flycast/core/sdl/sdl.cpp

518 lines
11 KiB
C++
Raw Normal View History

2015-08-29 18:23:16 +00:00
#if defined(USE_SDL)
#include "types.h"
#include "cfg/cfg.h"
#include "linux-dist/main.h"
#include "sdl/sdl.h"
#ifdef GLES
#include <EGL/egl.h>
2015-09-12 18:19:28 +00:00
#else
#ifndef USE_SDL2
#error "Our SDL1.2 implementation only supports GLES. You need SDL2 for OpenGL 3 support!"
#endif
#include "khronos/GL3/gl3w.h"
#endif
#ifdef USE_SDL2
static SDL_Window* window = NULL;
static SDL_GLContext glcontext;
#else
SDL_Surface *screen = NULL;
2015-08-29 18:23:16 +00:00
#endif
#ifdef TARGET_PANDORA
#define WINDOW_WIDTH 800
#else
#define WINDOW_WIDTH 640
#endif
#define WINDOW_HEIGHT 480
static SDL_Joystick *JoySDL = 0;
extern bool FrameSkipping;
extern void dc_term();
extern bool KillTex;
#ifdef TARGET_PANDORA
extern char OSD_Info[128];
extern int OSD_Delay;
extern char OSD_Counters[256];
extern int OSD_Counter;
#endif
#define SDL_MAP_SIZE 32
const u32 sdl_map_btn_usb[SDL_MAP_SIZE] =
{ DC_BTN_Y, DC_BTN_B, DC_BTN_A, DC_BTN_X, 0, 0, 0, 0, 0, DC_BTN_START };
const u32 sdl_map_axis_usb[SDL_MAP_SIZE] =
{ DC_AXIS_X, DC_AXIS_Y, 0, 0, 0, 0, 0, 0, 0, 0 };
const u32 sdl_map_btn_xbox360[SDL_MAP_SIZE] =
{ DC_BTN_A, DC_BTN_B, DC_BTN_X, DC_BTN_Y, 0, 0, 0, DC_BTN_START, 0, 0 };
const u32 sdl_map_axis_xbox360[SDL_MAP_SIZE] =
{ DC_AXIS_X, DC_AXIS_Y, DC_AXIS_LT, 0, 0, DC_AXIS_RT, DC_DPAD_LEFT, DC_DPAD_UP, 0, 0 };
const u32* sdl_map_btn = sdl_map_btn_usb;
const u32* sdl_map_axis = sdl_map_axis_usb;
#ifdef TARGET_PANDORA
u32 JSensitivity[256]; // To have less sensitive value on nubs
#endif
void input_sdl_init()
{
if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0)
{
if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
{
die("error initializing SDL Joystick subsystem");
}
}
// Open joystick device
int numjoys = SDL_NumJoysticks();
printf("Number of Joysticks found = %i\n", numjoys);
if (numjoys > 0)
{
JoySDL = SDL_JoystickOpen(0);
}
printf("Joystick opened\n");
if(JoySDL)
{
int AxisCount,ButtonCount;
const char* Name;
AxisCount = 0;
ButtonCount = 0;
//Name[0] = '\0';
AxisCount = SDL_JoystickNumAxes(JoySDL);
ButtonCount = SDL_JoystickNumButtons(JoySDL);
2015-09-12 18:19:28 +00:00
#ifdef USE_SDL2
Name = SDL_JoystickName(JoySDL);
#else
Name = SDL_JoystickName(0);
#endif
2015-08-29 18:23:16 +00:00
printf("SDK: Found '%s' joystick with %d axes and %d buttons\n", Name, AxisCount, ButtonCount);
2015-09-12 18:19:28 +00:00
if (Name != NULL && strcmp(Name,"Microsoft X-Box 360 pad")==0)
2015-08-29 18:23:16 +00:00
{
sdl_map_btn = sdl_map_btn_xbox360;
sdl_map_axis = sdl_map_axis_xbox360;
printf("Using Xbox 360 map\n");
}
}
else
{
printf("SDK: No Joystick Found\n");
}
#ifdef TARGET_PANDORA
float v;
int j;
for (int i=0; i<128; i++)
{
v = ((float)i)/127.0f;
v = (v+v*v)/2.0f;
j = (int)(v*127.0f);
if (j > 127)
{
j = 127;
}
JSensitivity[128-i] = -j;
JSensitivity[128+i] = j;
}
#endif
2015-09-12 18:19:28 +00:00
#ifndef USE_SDL2
SDL_ShowCursor(0);
2015-08-29 18:23:16 +00:00
2015-09-12 18:19:28 +00:00
if (SDL_WM_GrabInput( SDL_GRAB_ON ) != SDL_GRAB_ON)
{
printf("SDL: Error while grabbing mouse\n");
}
#else
SDL_SetRelativeMouseMode(SDL_TRUE);
#endif
2015-08-29 18:23:16 +00:00
}
