{"30%",NULL},
{NULL,NULL},
},
"0%",
},
{
CORE_OPTION_NAME"_digital_triggers",
"Digital Triggers",
"",
{
{"disabled",NULL},
{"enabled",NULL},
{NULL,NULL},
},
"disabled",
},
{
CORE_OPTION_NAME"_enable_dsp",
"Enable DSP",
"Enable emulation of the Dreamcast's audio DSP (digital signal processor). Improves the accuracy of generated sound, but increases performance requirements.",
{
{"disabled",NULL},
{"enabled",NULL},
{NULL,NULL},
},
#ifdef LOW_END
"disabled",
#else
"enabled",
#endif
},
{
CORE_OPTION_NAME"_anisotropic_filtering",
"Anisotropic Filtering",
"Enhance the quality of textures on surfaces that are at oblique viewing angles with respect to the camera.",
{
{"off","disabled"},
{"2",NULL},
{"4",NULL},
{"8",NULL},
{"16",NULL},
{NULL,NULL},
},
"4",
},
{
CORE_OPTION_NAME"_pvr2_filtering",
"PowerVR2 Post-processing Filter",
"Post-process the rendered image to simulate effects specific to the PowerVR2 GPU and analog video signals.",
{
{"disabled",NULL},
{"enabled",NULL},
{NULL,NULL},
},
"disabled",
},
#ifdef HAVE_TEXUPSCALE
{
CORE_OPTION_NAME"_texupscale",
"Texture Upscaling (xBRZ)",
"Enhance hand-drawn 2D pixel art graphics. Should only be used with 2D pixelized games.",
"Sets the number of frames to skip between each displayed frame.",
{
{"disabled",NULL},
{"1",NULL},
{"2",NULL},
{"3",NULL},
{"4",NULL},
{"5",NULL},
{"6",NULL},
{NULL,NULL},
},
"disabled",
},
{
CORE_OPTION_NAME"_enable_purupuru",
"Purupuru Pack/Vibration Pack",
"Enables controller force feedback.",
{
{"disabled",NULL},
{"enabled",NULL},
{NULL,NULL},
},
"enabled",
},
{
CORE_OPTION_NAME"_allow_service_buttons",
"Allow NAOMI Service Buttons",
"Enables SERVICE button for NAOMI, to enter cabinet settings.",
{
{"disabled",NULL},
{"enabled",NULL},
{NULL,NULL},
},
"disabled",
},
{
CORE_OPTION_NAME"_custom_textures",
"Load Custom Textures",
"",
{
{"disabled",NULL},
{"enabled",NULL},
{NULL,NULL},
},
"disabled",
},
{
CORE_OPTION_NAME"_dump_textures",
"Dump Textures",
"",
{
{"disabled",NULL},
{"enabled",NULL},
{NULL,NULL},
},
"disabled",
},
{
CORE_OPTION_NAME"_per_content_vmus",
"Per-Game VMUs",
"When disabled, all games share 4 VMU save files (A1, B1, C1, D1) located in RetroArch's system directory. The 'VMU A1' setting creates a unique VMU 'A1' file in RetroArch's save directory for each game that is launched. The 'All VMUs' setting creates 4 unique VMU files (A1, B1, C1, D1) for each game that is launched.",
{
{"disabled",NULL},
{"VMU A1",NULL},
{"All VMUs",NULL},
{NULL,NULL},
},
"disabled",
},
{
CORE_OPTION_NAME"_show_vmu_screen_settings",
"Show VMU Display Settings",
"Enable configuration of emulated VMU LCD screen visibility, size, position and color. NOTE: Quick Menu must be toggled for this setting to take effect.",
{
{"enabled",NULL},
{"disabled",NULL},
{NULL,NULL},
},
"disabled"
},
VMU_SCREEN_PARAMS(1)
VMU_SCREEN_PARAMS(2)
VMU_SCREEN_PARAMS(3)
VMU_SCREEN_PARAMS(4)
{
CORE_OPTION_NAME"_show_lightgun_settings",
"Show Light Gun Settings",
"Enable configuration of light gun crosshair display options. NOTE: Quick Menu must be toggled for this setting to take effect.",