1696 lines
42 KiB
C++
1696 lines
42 KiB
C++
// GameApp.cpp
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//
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#include <fstream>
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#include <iostream>
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#include <cstdlib>
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QInputDialog>
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#include "../../fceu.h"
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#include "../../fds.h"
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#include "../../movie.h"
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#ifdef _S9XLUA_H
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#include "../../fceulua.h"
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#endif
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#include "Qt/main.h"
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#include "Qt/dface.h"
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#include "Qt/input.h"
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#include "Qt/ConsoleWindow.h"
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#include "Qt/GamePadConf.h"
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#include "Qt/HotKeyConf.h"
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#include "Qt/PaletteConf.h"
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#include "Qt/GuiConf.h"
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#include "Qt/LuaControl.h"
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#include "Qt/CheatsConf.h"
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#include "Qt/HexEditor.h"
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#include "Qt/TraceLogger.h"
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#include "Qt/CodeDataLogger.h"
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#include "Qt/ConsoleDebugger.h"
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#include "Qt/ConsoleUtilities.h"
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#include "Qt/ConsoleSoundConf.h"
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#include "Qt/ConsoleVideoConf.h"
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#include "Qt/AboutWindow.h"
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#include "Qt/fceuWrapper.h"
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#include "Qt/ppuViewer.h"
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#include "Qt/NameTableViewer.h"
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#include "Qt/RamWatch.h"
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#include "Qt/RamSearch.h"
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#include "Qt/keyscan.h"
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#include "Qt/nes_shm.h"
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consoleWin_t::consoleWin_t(QWidget *parent)
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: QMainWindow( parent )
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{
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int use_SDL_video = false;
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createMainMenu();
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g_config->getOption( "SDL.VideoDriver", &use_SDL_video );
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errorMsgValid = false;
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viewport_GL = NULL;
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viewport_SDL = NULL;
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if ( use_SDL_video )
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{
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viewport_SDL = new ConsoleViewSDL_t(this);
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setCentralWidget(viewport_SDL);
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}
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else
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{
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viewport_GL = new ConsoleViewGL_t(this);
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setCentralWidget(viewport_GL);
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}
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setWindowIcon(QIcon(":fceux1.png"));
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gameTimer = new QTimer( this );
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mutex = new QMutex( QMutex::Recursive );
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emulatorThread = new emulatorThread_t();
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connect(emulatorThread, &QThread::finished, emulatorThread, &QObject::deleteLater);
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connect( gameTimer, &QTimer::timeout, this, &consoleWin_t::updatePeriodic );
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gameTimer->setTimerType( Qt::PreciseTimer );
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//gameTimer->start( 16 ); // 60hz
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gameTimer->start( 8 ); // 120hz
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emulatorThread->start();
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}
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consoleWin_t::~consoleWin_t(void)
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{
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nes_shm->runEmulator = 0;
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gameTimer->stop();
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closeGamePadConfWindow();
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//printf("Thread Finished: %i \n", gameThread->isFinished() );
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emulatorThread->quit();
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emulatorThread->wait( 1000 );
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fceuWrapperLock();
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fceuWrapperClose();
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fceuWrapperUnLock();
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if ( viewport_GL != NULL )
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{
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delete viewport_GL; viewport_GL = NULL;
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}
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if ( viewport_SDL != NULL )
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{
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delete viewport_SDL; viewport_SDL = NULL;
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}
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delete mutex;
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// LoadGame() checks for an IP and if it finds one begins a network session
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// clear the NetworkIP field so this doesn't happen unintentionally
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g_config->setOption ("SDL.NetworkIP", "");
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g_config->save ();
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if ( this == consoleWindow )
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{
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consoleWindow = NULL;
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}
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}
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void consoleWin_t::setCyclePeriodms( int ms )
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{
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// If timer is already running, it will be restarted.