void input_sdl_handle(u32 port)
{
static int keys[13];
static int mouse_use = 0;
SDL_Event event;
int k, value;
int xx, yy;
const char *num_mode[] = {"Off", "Up/Down => RT/LT", "Left/Right => LT/RT", "U/D/L/R => A/B/X/Y"};
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
die("death by SDL request");
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
k = event.key.keysym.sym;
value = (event.type == SDL_KEYDOWN) ? 1 : 0;
//printf("type %i key %i \n", event.type, k);
switch (k) {
//TODO: Better keymaps for non-pandora platforms
case SDLK_SPACE: keys[0] = value; break;
case SDLK_UP: keys[1] = value; break;
case SDLK_DOWN: keys[2] = value; break;
case SDLK_LEFT: keys[3] = value; break;
case SDLK_RIGHT: keys[4] = value; break;
case SDLK_PAGEUP: keys[5] = value; break;
case SDLK_PAGEDOWN: keys[6] = value; break;
case SDLK_END: keys[7] = value; break;
case SDLK_HOME: keys[8] = value; break;
case SDLK_MENU:
case SDLK_ESCAPE: keys[9] = value; break;
case SDLK_RSHIFT: keys[11] = value; break;
case SDLK_RCTRL: keys[10] = value; break;
case SDLK_LALT: keys[12] = value; break;
case SDLK_k: KillTex = true; break;
#if defined(TARGET_PANDORA)
case SDLK_n:
if (value)
{
mouse_use = (mouse_use + 1) % 4;
snprintf(OSD_Info, 128, "Right Nub mode: %s\n", num_mode[mouse_use]);
OSD_Delay=300;
}
break;
case SDLK_s:
if (value)
{
settings.aica.NoSound = !settings.aica.NoSound;
snprintf(OSD_Info, 128, "Sound %s\n", (settings.aica.NoSound) ? "Off" : "On");
OSD_Delay=300;
}
break;
case SDLK_f:
if (value)
{
FrameSkipping = !FrameSkipping;
snprintf(OSD_Info, 128, "FrameSkipping %s\n", (FrameSkipping) ? "On" : "Off");
OSD_Delay = 300;
}
break;
case SDLK_c:
if (value)
{
OSD_Counter = 1 - OSD_Counter;
}
break;
#endif
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
value = (event.type == SDL_JOYBUTTONDOWN) ? 1 : 0;
k = event.jbutton.button;
{
u32 mt = sdl_map_btn[k] >> 16;
u32 mo = sdl_map_btn[k] & 0xFFFF;
// printf("BUTTON %d,%d\n",JE.number,JE.value);
if (mt == 0)
{
// printf("Mapped to %d\n",mo);
if (value)
kcode[port] &= ~mo;
else
kcode[port] |= mo;
}
else if (mt == 1)
{
// printf("Mapped to %d %d\n",mo,JE.value?255:0);
if (mo == 0)
{
lt[port] = value ? 255 : 0;
}
else if (mo == 1)
{
rt[port] = value ? 255 : 0;
}
}
}
break;
case SDL_JOYAXISMOTION:
k = event.jaxis.axis;
value = event.jaxis.value;
{
u32 mt = sdl_map_axis[k] >> 16;
u32 mo = sdl_map_axis[k] & 0xFFFF;
//printf("AXIS %d,%d\n",JE.number,JE.value);
s8 v=(s8)(value/256); //-127 ... + 127 range
#ifdef TARGET_PANDORA
v = JSensitivity[128+v];
#endif
if (mt == 0)
{
kcode[port] |= mo;
kcode[port] |= mo*2;
if (v < -64)
{
kcode[port] &= ~mo;
}
else if (v > 64)
{
kcode[port] &= ~(mo*2);
}
// printf("Mapped to %d %d %d\n",mo,kcode[port]&mo,kcode[port]&(mo*2));
}
else if (mt == 1)
{
if (v >= 0) v++; //up to 255
// printf("AXIS %d,%d Mapped to %d %d %d\n",JE.number,JE.value,mo,v,v+127);
if (mo == 0)
{
lt[port] = v + 127;
}
else if (mo == 1)
{
rt[port] = v + 127;
}
}
else if (mt == 2)
{
// printf("AXIS %d,%d Mapped to %d %d [%d]",JE.number,JE.value,mo,v);
if (mo == 0)
{
joyx[port] = v;
}
else if (mo==1)
{
joyy[port] = v;
}
}
}
break;
case SDL_MOUSEMOTION:
xx = event.motion.xrel;
yy = event.motion.yrel;
// some caping and dead zone...
