flycast/core/rend/vulkan/pipeline.h

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/*
* Created on: Oct 3, 2019
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "vulkan.h"
#include "shaders.h"
#include "texture.h"
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#include "utils.h"
#include "vulkan_context.h"
#include "desc_set.h"
#include <array>
#include <unordered_map>
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class DescriptorSets
{
public:
void init(SamplerManager* samplerManager, vk::PipelineLayout pipelineLayout, vk::DescriptorSetLayout perFrameLayout, vk::DescriptorSetLayout perPolyLayout)
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{
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this->samplerManager = samplerManager;
this->pipelineLayout = pipelineLayout;
perFrameAlloc.setLayout(perFrameLayout);
perPolyAlloc.setLayout(perPolyLayout);
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}
void updateUniforms(vk::Buffer buffer, u32 vertexUniformOffset, u32 fragmentUniformOffset, vk::ImageView fogImageView, vk::ImageView paletteImageView)
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{
if (!perFrameDescSet)
perFrameDescSet = perFrameAlloc.alloc();
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std::vector<vk::DescriptorBufferInfo> bufferInfos;
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bufferInfos.emplace_back(buffer, vertexUniformOffset, sizeof(VertexShaderUniforms));
bufferInfos.emplace_back(buffer, fragmentUniformOffset, sizeof(FragmentShaderUniforms));
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std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
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writeDescriptorSets.emplace_back(perFrameDescSet, 0, 0, vk::DescriptorType::eUniformBuffer, nullptr, bufferInfos[0]);
writeDescriptorSets.emplace_back(perFrameDescSet, 1, 0, vk::DescriptorType::eUniformBuffer, nullptr, bufferInfos[1]);
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if (fogImageView)
{
TSP fogTsp = {};
fogTsp.FilterMode = 1;
fogTsp.ClampU = 1;
fogTsp.ClampV = 1;
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vk::Sampler fogSampler = samplerManager->GetSampler(fogTsp);
static vk::DescriptorImageInfo imageInfo;
imageInfo = { fogSampler, fogImageView, vk::ImageLayout::eShaderReadOnlyOptimal };
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writeDescriptorSets.emplace_back(perFrameDescSet, 2, 0, vk::DescriptorType::eCombinedImageSampler, imageInfo);
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}
if (paletteImageView)
{
TSP palTsp = {};
palTsp.FilterMode = 0;
palTsp.ClampU = 1;
palTsp.ClampV = 1;
vk::Sampler palSampler = samplerManager->GetSampler(palTsp);
static vk::DescriptorImageInfo imageInfo;
imageInfo = { palSampler, paletteImageView, vk::ImageLayout::eShaderReadOnlyOptimal };
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writeDescriptorSets.emplace_back(perFrameDescSet, 3, 0, vk::DescriptorType::eCombinedImageSampler, imageInfo);
}
getContext()->GetDevice().updateDescriptorSets(writeDescriptorSets, nullptr);
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}
void bindPerPolyDescriptorSets(vk::CommandBuffer cmdBuffer, const PolyParam& poly, int polyNumber, vk::Buffer buffer,
vk::DeviceSize uniformOffset, vk::DeviceSize lightOffset, bool punchThrough)
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{
vk::DescriptorSet perPolyDescSet;
auto it = perPolyDescSets.find(&poly);
if (it == perPolyDescSets.end())
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{
perPolyDescSet = perPolyAlloc.alloc();
std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
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vk::DescriptorImageInfo imageInfo;
if (poly.texture != nullptr)
{
imageInfo = vk::DescriptorImageInfo(samplerManager->GetSampler(poly.tsp, punchThrough),
((Texture *)poly.texture)->GetReadOnlyImageView(), vk::ImageLayout::eShaderReadOnlyOptimal);
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writeDescriptorSets.emplace_back(perPolyDescSet, 0, 0, vk::DescriptorType::eCombinedImageSampler, imageInfo);
}
vk::DescriptorBufferInfo uniBufferInfo;
vk::DescriptorBufferInfo lightBufferInfo;
if (poly.isNaomi2())
{
const vk::DeviceSize uniformAlignment = VulkanContext::Instance()->GetUniformBufferAlignment();
size_t size = sizeof(N2VertexShaderUniforms) + align(sizeof(N2VertexShaderUniforms), uniformAlignment);