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gameTimer->start( ms );
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//printf("Period Set to: %i ms \n", ms );
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}
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void consoleWin_t::showErrorMsgWindow()
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{
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QMessageBox msgBox(this);
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fceuWrapperLock();
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msgBox.setIcon( QMessageBox::Critical );
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msgBox.setText( tr(errorMsg.c_str()) );
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errorMsg.clear();
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fceuWrapperUnLock();
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msgBox.show();
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msgBox.exec();
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}
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void consoleWin_t::QueueErrorMsgWindow( const char *msg )
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{
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errorMsg.append( msg );
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errorMsg.append("\n");
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errorMsgValid = true;
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}
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void consoleWin_t::closeEvent(QCloseEvent *event)
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{
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//printf("Main Window Close Event\n");
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closeGamePadConfWindow();
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event->accept();
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closeApp();
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}
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void consoleWin_t::keyPressEvent(QKeyEvent *event)
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{
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//printf("Key Press: 0x%x \n", event->key() );
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pushKeyEvent( event, 1 );
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}
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void consoleWin_t::keyReleaseEvent(QKeyEvent *event)
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{
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//printf("Key Release: 0x%x \n", event->key() );
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pushKeyEvent( event, 0 );
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}
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//---------------------------------------------------------------------------
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void consoleWin_t::createMainMenu(void)
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{
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QAction *act;
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QMenu *subMenu;
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QActionGroup *group;
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int useNativeMenuBar;
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// This is needed for menu bar to show up on MacOS
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g_config->getOption( "SDL.UseNativeMenuBar", &useNativeMenuBar );
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menuBar()->setNativeMenuBar( useNativeMenuBar ? true : false );
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//-----------------------------------------------------------------------
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// File
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fileMenu = menuBar()->addMenu(tr("File"));
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// File -> Open ROM
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openROM = new QAction(tr("Open ROM"), this);
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openROM->setShortcuts(QKeySequence::Open);
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openROM->setStatusTip(tr("Open ROM File"));
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connect(openROM, SIGNAL(triggered()), this, SLOT(openROMFile(void)) );
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fileMenu->addAction(openROM);
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// File -> Close ROM
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closeROM = new QAction(tr("Close ROM"), this);
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closeROM->setShortcut( QKeySequence(tr("Ctrl+C")));
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closeROM->setStatusTip(tr("Close Loaded ROM"));
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connect(closeROM, SIGNAL(triggered()), this, SLOT(closeROMCB(void)) );
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fileMenu->addAction(closeROM);
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fileMenu->addSeparator();
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// File -> Play NSF
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playNSF = new QAction(tr("Play NSF"), this);
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playNSF->setShortcut( QKeySequence(tr("Ctrl+N")));
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playNSF->setStatusTip(tr("Play NSF"));
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connect(playNSF, SIGNAL(triggered()), this, SLOT(loadNSF(void)) );
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fileMenu->addAction(playNSF);
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fileMenu->addSeparator();
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// File -> Load State From
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loadStateAct = new QAction(tr("Load State From"), this);
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//loadStateAct->setShortcut( QKeySequence(tr("Ctrl+N")));
