469 lines
10 KiB
C++
469 lines
10 KiB
C++
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/// \file
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/// \brief Handles the graphical game display for the SDL implementation.
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#include "Qt/sdl.h"
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#include "Qt/nes_shm.h"
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#include "common/vidblit.h"
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#include "../../fceu.h"
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#include "../../version.h"
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#include "../../video.h"
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#include "utils/memory.h"
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#include "Qt/dface.h"
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#include "common/configSys.h"
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#include "Qt/sdl-video.h"
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#include "Qt/fceuWrapper.h"
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#ifdef CREATE_AVI
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#include "../videolog/nesvideos-piece.h"
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#endif
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#include <cstdio>
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#include <cstring>
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#include <cstdlib>
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#if __BYTE_ORDER == __LITTLE_ENDIAN
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#define LSB_FIRST
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#endif
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// GLOBALS
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extern Config *g_config;
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extern bool force_grayscale;
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// STATIC GLOBALS
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static int s_curbpp = 0;
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static int s_srendline, s_erendline;
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static int s_tlines;
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static int s_inited = 0;
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//#ifdef OPENGL
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//static int s_useOpenGL = 0;
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//#endif
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static double s_exs = 1.0, s_eys = 1.0;
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static int s_eefx = 0;
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static int s_clipSides = 0;
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static int s_fullscreen = 0;
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static int noframe = 0;
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static int initBlitToHighDone = 0;
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#define NWIDTH (256 - (s_clipSides ? 16 : 0))
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#define NOFFSET (s_clipSides ? 8 : 0)
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static int s_paletterefresh = 1;
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extern bool MaxSpeed;
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/**
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* Attempts to destroy the graphical video display. Returns 0 on
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* success, -1 on failure.
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*/
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//draw input aids if we are fullscreen
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bool FCEUD_ShouldDrawInputAids()
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{
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return s_fullscreen!=0;
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}
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int
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KillVideo()
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{
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//printf("Killing Video\n");
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if ( nes_shm != NULL )
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{
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nes_shm->clear_pixbuf();
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}
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//destroy_gui_video();
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// return failure if the video system was not initialized
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if (s_inited == 0)
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return -1;
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// if the rest of the system has been initialized, shut it down
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// // shut down the system that converts from 8 to 16/32 bpp
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// if (s_curbpp > 8)
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// {
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// KillBlitToHigh();
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// }
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// SDL Video system is not used.
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// shut down the SDL video sub-system
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//SDL_QuitSubSystem(SDL_INIT_VIDEO);
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s_inited = 0;
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return 0;
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}
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// this variable contains information about the special scaling filters
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static int s_sponge = 0;
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/**
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* These functions determine an appropriate scale factor for fullscreen/
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*/
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inline double GetXScale(int xres)
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{
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return ((double)xres) / NWIDTH;
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}
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inline double GetYScale(int yres)
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{
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return ((double)yres) / s_tlines;
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}
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void FCEUD_VideoChanged()
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{
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int buf;
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g_config->getOption("SDL.PAL", &buf);
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if(buf == 1)
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PAL = 1;
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else
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PAL = 0; // NTSC and Dendy
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}
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int InitVideo(FCEUGI *gi)
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{
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int doublebuf, xstretch, ystretch, xres, yres, show_fps;
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FCEUI_printf("Initializing video...");
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// load the relevant configuration variables
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g_config->getOption("SDL.Fullscreen", &s_fullscreen);
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g_config->getOption("SDL.DoubleBuffering", &doublebuf);
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//#ifdef OPENGL
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// g_config->getOption("SDL.OpenGL", &s_useOpenGL);
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//#endif
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//g_config->getOption("SDL.SpecialFilter", &s_sponge);
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g_config->getOption("SDL.XStretch", &xstretch);
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g_config->getOption("SDL.YStretch", &ystretch);
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//g_config->getOption("SDL.LastXRes", &xres);
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//g_config->getOption("SDL.LastYRes", &yres);
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g_config->getOption("SDL.ClipSides", &s_clipSides);
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g_config->getOption("SDL.NoFrame", &noframe);
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g_config->getOption("SDL.ShowFPS", &show_fps);
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//g_config->getOption("SDL.XScale", &s_exs);
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//g_config->getOption("SDL.YScale", &s_eys);
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uint32_t rmask, gmask, bmask;
