flycast/core/rend/vulkan/compiler.cpp

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/*
Created on: Nov 6, 2019
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "compiler.h"
#include "vulkan_context.h"
#include <glslang/Public/ResourceLimits.h>
#include <SPIRV/GlslangToSpv.h>
int ShaderCompiler::initCount;
void ShaderCompiler::Init()
{
if (initCount++ == 0) {
bool rc = glslang::InitializeProcess();
verify(rc);
}
}
void ShaderCompiler::Term()
{
if (--initCount == 0)
glslang::FinalizeProcess();
initCount = std::max(initCount, 0);
}
static EShLanguage translateShaderStage(vk::ShaderStageFlagBits stage)
{
switch (stage)
{
case vk::ShaderStageFlagBits::eVertex: return EShLangVertex;
case vk::ShaderStageFlagBits::eTessellationControl: return EShLangTessControl;
case vk::ShaderStageFlagBits::eTessellationEvaluation: return EShLangTessEvaluation;
case vk::ShaderStageFlagBits::eGeometry: return EShLangGeometry;
case vk::ShaderStageFlagBits::eFragment: return EShLangFragment;
case vk::ShaderStageFlagBits::eCompute: return EShLangCompute;
case vk::ShaderStageFlagBits::eRaygenNV: return EShLangRayGenNV;
case vk::ShaderStageFlagBits::eAnyHitNV: return EShLangAnyHitNV;
case vk::ShaderStageFlagBits::eClosestHitNV: return EShLangClosestHitNV;
case vk::ShaderStageFlagBits::eMissNV: return EShLangMissNV;
case vk::ShaderStageFlagBits::eIntersectionNV: return EShLangIntersectNV;
case vk::ShaderStageFlagBits::eCallableNV: return EShLangCallableNV;
case vk::ShaderStageFlagBits::eTaskNV: return EShLangTaskNV;
case vk::ShaderStageFlagBits::eMeshNV: return EShLangMeshNV;
default:
die("Unknown shader stage");
return EShLangVertex;
}
}
static bool GLSLtoSPV(const vk::ShaderStageFlagBits shaderType, std::string const& glslShader, std::vector<unsigned int> &spvShader)
{
EShLanguage stage = translateShaderStage(shaderType);
const char *shaderStrings[1];
shaderStrings[0] = glslShader.data();
glslang::TShader shader(stage);
shader.setStrings(shaderStrings, 1);
// Enable SPIR-V and Vulkan rules when parsing GLSL
EShMessages messages = static_cast<EShMessages>(EShMsgSpvRules | EShMsgVulkanRules);
if (!shader.parse(GetDefaultResources(), 100, false, messages))
{
ERROR_LOG(RENDERER, "%s", shader.getInfoLog());
ERROR_LOG(RENDERER, "%s", shader.getInfoDebugLog());
return false; // something didn't work
}
glslang::TProgram program;
program.addShader(&shader);
//
// Program-level processing...
//
if (!program.link(messages))
{
ERROR_LOG(RENDERER, "%s", shader.getInfoLog());
ERROR_LOG(RENDERER, "%s", shader.getInfoDebugLog());
return false;
}
glslang::GlslangToSpv(*program.getIntermediate(stage), spvShader);
return true;
}
vk::UniqueShaderModule ShaderCompiler::Compile(vk::ShaderStageFlagBits shaderStage, std::string const& shaderText)
{
std::vector<unsigned int> shaderSPV;
bool ok = GLSLtoSPV(shaderStage, shaderText, shaderSPV);
verify(ok);
return VulkanContext::Instance()->GetDevice().createShaderModuleUnique
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(vk::ShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), shaderSPV));
}