uniBufferInfo = vk::DescriptorBufferInfo{ buffer, uniformOffset + polyNumber * size, sizeof(N2VertexShaderUniforms) };
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writeDescriptorSets.emplace_back(perPolyDescSet, 2, 0, vk::DescriptorType::eUniformBuffer, nullptr, uniBufferInfo);
size = sizeof(N2LightModel) + align(sizeof(N2LightModel), uniformAlignment);
lightBufferInfo = vk::DescriptorBufferInfo{ buffer, lightOffset + poly.lightModel * size, sizeof(N2LightModel) };
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writeDescriptorSets.emplace_back(perPolyDescSet, 3, 0, vk::DescriptorType::eUniformBuffer, nullptr, lightBufferInfo);
}
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getContext()->GetDevice().updateDescriptorSets(writeDescriptorSets, nullptr);
perPolyDescSets[&poly] = perPolyDescSet;
}
else
perPolyDescSet = it->second;
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cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout, 1, perPolyDescSet, nullptr);
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}
void bindPerPolyDescriptorSets(vk::CommandBuffer cmdBuffer, const ModifierVolumeParam& mvParam, int polyNumber, vk::Buffer buffer,
vk::DeviceSize uniformOffset)
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{
if (!mvParam.isNaomi2())
return;
vk::DescriptorSet perPolyDescSet;
auto it = perPolyDescSets.find(&mvParam);
if (it == perPolyDescSets.end())
{
perPolyDescSet = perPolyAlloc.alloc();
const vk::DeviceSize uniformAlignment = VulkanContext::Instance()->GetUniformBufferAlignment();
size_t size = sizeof(N2VertexShaderUniforms) + align(sizeof(N2VertexShaderUniforms), uniformAlignment);
vk::DescriptorBufferInfo uniBufferInfo{ buffer, uniformOffset + polyNumber * size, sizeof(N2VertexShaderUniforms) };
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vk::WriteDescriptorSet writeDescriptorSet(perPolyDescSet, 2, 0, vk::DescriptorType::eUniformBuffer, nullptr, uniBufferInfo);
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getContext()->GetDevice().updateDescriptorSets(writeDescriptorSet, nullptr);
perPolyDescSets[&mvParam] = perPolyDescSet;
}
else
perPolyDescSet = it->second;
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cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout, 1, perPolyDescSet, nullptr);
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}
void bindPerFrameDescriptorSets(vk::CommandBuffer cmdBuffer)
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{
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cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, perFrameDescSet, nullptr);
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}
void nextFrame()
{
perFrameAlloc.nextFrame();
perPolyAlloc.nextFrame();
perFrameDescSet = vk::DescriptorSet{};
perPolyDescSets.clear();
}
void term()
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{
perFrameAlloc.term();
perPolyAlloc.term();
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}
private:
VulkanContext *getContext() const { return VulkanContext::Instance(); }
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vk::PipelineLayout pipelineLayout;
DynamicDescSetAlloc perFrameAlloc;
DynamicDescSetAlloc perPolyAlloc;
vk::DescriptorSet perFrameDescSet = {};
std::unordered_map<const void *, vk::DescriptorSet> perPolyDescSets;
SamplerManager* samplerManager = nullptr;
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};
class PipelineManager
{
public:
virtual ~PipelineManager() = default;
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void Init(ShaderManager *shaderManager, vk::RenderPass renderPass)
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{
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this->shaderManager = shaderManager;
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if (!perFrameLayout)
{
// Descriptor set and pipeline layout
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std::array<vk::DescriptorSetLayoutBinding, 4> perFrameBindings = {
vk::DescriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex), // vertex uniforms
vk::DescriptorSetLayoutBinding(1, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eFragment), // fragment uniforms
vk::DescriptorSetLayoutBinding(2, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment),// fog texture