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s_sponge = 0;
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s_exs = 1.0;
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s_eys = 1.0;
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xres = gui_draw_area_width;
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yres = gui_draw_area_height;
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// check the starting, ending, and total scan lines
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FCEUI_GetCurrentVidSystem(&s_srendline, &s_erendline);
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s_tlines = s_erendline - s_srendline + 1;
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//init_gui_video( s_useOpenGL );
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s_inited = 1;
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// check to see if we are showing FPS
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FCEUI_SetShowFPS(show_fps);
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#ifdef LSB_FIRST
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rmask = 0x00FF0000;
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gmask = 0x0000FF00;
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bmask = 0x000000FF;
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#else
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rmask = 0x00FF0000;
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gmask = 0x0000FF00;
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bmask = 0x000000FF;
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#endif
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s_curbpp = 32; // Bits per pixel is always 32
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FCEU_printf(" Video Mode: %d x %d x %d bpp %s\n",
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xres, yres, s_curbpp,
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s_fullscreen ? "full screen" : "");
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if (s_curbpp != 8 && s_curbpp != 16 && s_curbpp != 24 && s_curbpp != 32)
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{
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FCEU_printf(" Sorry, %dbpp modes are not supported by FCE Ultra. Supported bit depths are 8bpp, 16bpp, and 32bpp.\n", s_curbpp);
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KillVideo();
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return -1;
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}
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if ( !initBlitToHighDone )
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{
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InitBlitToHigh(s_curbpp >> 3,
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rmask,
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gmask,
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bmask,
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s_eefx, s_sponge, 0);
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initBlitToHighDone = 1;
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}
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return 0;
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}
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/**
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* Toggles the full-screen display.
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*/
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void ToggleFS(void)
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{
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// pause while we we are making the switch
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bool paused = FCEUI_EmulationPaused();
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if(!paused)
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FCEUI_ToggleEmulationPause();
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// flip the fullscreen flag
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g_config->setOption("SDL.Fullscreen", !s_fullscreen);
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// TODO Call method to make full Screen
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// if we paused to make the switch; unpause
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if(!paused)
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FCEUI_ToggleEmulationPause();
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}
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static SDL_Color s_psdl[256];
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/**
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* Sets the color for a particular index in the palette.
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*/
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void
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FCEUD_SetPalette(uint8 index,
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uint8 r,
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uint8 g,
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uint8 b)
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{
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if ( force_grayscale )
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{
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// convert the palette entry to grayscale
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int gray = ((float)r * 0.299 + (float)g * 0.587 + (float)b * 0.114);
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s_psdl[index].r = gray;
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s_psdl[index].g = gray;
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s_psdl[index].b = gray;
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}
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else
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{
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s_psdl[index].r = r;
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s_psdl[index].g = g;
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s_psdl[index].b = b;
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}
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s_paletterefresh = 1;
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}
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/**
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* Gets the color for a particular index in the palette.
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*/
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void
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FCEUD_GetPalette(uint8 index,
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uint8 *r,
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uint8 *g,
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uint8 *b)
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{
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*r = s_psdl[index].r;
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*g = s_psdl[index].g;
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*b = s_psdl[index].b;
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}
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/**
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* Pushes the palette structure into the underlying video subsystem.
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*/
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static void RedoPalette()
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{
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if (s_curbpp > 8)
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{
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//printf("Refresh Palette\n");
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SetPaletteBlitToHigh((uint8*)s_psdl);
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}
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}
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// XXX soules - console lock/unlock unimplemented?
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///Currently unimplemented.
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void LockConsole(){}
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///Currently unimplemented.
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void UnlockConsole(){}
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static int testPattern = 0;
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static void WriteTestPattern(void)
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{
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int i, j, k;
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k=0;
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for (i=0; i<GL_NES_WIDTH; i++)
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{
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for (j=0; j<GL_NES_HEIGHT; j++)
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{
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nes_shm->pixbuf[k] = 0xffffffff; k++;
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}
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}
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}
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/**
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* Pushes the given buffer of bits to the screen.