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loadStateAct->setStatusTip(tr("Load State From"));
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connect(loadStateAct, SIGNAL(triggered()), this, SLOT(loadStateFrom(void)) );
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fileMenu->addAction(loadStateAct);
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// File -> Save State As
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saveStateAct = new QAction(tr("Save State As"), this);
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//loadStateAct->setShortcut( QKeySequence(tr("Ctrl+N")));
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saveStateAct->setStatusTip(tr("Save State As"));
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connect(saveStateAct, SIGNAL(triggered()), this, SLOT(saveStateAs(void)) );
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fileMenu->addAction(saveStateAct);
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// File -> Quick Load
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quickLoadAct = new QAction(tr("Quick Load"), this);
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quickLoadAct->setShortcut( QKeySequence(tr("F7")));
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quickLoadAct->setStatusTip(tr("Quick Load"));
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connect(quickLoadAct, SIGNAL(triggered()), this, SLOT(quickLoad(void)) );
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fileMenu->addAction(quickLoadAct);
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// File -> Quick Save
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quickSaveAct = new QAction(tr("Quick Save"), this);
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quickSaveAct->setShortcut( QKeySequence(tr("F5")));
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quickSaveAct->setStatusTip(tr("Quick Save"));
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connect(quickSaveAct, SIGNAL(triggered()), this, SLOT(quickSave(void)) );
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fileMenu->addAction(quickSaveAct);
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// File -> Change State
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subMenu = fileMenu->addMenu(tr("Change State"));
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group = new QActionGroup(this);
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group->setExclusive(true);
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for (int i=0; i<10; i++)
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{
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char stmp[8];
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sprintf( stmp, "%i", i );
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state[i] = new QAction(tr(stmp), this);
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state[i]->setCheckable(true);
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group->addAction(state[i]);
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subMenu->addAction(state[i]);
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}
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state[0]->setChecked(true);
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connect(state[0], SIGNAL(triggered()), this, SLOT(changeState0(void)) );
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connect(state[1], SIGNAL(triggered()), this, SLOT(changeState1(void)) );
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connect(state[2], SIGNAL(triggered()), this, SLOT(changeState2(void)) );
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connect(state[3], SIGNAL(triggered()), this, SLOT(changeState3(void)) );
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connect(state[4], SIGNAL(triggered()), this, SLOT(changeState4(void)) );
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connect(state[5], SIGNAL(triggered()), this, SLOT(changeState5(void)) );
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connect(state[6], SIGNAL(triggered()), this, SLOT(changeState6(void)) );
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connect(state[7], SIGNAL(triggered()), this, SLOT(changeState7(void)) );
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connect(state[8], SIGNAL(triggered()), this, SLOT(changeState8(void)) );
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connect(state[9], SIGNAL(triggered()), this, SLOT(changeState9(void)) );
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fileMenu->addSeparator();
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#ifdef _S9XLUA_H
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// File -> Quick Save
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loadLuaAct = new QAction(tr("Load Lua Script"), this);
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//loadLuaAct->setShortcut( QKeySequence(tr("F5")));
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loadLuaAct->setStatusTip(tr("Load Lua Script"));
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connect(loadLuaAct, SIGNAL(triggered()), this, SLOT(loadLua(void)) );
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fileMenu->addAction(loadLuaAct);
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fileMenu->addSeparator();
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#else
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loadLuaAct = NULL;
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#endif
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// File -> Screenshort
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scrShotAct = new QAction(tr("Screenshot"), this);
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scrShotAct->setShortcut( QKeySequence(tr("F12")));
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scrShotAct->setStatusTip(tr("Screenshot"));
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connect(scrShotAct, SIGNAL(triggered()), this, SLOT(takeScreenShot()));
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fileMenu->addAction(scrShotAct);