vk::DescriptorSetLayoutBinding(3, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment),// palette texture
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};
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std::array<vk::DescriptorSetLayoutBinding, 3> perPolyBindings = {
vk::DescriptorSetLayoutBinding(0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment),// texture
vk::DescriptorSetLayoutBinding(2, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex), // Naomi2 uniforms
vk::DescriptorSetLayoutBinding(3, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex), // Naomi2 lights
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};
perFrameLayout = GetContext()->GetDevice().createDescriptorSetLayoutUnique(
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vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), perFrameBindings));
perPolyLayout = GetContext()->GetDevice().createDescriptorSetLayoutUnique(
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vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), perPolyBindings));
std::array<vk::DescriptorSetLayout, 2> layouts = { *perFrameLayout, *perPolyLayout };
vk::PushConstantRange pushConstant(vk::ShaderStageFlagBits::eFragment, 0, 24);
pipelineLayout = GetContext()->GetDevice().createPipelineLayoutUnique(
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vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), layouts, pushConstant));
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}
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if (this->renderPass != renderPass)
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{
this->renderPass = renderPass;
Reset();
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}
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}
vk::Pipeline GetPipeline(u32 listType, bool sortTriangles, const PolyParam& pp, bool gpuPalette, bool dithering)
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{
u32 pipehash = hash(listType, sortTriangles, &pp, gpuPalette, dithering);
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const auto &pipeline = pipelines.find(pipehash);
if (pipeline != pipelines.end())
return pipeline->second.get();
CreatePipeline(listType, sortTriangles, pp, gpuPalette, dithering);
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return *pipelines[pipehash];
}
vk::Pipeline GetModifierVolumePipeline(ModVolMode mode, int cullMode, bool naomi2)
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{
u32 pipehash = hash(mode, cullMode, naomi2);
const auto &pipeline = modVolPipelines.find(pipehash);
if (pipeline != modVolPipelines.end())
return pipeline->second.get();
CreateModVolPipeline(mode, cullMode, naomi2);
return *modVolPipelines[pipehash];
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}
vk::Pipeline GetDepthPassPipeline(int cullMode, bool naomi2)
{
u32 pipehash = hash(cullMode, naomi2);
const auto &pipeline = depthPassPipelines.find(pipehash);
if (pipeline != depthPassPipelines.end())
return pipeline->second.get();
CreateDepthPassPipeline(cullMode, naomi2);
return *depthPassPipelines[pipehash];
}
void Reset()
{
pipelines.clear();
modVolPipelines.clear();
}
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vk::PipelineLayout GetPipelineLayout() const { return *pipelineLayout; }
vk::DescriptorSetLayout GetPerFrameDSLayout() const { return *perFrameLayout; }
vk::DescriptorSetLayout GetPerPolyDSLayout() const { return *perPolyLayout; }
vk::RenderPass GetRenderPass() const { return renderPass; }
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private:
void CreateModVolPipeline(ModVolMode mode, int cullMode, bool naomi2);
void CreateDepthPassPipeline(int cullMode, bool naomi2);
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u32 hash(u32 listType, bool sortTriangles, const PolyParam *pp, bool gpuPalette, bool dithering) const
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{
u32 hash = pp->pcw.Gouraud | (pp->pcw.Offset << 1) | (pp->pcw.Texture << 2) | (pp->pcw.Shadow << 3)
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| (((pp->tileclip >> 28) == 3) << 4);
hash |= ((listType >> 1) << 5);
bool ignoreTexAlpha = pp->tsp.IgnoreTexA || pp->tcw.PixelFmt == Pixel565;
hash |= (pp->tsp.ShadInstr << 7) | (ignoreTexAlpha << 9) | (pp->tsp.UseAlpha << 10)
| (pp->tsp.ColorClamp << 11) | ((config::Fog ? pp->tsp.FogCtrl : 2) << 12) | (pp->tsp.SrcInstr << 14)