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*/
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void
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BlitScreen(uint8 *XBuf)
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{
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uint8 *dest;
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int w, h, pitch;
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// refresh the palette if required
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if (s_paletterefresh)
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{
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RedoPalette();
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s_paletterefresh = 0;
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}
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// XXX soules - not entirely sure why this is being done yet
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XBuf += s_srendline * 256;
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dest = (uint8*)nes_shm->pixbuf;
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w = GL_NES_WIDTH;
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h = GL_NES_HEIGHT;
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pitch = w*4;
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nes_shm->ncol = NWIDTH;
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nes_shm->nrow = s_tlines;
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nes_shm->pitch = pitch;
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if ( dest == NULL ) return;
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if ( testPattern )
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{
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WriteTestPattern();
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}
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else
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{
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Blit8ToHigh(XBuf + NOFFSET, dest, NWIDTH, s_tlines, pitch, 1, 1);
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}
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nes_shm->blitUpdated = 1;
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//guiPixelBufferReDraw();
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#ifdef CREATE_AVI
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{ int fps = FCEUI_GetDesiredFPS();
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static unsigned char* result = NULL;
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static unsigned resultsize = 0;
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int width = NWIDTH, height = s_tlines;
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if(!result || resultsize != width*height*3*2)
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{
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if(result) free(result);
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result = (unsigned char*) FCEU_dmalloc(resultsize = width*height*3*2);
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}
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switch(s_curbpp)
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{
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#if 0
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case 24: case 32: case 15: case 16:
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/* Convert to I420 if possible, because our I420 conversion is optimized
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* and it'll produce less network traffic, hence faster throughput than
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* anything else. And H.264 eats only I420, so it'd be converted sooner
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* or later anyway if we didn't do it. Win-win situation.
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*/
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switch(s_curbpp)
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{
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case 32: Convert32To_I420Frame(s_screen->pixels, &result[0], width*height, width); break;
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case 24: Convert24To_I420Frame(s_screen->pixels, &result[0], width*height, width); break;
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case 15: Convert15To_I420Frame(s_screen->pixels, &result[0], width*height, width); break;
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case 16: Convert16To_I420Frame(s_screen->pixels, &result[0], width*height, width); break;
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}
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NESVideoLoggingVideo(&result[0], width,height, fps, 12);
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break;
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#endif
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default:
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NESVideoLoggingVideo( dest, width,height, fps, s_curbpp);
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}
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}
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#endif // CREATE_AVI
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#if REALTIME_LOGGING
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{
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static struct timeval last_time;
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static int first_time=1;
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extern long soundrate;
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struct timeval cur_time;
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gettimeofday(&cur_time, NULL);
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double timediff =
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(cur_time.tv_sec *1e6 + cur_time.tv_usec
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- (last_time.tv_sec *1e6 + last_time.tv_usec)) / 1e6;
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int nframes = timediff * 60 - 1;
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if(first_time)
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first_time = 0;
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else while(nframes > 0)
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{
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static const unsigned char Buf[800*4] = {0};
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NESVideoLoggingVideo(screen->pixels, 256,tlines, FCEUI_GetDesiredFPS(), s_curbpp);
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NESVideoLoggingAudio(Buf, soundrate,16,1, soundrate/60.0);
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--nframes;
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}
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memcpy(&last_time, &cur_time, sizeof(last_time));
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}
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#endif // REALTIME_LOGGING
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}
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/**
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* Converts an x-y coordinate in the window manager into an x-y
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* coordinate on FCEU's screen.
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*/
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uint32
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PtoV(uint16 x,
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uint16 y)
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{
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y = (uint16)((double)y / s_eys);
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x = (uint16)((double)x / s_exs);
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if(s_clipSides) {
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x += 8;
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}
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y += s_srendline;
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return (x | (y << 16));
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}
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bool enableHUDrecording = false;
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bool FCEUI_AviEnableHUDrecording()
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{
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if (enableHUDrecording)
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return true;
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return false;
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}
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void FCEUI_SetAviEnableHUDrecording(bool enable)
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{
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enableHUDrecording = enable;
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}
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bool disableMovieMessages = false;
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bool FCEUI_AviDisableMovieMessages()
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{
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if (disableMovieMessages)
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return true;
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return false;
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}
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void FCEUI_SetAviDisableMovieMessages(bool disable)
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{
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disableMovieMessages = disable;
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}
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