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// File -> Quit
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quitAct = new QAction(tr("Quit"), this);
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quitAct->setShortcut( QKeySequence(tr("Ctrl+Q")));
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quitAct->setStatusTip(tr("Quit the Application"));
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connect(quitAct, SIGNAL(triggered()), this, SLOT(closeApp()));
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fileMenu->addAction(quitAct);
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//-----------------------------------------------------------------------
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// Options
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optMenu = menuBar()->addMenu(tr("Options"));
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// Options -> GamePad Config
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gamePadConfig = new QAction(tr("GamePad Config"), this);
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//gamePadConfig->setShortcut( QKeySequence(tr("Ctrl+C")));
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gamePadConfig->setStatusTip(tr("GamePad Configure"));
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connect(gamePadConfig, SIGNAL(triggered()), this, SLOT(openGamePadConfWin(void)) );
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optMenu->addAction(gamePadConfig);
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// Options -> Sound Config
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gameSoundConfig = new QAction(tr("Sound Config"), this);
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//gameSoundConfig->setShortcut( QKeySequence(tr("Ctrl+C")));
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gameSoundConfig->setStatusTip(tr("Sound Configure"));
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connect(gameSoundConfig, SIGNAL(triggered()), this, SLOT(openGameSndConfWin(void)) );
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optMenu->addAction(gameSoundConfig);
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// Options -> Video Config
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gameVideoConfig = new QAction(tr("Video Config"), this);
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//gameVideoConfig->setShortcut( QKeySequence(tr("Ctrl+C")));
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gameVideoConfig->setStatusTip(tr("Video Preferences"));
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connect(gameVideoConfig, SIGNAL(triggered()), this, SLOT(openGameVideoConfWin(void)) );
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optMenu->addAction(gameVideoConfig);
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// Options -> HotKey Config
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hotkeyConfig = new QAction(tr("Hotkey Config"), this);
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//hotkeyConfig->setShortcut( QKeySequence(tr("Ctrl+C")));
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hotkeyConfig->setStatusTip(tr("Hotkey Configure"));
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connect(hotkeyConfig, SIGNAL(triggered()), this, SLOT(openHotkeyConfWin(void)) );
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optMenu->addAction(hotkeyConfig);
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// Options -> Palette Config
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paletteConfig = new QAction(tr("Palette Config"), this);
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//paletteConfig->setShortcut( QKeySequence(tr("Ctrl+C")));
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paletteConfig->setStatusTip(tr("Palette Configure"));
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connect(paletteConfig, SIGNAL(triggered()), this, SLOT(openPaletteConfWin(void)) );
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optMenu->addAction(paletteConfig);
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// Options -> GUI Config
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guiConfig = new QAction(tr("GUI Config"), this);
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//guiConfig->setShortcut( QKeySequence(tr("Ctrl+C")));
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guiConfig->setStatusTip(tr("GUI Configure"));
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connect(guiConfig, SIGNAL(triggered()), this, SLOT(openGuiConfWin(void)) );
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optMenu->addAction(guiConfig);
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// Options -> Auto-Resume
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autoResume = new QAction(tr("Auto-Resume Play"), this);
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//autoResume->setShortcut( QKeySequence(tr("Ctrl+C")));
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autoResume->setCheckable(true);
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autoResume->setStatusTip(tr("Auto-Resume Play"));
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connect(autoResume, SIGNAL(triggered()), this, SLOT(toggleAutoResume(void)) );
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optMenu->addAction(autoResume);
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optMenu->addSeparator();
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// Options -> Full Screen
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fullscreen = new QAction(tr("Fullscreen"), this);
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fullscreen->setShortcut( QKeySequence(tr("Alt+Return")));
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//fullscreen->setCheckable(true);
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fullscreen->setStatusTip(tr("Fullscreen"));
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connect(fullscreen, SIGNAL(triggered()), this, SLOT(toggleFullscreen(void)) );
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optMenu->addAction(fullscreen);