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| (pp->tsp.DstInstr << 17);
hash |= (pp->isp.ZWriteDis << 20) | (pp->isp.CullMode << 21) | (pp->isp.DepthMode << 23);
hash |= ((u32)sortTriangles << 26) | ((u32)gpuPalette << 27) | ((u32)pp->isNaomi2() << 28);
hash |= (u32)(!settings.platform.isNaomi2() && config::NativeDepthInterpolation) << 29;
hash |= (u32)(pp->tcw.PixelFmt == PixelBumpMap) << 30;
hash |= (u32)dithering << 31;
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return hash;
}
u32 hash(ModVolMode mode, int cullMode, bool naomi2) const
{
return ((int)mode << 2) | cullMode | ((int)naomi2 << 5) | ((int)(!settings.platform.isNaomi2() && config::NativeDepthInterpolation) << 6);
}
u32 hash(int cullMode, bool naomi2) const
{
return cullMode | ((int)naomi2 << 2) | ((int)(!settings.platform.isNaomi2() && config::NativeDepthInterpolation) << 3);
}
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vk::PipelineVertexInputStateCreateInfo GetMainVertexInputStateCreateInfo(bool full = true) const
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{
// Vertex input state
static const vk::VertexInputBindingDescription vertexBindingDescriptions[] =
{
{ 0, sizeof(Vertex) },
};
static const vk::VertexInputAttributeDescription vertexInputAttributeDescriptions[] =
{
vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, x)), // pos
vk::VertexInputAttributeDescription(1, 0, vk::Format::eR8G8B8A8Uint, offsetof(Vertex, col)), // base color
vk::VertexInputAttributeDescription(2, 0, vk::Format::eR8G8B8A8Uint, offsetof(Vertex, spc)), // offset color
vk::VertexInputAttributeDescription(3, 0, vk::Format::eR32G32Sfloat, offsetof(Vertex, u)), // tex coord
vk::VertexInputAttributeDescription(4, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, nx)), // naomi2 normal
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};
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static const vk::VertexInputAttributeDescription vertexInputLightAttributeDescriptions[] =
{
vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, x)), // pos
};
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return vk::PipelineVertexInputStateCreateInfo(
vk::PipelineVertexInputStateCreateFlags(),
std::size(vertexBindingDescriptions),
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vertexBindingDescriptions,
full ? std::size(vertexInputAttributeDescriptions) : std::size(vertexInputLightAttributeDescriptions),
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full ? vertexInputAttributeDescriptions : vertexInputLightAttributeDescriptions);
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}
void CreatePipeline(u32 listType, bool sortTriangles, const PolyParam& pp, bool gpuPalette, bool dithering);
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std::map<u32, vk::UniquePipeline> pipelines;
std::map<u32, vk::UniquePipeline> modVolPipelines;
std::map<u32, vk::UniquePipeline> depthPassPipelines;
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vk::UniquePipelineLayout pipelineLayout;
vk::UniqueDescriptorSetLayout perFrameLayout;
vk::UniqueDescriptorSetLayout perPolyLayout;
protected:
VulkanContext *GetContext() const { return VulkanContext::Instance(); }
vk::RenderPass renderPass;
ShaderManager *shaderManager = nullptr;
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};
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class RttPipelineManager : public PipelineManager
{
public:
void Init(ShaderManager *shaderManager)
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{
// RTT render pass
renderToTextureBuffer = config::RenderToTextureBuffer;
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vk::AttachmentDescription attachmentDescriptions[] = {
vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), vk::Format::eR8G8B8A8Unorm, vk::SampleCountFlagBits::e1,
vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eStore, vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eColorAttachmentOptimal,
renderToTextureBuffer ? vk::ImageLayout::eTransferSrcOptimal : vk::ImageLayout::eShaderReadOnlyOptimal),
vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), GetContext()->GetDepthFormat(), vk::SampleCountFlagBits::e1,
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vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare, vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal),
};