if (abs(xx) < 4)
{
xx = 0;
}
if (abs(yy) < 4)
{
yy = 0;
}
xx = xx * 255 / 20;
yy = yy * 255 / 20;
if (xx > 255)
{
xx = 255;
}
else if (xx<-255)
{
xx = -255;
}
if (yy > 255)
{
yy = 255;
}
else if (yy<-255)
{
yy = -255;
}
//if (abs(xx)>0 || abs(yy)>0) printf("mouse %i, %i\n", xx, yy);
switch (mouse_use)
{
case 0: // nothing
break;
case 1: // Up=RT, Down=LT
if (yy<0)
{
rt[port] = -yy;
}
else if (yy>0)
{
lt[port] = yy;
}
break;
case 2: // Left=LT, Right=RT
if (xx < 0)
{
lt[port] = -xx;
}
else if (xx > 0)
{
rt[port] = xx;
}
break;
case 3: // Nub = ABXY
if (xx < -127)
{
kcode[port] &= ~DC_BTN_X;
}
else if (xx > 127)
{
kcode[port] &= ~DC_BTN_B;
}
if (yy < -127)
{
kcode[port] &= ~DC_BTN_Y;
}
else if (yy > 127)
{
kcode[port] &= ~DC_BTN_A;
}
break;
}
break;
}
}
if (keys[0]) { kcode[port] &= ~DC_BTN_C; }
if (keys[6]) { kcode[port] &= ~DC_BTN_A; }
if (keys[7]) { kcode[port] &= ~DC_BTN_B; }
if (keys[5]) { kcode[port] &= ~DC_BTN_Y; }
if (keys[8]) { kcode[port] &= ~DC_BTN_X; }
if (keys[1]) { kcode[port] &= ~DC_DPAD_UP; }
if (keys[2]) { kcode[port] &= ~DC_DPAD_DOWN; }
if (keys[3]) { kcode[port] &= ~DC_DPAD_LEFT; }
if (keys[4]) { kcode[port] &= ~DC_DPAD_RIGHT; }
if (keys[12]){ kcode[port] &= ~DC_BTN_START; }
if (keys[9])
{
dc_term();
// is there a proper way to exit? dc_term() doesn't end the dc_run() loop it seems
die("death by escape key");
}
if (keys[10])
{
rt[port] = 255;
}
if (keys[11])
{
lt[port] = 255;
}
}
void sdl_window_set_text(const char* text)
{
#ifdef TARGET_PANDORA
strncpy(OSD_Counters, text, 256);
#else
2015-09-12 18:19:28 +00:00
#ifdef USE_SDL2
if(window)
{
SDL_SetWindowTitle(window, text); // *TODO* Set Icon also...
}
#else
SDL_WM_SetCaption(text, NULL);
#endif
2015-08-29 18:23:16 +00:00
#endif
}
int ndcid = 0;
void sdl_window_create()
{
if (SDL_WasInit(SDL_INIT_VIDEO) == 0)
{
if(SDL_InitSubSystem(SDL_INIT_VIDEO) != 0)
{
die("error initializing SDL Joystick subsystem");
}
}
int window_width = cfgLoadInt("x11","width", WINDOW_WIDTH);
int window_height = cfgLoadInt("x11","height", WINDOW_HEIGHT);
2015-09-12 18:19:28 +00:00
2015-08-29 18:23:16 +00:00
#ifdef TARGET_PANDORA
int flags = SDL_FULLSCREEN;
#else
int flags = SDL_SWSURFACE;
#endif
2015-09-12 18:19:28 +00:00
#if !defined(GLES) && defined(USE_SDL2)
flags |= SDL_WINDOW_OPENGL;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
window = SDL_CreateWindow("Reicast Emulator", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, window_width, window_height, flags);
if (!window)
{
die("error creating SDL window");
}
glcontext = SDL_GL_CreateContext(window);
if (!glcontext)
{
die("Error creating SDL GL context");
}
SDL_GL_MakeCurrent(window, NULL);
#else
screen = SDL_SetVideoMode(window_width, window_height, 0, flags);
if (!screen)
{
die("error creating SDL screen");
}
x11_disp = EGL_DEFAULT_DISPLAY;
#endif
printf("Created SDL Window (%ix%i) and GL Context successfully\n", window_width, window_height);
2015-08-29 18:23:16 +00:00
}
#endif
2015-09-12 18:19:28 +00:00
#if !defined(GLES) && defined(USE_SDL2)
extern int screen_width, screen_height;
bool gl_init(void* wind, void* disp)
{
SDL_GL_MakeCurrent(window, glcontext);
return gl3wInit() != -1 && gl3wIsSupported(3, 1);
}
void gl_swap()
{
SDL_GL_SwapWindow(window);
/* Check if drawable has been resized */
int new_width, new_height;
SDL_GL_GetDrawableSize(window, &new_width, &new_height);
if (new_width != screen_width || new_height != screen_height)
{
screen_width = new_width;
screen_height = new_height;
}
}
void gl_term()
{
SDL_GL_DeleteContext(glcontext);
}
#endif