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//-----------------------------------------------------------------------
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// Emulation
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emuMenu = menuBar()->addMenu(tr("Emulation"));
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// Emulation -> Power
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powerAct = new QAction(tr("Power"), this);
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//powerAct->setShortcut( QKeySequence(tr("Ctrl+P")));
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powerAct->setStatusTip(tr("Power On Console"));
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connect(powerAct, SIGNAL(triggered()), this, SLOT(powerConsoleCB(void)) );
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emuMenu->addAction(powerAct);
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// Emulation -> Reset
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resetAct = new QAction(tr("Reset"), this);
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//resetAct->setShortcut( QKeySequence(tr("Ctrl+R")));
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resetAct->setStatusTip(tr("Reset Console"));
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connect(resetAct, SIGNAL(triggered()), this, SLOT(consoleHardReset(void)) );
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emuMenu->addAction(resetAct);
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// Emulation -> Soft Reset
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sresetAct = new QAction(tr("Soft Reset"), this);
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//sresetAct->setShortcut( QKeySequence(tr("Ctrl+R")));
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sresetAct->setStatusTip(tr("Soft Reset of Console"));
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connect(sresetAct, SIGNAL(triggered()), this, SLOT(consoleSoftReset(void)) );
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emuMenu->addAction(sresetAct);
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// Emulation -> Pause
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pauseAct = new QAction(tr("Pause"), this);
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pauseAct->setShortcut( QKeySequence(tr("Pause")));
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pauseAct->setStatusTip(tr("Pause Console"));
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connect(pauseAct, SIGNAL(triggered()), this, SLOT(consolePause(void)) );
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emuMenu->addAction(pauseAct);
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emuMenu->addSeparator();
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// Emulation -> Enable Game Genie
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gameGenieAct = new QAction(tr("Enable Game Genie"), this);
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//gameGenieAct->setShortcut( QKeySequence(tr("Ctrl+G")));
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gameGenieAct->setCheckable(true);
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gameGenieAct->setStatusTip(tr("Enable Game Genie"));
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connect(gameGenieAct, SIGNAL(triggered(bool)), this, SLOT(toggleGameGenie(bool)) );
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syncActionConfig( gameGenieAct, "SDL.GameGenie" );
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emuMenu->addAction(gameGenieAct);
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// Emulation -> Load Game Genie ROM
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loadGgROMAct = new QAction(tr("Load Game Genie ROM"), this);
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//loadGgROMAct->setShortcut( QKeySequence(tr("Ctrl+G")));
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loadGgROMAct->setStatusTip(tr("Load Game Genie ROM"));
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connect(loadGgROMAct, SIGNAL(triggered()), this, SLOT(loadGameGenieROM(void)) );
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emuMenu->addAction(loadGgROMAct);
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emuMenu->addSeparator();
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// Emulation -> Insert Coin
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insCoinAct = new QAction(tr("Insert Coin"), this);
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//insCoinAct->setShortcut( QKeySequence(tr("Ctrl+G")));
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insCoinAct->setStatusTip(tr("Insert Coin"));
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connect(insCoinAct, SIGNAL(triggered()), this, SLOT(insertCoin(void)) );
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emuMenu->addAction(insCoinAct);
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emuMenu->addSeparator();
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// Emulation -> FDS
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subMenu = emuMenu->addMenu(tr("FDS"));
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// Emulation -> FDS -> Switch Disk
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fdsSwitchAct = new QAction(tr("Switch Disk"), this);
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//fdsSwitchAct->setShortcut( QKeySequence(tr("Ctrl+G")));
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fdsSwitchAct->setStatusTip(tr("Switch Disk"));
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connect(fdsSwitchAct, SIGNAL(triggered()), this, SLOT(fdsSwitchDisk(void)) );
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subMenu->addAction(fdsSwitchAct);
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// Emulation -> FDS -> Eject Disk
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fdsEjectAct = new QAction(tr("Eject Disk"), this);
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//fdsEjectAct->setShortcut( QKeySequence(tr("Ctrl+G")));
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fdsEjectAct->setStatusTip(tr("Eject Disk"));