vk::AttachmentReference colorReference(0, vk::ImageLayout::eColorAttachmentOptimal);
vk::AttachmentReference depthReference(1, vk::ImageLayout::eDepthStencilAttachmentOptimal);
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vk::SubpassDescription subpass(vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, nullptr, colorReference, nullptr, &depthReference);
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vk::SubpassDependency dependencies[] {
vk::SubpassDependency(VK_SUBPASS_EXTERNAL, 0, vk::PipelineStageFlagBits::eFragmentShader, vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::AccessFlagBits::eShaderRead, vk::AccessFlagBits::eColorAttachmentWrite),
vk::SubpassDependency(0, VK_SUBPASS_EXTERNAL, vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eFragmentShader,
vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eShaderRead),
};
vk::SubpassDependency vramWriteDeps[] {
vk::SubpassDependency(0, VK_SUBPASS_EXTERNAL,
vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eTransfer | vk::PipelineStageFlagBits::eHost,
vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eHostRead),
};
rttRenderPass = GetContext()->GetDevice().createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(), 2, attachmentDescriptions,
1, &subpass, renderToTextureBuffer ? std::size(vramWriteDeps) : std::size(dependencies), renderToTextureBuffer ? vramWriteDeps : dependencies));
PipelineManager::Init(shaderManager, *rttRenderPass);
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}
void CheckSettingsChange()
{
if (renderToTextureBuffer != config::RenderToTextureBuffer)
Init(shaderManager);
}
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private:
vk::UniqueRenderPass rttRenderPass;
bool renderToTextureBuffer = false;
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};
class OSDPipeline
{
public:
void Init(ShaderManager *shaderManager, vk::ImageView imageView, vk::RenderPass renderPass)
{
this->shaderManager = shaderManager;
if (!pipelineLayout)
{
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vk::DescriptorSetLayoutBinding binding(0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment); // texture
descSetLayout = GetContext()->GetDevice().createDescriptorSetLayoutUnique(
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vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), binding));
pipelineLayout = GetContext()->GetDevice().createPipelineLayoutUnique(
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vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), descSetLayout.get()));
}
if (!sampler)
{
sampler = GetContext()->GetDevice().createSamplerUnique(
vk::SamplerCreateInfo(vk::SamplerCreateFlags(), vk::Filter::eLinear, vk::Filter::eLinear,
vk::SamplerMipmapMode::eLinear, vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge,
vk::SamplerAddressMode::eClampToEdge, 0.0f, false, 16.0f, false,
vk::CompareOp::eNever, 0.0f, 0.0f, vk::BorderColor::eFloatOpaqueBlack));
}
if (this->renderPass != renderPass)
{
this->renderPass = renderPass;
pipeline.reset();
}
if (!descriptorSet)
{
descriptorSet = std::move(GetContext()->GetDevice().allocateDescriptorSetsUnique(
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vk::DescriptorSetAllocateInfo(GetContext()->GetDescriptorPool(), descSetLayout.get())).front());
}
vk::DescriptorImageInfo imageInfo(*sampler, imageView, vk::ImageLayout::eShaderReadOnlyOptimal);
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vk::WriteDescriptorSet writeDescriptorSet(*descriptorSet, 0, 0, vk::DescriptorType::eCombinedImageSampler, imageInfo);
GetContext()->GetDevice().updateDescriptorSets(writeDescriptorSet, nullptr);
}
void Term()
{
descriptorSet.reset();
pipeline.reset();
sampler.reset();
pipelineLayout.reset();
descSetLayout.reset();
}
vk::Pipeline GetPipeline()
{
if (!pipeline)
CreatePipeline();
return *pipeline;
}
void BindDescriptorSets(vk::CommandBuffer cmdBuffer) const
{
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cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, descriptorSet.get(), nullptr);
}
private:
VulkanContext *GetContext() const { return VulkanContext::Instance(); }
void CreatePipeline();
vk::RenderPass renderPass;
vk::UniquePipeline pipeline;
vk::UniqueSampler sampler;
vk::UniqueDescriptorSet descriptorSet;
vk::UniquePipelineLayout pipelineLayout;
vk::UniqueDescriptorSetLayout descSetLayout;
ShaderManager *shaderManager = nullptr;
};