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connect(fdsEjectAct, SIGNAL(triggered()), this, SLOT(fdsEjectDisk(void)) );
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subMenu->addAction(fdsEjectAct);
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// Emulation -> FDS -> Load BIOS
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fdsLoadBiosAct = new QAction(tr("Load BIOS"), this);
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//fdsLoadBiosAct->setShortcut( QKeySequence(tr("Ctrl+G")));
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fdsLoadBiosAct->setStatusTip(tr("Load BIOS"));
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connect(fdsLoadBiosAct, SIGNAL(triggered()), this, SLOT(fdsLoadBiosFile(void)) );
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subMenu->addAction(fdsLoadBiosAct);
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emuMenu->addSeparator();
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// Emulation -> Speed
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subMenu = emuMenu->addMenu(tr("Speed"));
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// Emulation -> Speed -> Speed Up
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act = new QAction(tr("Speed Up"), this);
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act->setShortcut( QKeySequence(tr("=")));
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act->setStatusTip(tr("Speed Up"));
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connect(act, SIGNAL(triggered()), this, SLOT(emuSpeedUp(void)) );
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subMenu->addAction(act);
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// Emulation -> Speed -> Slow Down
|
|
act = new QAction(tr("Slow Down"), this);
|
|
act->setShortcut( QKeySequence(tr("-")));
|
|
act->setStatusTip(tr("Slow Down"));
|
|
connect(act, SIGNAL(triggered()), this, SLOT(emuSlowDown(void)) );
|
|
|
|
subMenu->addAction(act);
|
|
|
|
subMenu->addSeparator();
|
|
|
|
// Emulation -> Speed -> Slowest Speed
|
|
act = new QAction(tr("Slowest"), this);
|
|
//act->setShortcut( QKeySequence(tr("-")));
|
|
act->setStatusTip(tr("Slowest"));
|
|
connect(act, SIGNAL(triggered()), this, SLOT(emuSlowestSpd(void)) );
|
|
|
|
subMenu->addAction(act);
|
|
|
|
// Emulation -> Speed -> Normal Speed
|
|
act = new QAction(tr("Normal"), this);
|
|
//act->setShortcut( QKeySequence(tr("-")));
|
|
act->setStatusTip(tr("Normal"));
|
|
connect(act, SIGNAL(triggered()), this, SLOT(emuNormalSpd(void)) );
|
|
|
|
subMenu->addAction(act);
|
|
|
|
// Emulation -> Speed -> Fastest Speed
|
|
act = new QAction(tr("Turbo"), this);
|
|
//act->setShortcut( QKeySequence(tr("-")));
|
|
act->setStatusTip(tr("Turbo (Fastest)"));
|
|
connect(act, SIGNAL(triggered()), this, SLOT(emuFastestSpd(void)) );
|
|
|
|
subMenu->addAction(act);
|
|
|
|
// Emulation -> Speed -> Custom Speed
|
|
act = new QAction(tr("Custom"), this);
|
|
//act->setShortcut( QKeySequence(tr("-")));
|
|
act->setStatusTip(tr("Custom"));
|
|
connect(act, SIGNAL(triggered()), this, SLOT(emuCustomSpd(void)) );
|
|
|
|
subMenu->addAction(act);
|
|
|
|
subMenu->addSeparator();
|
|
|
|
// Emulation -> Speed -> Set Frame Advance Delay
|
|
act = new QAction(tr("Set Frame Advance Delay"), this);
|
|
//act->setShortcut( QKeySequence(tr("-")));
|
|
act->setStatusTip(tr("Set Frame Advance Delay"));
|
|
connect(act, SIGNAL(triggered()), this, SLOT(emuSetFrameAdvDelay(void)) );
|
|
|
|
subMenu->addAction(act);
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Tools
|
|
toolsMenu = menuBar()->addMenu(tr("Tools"));
|
|
|
|
// Tools -> Cheats
|
|
cheatsAct = new QAction(tr("Cheats..."), this);
|
|
//cheatsAct->setShortcut( QKeySequence(tr("Shift+F7")));
|
|
cheatsAct->setStatusTip(tr("Open Cheat Window"));
|
|
connect(cheatsAct, SIGNAL(triggered()), this, SLOT(openCheats(void)) );
|
|
|
|
toolsMenu->addAction(cheatsAct);
|
|
|
|
// Tools -> RAM Search
|
|
ramSearchAct = new QAction(tr("RAM Search..."), this);
|
|
//ramSearchAct->setShortcut( QKeySequence(tr("Shift+F7")));
|
|
ramSearchAct->setStatusTip(tr("Open RAM Search Window"));
|
|
connect(ramSearchAct, SIGNAL(triggered()), this, SLOT(openRamSearch(void)) );
|
|
|
|
toolsMenu->addAction(ramSearchAct);
|
|
|
|
// Tools -> RAM Watch
|
|
ramWatchAct = new QAction(tr("RAM Watch..."), this);
|
|
//ramWatchAct->setShortcut( QKeySequence(tr("Shift+F7")));
|
|
ramWatchAct->setStatusTip(tr("Open RAM Watch Window"));
|
|
connect(ramWatchAct, SIGNAL(triggered()), this, SLOT(openRamWatch(void)) );
|
|
|
|
toolsMenu->addAction(ramWatchAct);
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Debug
|
|
debugMenu = menuBar()->addMenu(tr("Debug"));
|
|
|
|
// Debug -> Debugger
|
|
debuggerAct = new QAction(tr("Debugger..."), this);
|
|
//debuggerAct->setShortcut( QKeySequence(tr("Shift+F7")));
|
|
debuggerAct->setStatusTip(tr("Open 6502 Debugger"));
|
|
connect(debuggerAct, SIGNAL(triggered()), this, SLOT(openDebugWindow(void)) );
|
|
|
|
debugMenu->addAction(debuggerAct);
|
|
|
|
// Debug -> Hex Editor
|
|
hexEditAct = new QAction(tr("Hex Editor..."), this);
|
|
//hexEditAct->setShortcut( QKeySequence(tr("Shift+F7")));
|
|
hexEditAct->setStatusTip(tr("Open Memory Hex Editor"));
|
|
connect(hexEditAct, SIGNAL(triggered()), this, SLOT(openHexEditor(void)) );
|
|
|
|
debugMenu->addAction(hexEditAct);
|
|
|
|
// Debug -> PPU Viewer
|
|
ppuViewAct = new QAction(tr("PPU Viewer..."), this);
|
|
//ppuViewAct->setShortcut( QKeySequence(tr("Shift+F7")));
|
|
ppuViewAct->setStatusTip(tr("Open PPU Viewer"));
|
|
connect(ppuViewAct, SIGNAL(triggered()), this, SLOT(openPPUViewer(void)) );
|
|
|
|
debugMenu->addAction(ppuViewAct);
|
|
|
|
// Debug -> Name Table Viewer
|
|
ntViewAct = new QAction(tr("Name Table Viewer..."), this);
|
|
//ntViewAct->setShortcut( QKeySequence(tr("Shift+F7")));
|
|
ntViewAct->setStatusTip(tr("Open Name Table Viewer"));
|
|
connect(ntViewAct, SIGNAL(triggered()), this, SLOT(openNTViewer(void)) );
|
|
|
|
debugMenu->addAction(ntViewAct);
|
|
|
|
// Debug -> Trace Logger
|
|
traceLogAct = new QAction(tr("Trace Logger..."), this);
|
|
//traceLogAct->setShortcut( QKeySequence(tr("Shift+F7")));
|
|
traceLogAct->setStatusTip(tr("Open Trace Logger"));
|
|
connect(traceLogAct, SIGNAL(triggered()), this, SLOT(openTraceLogger(void)) );
|
|
|
|
debugMenu->addAction(traceLogAct);
|
|
|
|
// Debug -> Code/Data Logger
|
|
codeDataLogAct = new QAction(tr("Code/Data Logger..."), this);
|
|
//codeDataLogAct->setShortcut( QKeySequence(tr("Shift+F7")));
|
|
codeDataLogAct->setStatusTip(tr("Open Code Data Logger"));
|
|
connect(codeDataLogAct, SIGNAL(triggered()), this, SLOT(openCodeDataLogger(void)) );
|
|
|
|
debugMenu->addAction(codeDataLogAct);
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Movie
|
|
movieMenu = menuBar()->addMenu(tr("Movie"));
|
|
|
|
// Movie -> Open
|
|
openMovAct = new QAction(tr("Open"), this);
|
|
openMovAct->setShortcut( QKeySequence(tr("Shift+F7")));
|
|
openMovAct->setStatusTip(tr("Open Movie File"));
|
|
connect(openMovAct, SIGNAL(triggered()), this, SLOT(openMovie(void)) );
|
|
|
|
movieMenu->addAction(openMovAct);
|
|
|
|
// Movie -> Stop
|
|
stopMovAct = new QAction(tr("Stop"), this);
|
|
//stopMovAct->setShortcut( QKeySequence(tr("Shift+F7")));
|
|
stopMovAct->setStatusTip(tr("Stop Movie Recording"));
|
|
connect(stopMovAct, SIGNAL(triggered()), this, SLOT(stopMovie(void)) );
|
|
|
|
movieMenu->addAction(stopMovAct);
|
|
|
|
movieMenu->addSeparator();
|
|
|
|
// Movie -> Record
|
|
recMovAct = new QAction(tr("Record"), this);
|
|
recMovAct->setShortcut( QKeySequence(tr("Shift+F5")));
|
|
recMovAct->setStatusTip(tr("Record Movie"));
|
|
connect(recMovAct, SIGNAL(triggered()), this, SLOT(recordMovie(void)) );
|
|
|
|
movieMenu->addAction(recMovAct);
|
|
|
|
// Movie -> Record As
|
|
recAsMovAct = new QAction(tr("Record As"), this);
|
|
//recAsMovAct->setShortcut( QKeySequence(tr("Shift+F5")));
|
|
recAsMovAct->setStatusTip(tr("Record Movie"));
|
|
connect(recAsMovAct, SIGNAL(triggered()), this, SLOT(recordMovieAs(void)) );
|
|
|
|
movieMenu->addAction(recAsMovAct);
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Help
|
|
helpMenu = menuBar()->addMenu(tr("Help"));
|
|
|
|
// Help -> About FCEUX
|
|
aboutAct = new QAction(tr("About FCEUX"), this);
|
|
aboutAct->setStatusTip(tr("About FCEUX"));
|
|
connect(aboutAct, SIGNAL(triggered()), this, SLOT(aboutFCEUX(void)) );
|
|
|
|
helpMenu->addAction(aboutAct);
|
|
|
|
// Help -> About Qt
|
|
aboutActQt = new QAction(tr("About Qt"), this);
|
|
aboutActQt->setStatusTip(tr("About Qt"));
|
|
connect(aboutActQt, SIGNAL(triggered()), this, SLOT(aboutQt(void)) );
|
|
|
|
helpMenu->addAction(aboutActQt);
|
|
};
|
|
//---------------------------------------------------------------------------
|
|
void consoleWin_t::closeApp(void)
|
|
{
|
|
nes_shm->runEmulator = 0;
|
|
|
|
emulatorThread->quit();
|
|
emulatorThread->wait( 1000 );
|
|
|
|
fceuWrapperLock();
|
|
fceuWrapperClose();
|
|
fceuWrapperUnLock();
|
|
|
|
// LoadGame() checks for an IP and if it finds one begins a network session
|
|
// clear the NetworkIP field so this doesn't happen unintentionally
|
|
g_config->setOption ("SDL.NetworkIP", "");
|
|
g_config->save ();
|
|
|
|
//qApp::quit();
|
|
qApp->quit();
|
|
}
|
|
//---------------------------------------------------------------------------
|
|
|
|
void consoleWin_t::openROMFile(void)
|
|
{
|
|
int ret, useNativeFileDialogVal;
|
|
QString filename;
|
|
std::string last;
|
|
char dir[512];
|
|
QFileDialog dialog(this, tr("Open ROM File") );
|
|
|
|
dialog.setFileMode(QFileDialog::ExistingFile);
|
|
|
|
dialog.setNameFilter(tr("NES files (*.nes *.NES) ;; All files (*)"));
|
|
|
|
dialog.setViewMode(QFileDialog::List);
|
|
dialog.setFilter( QDir::AllEntries | QDir::Hidden );
|
|
dialog.setLabelText( QFileDialog::Accept, tr("Open") );
|
|
|
|
g_config->getOption ("SDL.LastOpenFile", &last );
|
|
|
|
getDirFromFile( last.c_str(), dir );
|
|
|
|
dialog.setDirectory( tr(dir) );
|
|
|
|
// Check config option to use native file dialog or not
|
|
g_config->getOption ("SDL.UseNativeFileDialog", &useNativeFileDialogVal);
|
|
|
|
dialog.setOption(QFileDialog::DontUseNativeDialog, !useNativeFileDialogVal);
|
|
|
|
dialog.show();
|
|
ret = dialog.exec();
|
|
|
|
if ( ret )
|
|
{
|
|
QStringList fileList;
|
|
fileList = dialog.selectedFiles();
|
|
|
|
if ( fileList.size() > 0 )
|
|
{
|
|
filename = fileList[0];
|
|
}
|
|
}
|
|
|
|
if ( filename.isNull() )
|
|
{
|
|
return;
|
|
}
|
|
qDebug() << "selected file path : " << filename.toUtf8();
|
|
|
|
g_config->setOption ("SDL.LastOpenFile", filename.toStdString().c_str() );
|
|
|
|
fceuWrapperLock();
|
|
CloseGame ();
|
|
LoadGame ( filename.toStdString().c_str() );
|
|
fceuWrapperUnLock();
|
|
|
|
return;
|
|
}
|
|
|
|
void consoleWin_t::closeROMCB(void)
|
|
{
|
|
fceuWrapperLock();
|
|
CloseGame();
|
|
fceuWrapperUnLock();
|
|
}
|
|
|
|
void consoleWin_t::loadNSF(void)
|
|
{
|
|
int ret, useNativeFileDialogVal;
|
|
QString filename;
|
|
std::string last;
|
|
char dir[512];
|
|
QFileDialog dialog(this, tr("Load NSF File") );
|
|
|
|
dialog.setFileMode(QFileDialog::ExistingFile);
|
|
|
|
dialog.setNameFilter(tr("NSF Sound Files (*.nsf *.NSF) ;; Zip Files (*.zip *.ZIP) ;; All files (*)"));
|
|
|
|
dialog.setViewMode(QFileDialog::List);
|
|
dialog.setFilter( QDir::AllEntries | QDir::Hidden );
|
|
dialog.setLabelText( QFileDialog::Accept, tr("Load") );
|
|
|
|
g_config->getOption ("SDL.LastOpenNSF", &last );
|
|
|
|
getDirFromFile( last.c_str(), dir );
|
|
|
|
dialog.setDirectory( tr(dir) );
|
|
|
|
// Check config option to use native file dialog or not
|
|
g_config->getOption ("SDL.UseNativeFileDialog", &useNativeFileDialogVal);
|
|
|
|
dialog.setOption(QFileDialog::DontUseNativeDialog, !useNativeFileDialogVal);
|
|
|
|
dialog.show();
|
|
ret = dialog.exec();
|
|
|
|
if ( ret )
|
|
{
|
|
QStringList fileList;
|
|
fileList = dialog.selectedFiles();
|
|
|
|
if ( fileList.size() > 0 )
|
|
{
|
|
filename = fileList[0];
|
|
}
|
|
}
|
|
|
|
if ( filename.isNull() )
|
|
{
|
|
return;
|
|
}
|
|
qDebug() << "selected file path : " << filename.toUtf8();
|
|
|
|
g_config->setOption ("SDL.LastOpenNSF", filename.toStdString().c_str() );
|
|
|
|
fceuWrapperLock();
|
|
LoadGame( filename.toStdString().c_str() );
|
|
fceuWrapperUnLock();
|
|
}
|
|
|
|
void consoleWin_t::loadStateFrom(void)
|
|
{
|
|
int ret, useNativeFileDialogVal;
|
|
QString filename;
|
|
std::string last;
|
|
char dir[512];
|
|
QFileDialog dialog(this, tr("Load State From File") );
|
|
|
|
dialog.setFileMode(QFileDialog::ExistingFile);
|
|
|
|
dialog.setNameFilter(tr("FCS & SAV Files (*.sav *.SAV *.fc? *.FC?) ;; All files (*)"));
|
|
|
|
dialog.setViewMode(QFileDialog::List);
|
|
dialog.setFilter( QDir::AllEntries | QDir::Hidden );
|
|
dialog.setLabelText( QFileDialog::Accept, tr("Load") );
|
|
|
|
g_config->getOption ("SDL.LastLoadStateFrom", &last );
|
|
|
|
getDirFromFile( last.c_str(), dir );
|
|
|
|
dialog.setDirectory( tr(dir) );
|
|
|
|
// Check config option to use native file dialog or not
|
|
g_config->getOption ("SDL.UseNativeFileDialog", &useNativeFileDialogVal);
|
|
|
|
dialog.setOption(QFileDialog::DontUseNativeDialog, !useNativeFileDialogVal);
|
|
|
|
dialog.show();
|
|
ret = dialog.exec();
|
|
|
|
if ( ret )
|
|
{
|
|
QStringList fileList;
|
|
fileList = dialog.selectedFiles();
|
|
|
|
if ( fileList.size() > 0 )
|
|
{
|
|
filename = fileList[0];
|
|
}
|
|
}
|
|
|
|
if ( filename.isNull() )
|
|
{
|
|
return;
|
|
}
|
|
qDebug() << "selected file path : " << filename.toUtf8();
|
|
|
|
g_config->setOption ("SDL.LastLoadStateFrom", filename.toStdString().c_str() );
|
|
|
|
fceuWrapperLock();
|
|
FCEUI_LoadState( filename.toStdString().c_str() );
|
|
fceuWrapperUnLock();
|
|
}
|
|
|
|
void consoleWin_t::saveStateAs(void)
|
|
{
|
|
int ret, useNativeFileDialogVal;
|
|
QString filename;
|
|
std::string last;
|
|
char dir[512];
|
|
QFileDialog dialog(this, tr("Save State To File") );
|
|
|
|
dialog.setFileMode(QFileDialog::AnyFile);
|
|
|
|
dialog.setNameFilter(tr("SAV Files (*.sav *.SAV) ;; All files (*)"));
|
|
|
|
dialog.setViewMode(QFileDialog::List);
|
|
dialog.setFilter( QDir::AllEntries | QDir::Hidden );
|
|
dialog.setLabelText( QFileDialog::Accept, tr("Save") );
|
|
dialog.setDefaultSuffix( tr(".sav") );
|
|
|
|
g_config->getOption ("SDL.LastSaveStateAs", &last );
|
|
|
|
getDirFromFile( last.c_str(), dir );
|
|
|
|
dialog.setDirectory( tr(dir) );
|
|
|
|
// Check config option to use native file dialog or not
|
|
g_config->getOption ("SDL.UseNativeFileDialog", &useNativeFileDialogVal);
|
|
|
|
dialog.setOption(QFileDialog::DontUseNativeDialog, !useNativeFileDialogVal);
|
|
|
|
dialog.show();
|
|
ret = dialog.exec();
|
|
|
|
if ( ret )
|
|
{
|
|
QStringList fileList;
|
|
fileList = dialog.selectedFiles();
|
|
|
|
if ( fileList.size() > 0 )
|
|
{
|
|
filename = fileList[0];
|
|
}
|
|
}
|
|
|
|
if ( filename.isNull() )
|
|
{
|
|
return;
|
|
}
|
|
qDebug() << "selected file path : " << filename.toUtf8();
|
|
|
|
g_config->setOption ("SDL.LastSaveStateAs", filename.toStdString().c_str() );
|
|
|
|
fceuWrapperLock();
|
|
FCEUI_SaveState( filename.toStdString().c_str() );
|
|
fceuWrapperUnLock();
|
|
}
|
|
|
|
void consoleWin_t::quickLoad(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEUI_LoadState( NULL );
|
|
fceuWrapperUnLock();
|
|
}
|
|
|
|
void consoleWin_t::quickSave(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEUI_SaveState( NULL );
|
|
fceuWrapperUnLock();
|
|
}
|
|
|
|
void consoleWin_t::changeState0(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEUI_SelectState( 0, 1 );
|
|
fceuWrapperUnLock();
|
|
}
|
|
|
|
void consoleWin_t::changeState1(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEUI_SelectState( 1, 1 );
|
|
fceuWrapperUnLock();
|
|
}
|
|
|
|
void consoleWin_t::changeState2(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEUI_SelectState( 2, 1 );
|
|
fceuWrapperUnLock();
|
|
}
|
|
|
|
void consoleWin_t::changeState3(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEUI_SelectState( 3, 1 );
|
|
fceuWrapperUnLock();
|
|
}
|
|
|
|
void consoleWin_t::changeState4(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEUI_SelectState( 4, 1 );
|
|
fceuWrapperUnLock();
|
|
}
|
|
|
|
void consoleWin_t::changeState5(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEUI_SelectState( 5, 1 );
|
|
fceuWrapperUnLock();
|
|
}
|
|
|
|
void consoleWin_t::changeState6(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEUI_SelectState( 6, 1 );
|
|
fceuWrapperUnLock();
|
|
}
|
|
|
|
void consoleWin_t::changeState7(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEUI_SelectState( 7, 1 );
|
|
fceuWrapperUnLock();
|
|
}
|
|
|
|
void consoleWin_t::changeState8(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEUI_SelectState( 8, 1 );
|
|
fceuWrapperUnLock();
|
|
}
|
|
|
|
void consoleWin_t::changeState9(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEUI_SelectState( 9, 1 );
|
|
fceuWrapperUnLock();
|
|
}
|
|
|
|
void consoleWin_t::takeScreenShot(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEUI_SaveSnapshot();
|
|
fceuWrapperUnLock();
|
|
}
|
|
|
|
void consoleWin_t::loadLua(void)
|
|
{
|
|
#ifdef _S9XLUA_H
|
|
LuaControlDialog_t *luaCtrlWin;
|
|
|
|
//printf("Open Lua Control Window\n");
|
|
|
|
luaCtrlWin = new LuaControlDialog_t(this);
|
|
|
|
luaCtrlWin->show();
|
|
#endif
|
|
}
|
|
|
|
void consoleWin_t::openGamePadConfWin(void)
|
|
{
|
|
//printf("Open GamePad Config Window\n");
|
|
|
|
openGamePadConfWindow(this);
|
|
}
|
|
|
|
void consoleWin_t::openGameSndConfWin(void)
|
|
{
|
|
ConsoleSndConfDialog_t *sndConfWin;
|
|
|
|
//printf("Open Sound Config Window\n");
|
|
|
|
sndConfWin = new ConsoleSndConfDialog_t(this);
|
|
|
|
sndConfWin->show();
|
|
}
|
|
|
|
void consoleWin_t::openGameVideoConfWin(void)
|
|
{
|
|
ConsoleVideoConfDialog_t *vidConfWin;
|
|
|
|
//printf("Open Video Config Window\n");
|
|
|
|
vidConfWin = new ConsoleVideoConfDialog_t(this);
|
|
|
|
vidConfWin->show();
|
|
}
|
|
|
|
void consoleWin_t::openHotkeyConfWin(void)
|
|
{
|
|
HotKeyConfDialog_t *hkConfWin;
|
|
|
|
//printf("Open Hot Key Config Window\n");
|
|
|
|
hkConfWin = new HotKeyConfDialog_t(this);
|
|
|
|
hkConfWin->show();
|
|
}
|
|
|
|
void consoleWin_t::openPaletteConfWin(void)
|
|
{
|
|
PaletteConfDialog_t *paletteConfWin;
|
|
|
|
//printf("Open Palette Config Window\n");
|
|
|
|
paletteConfWin = new PaletteConfDialog_t(this);
|
|
|
|
paletteConfWin->show();
|
|
}
|
|
|
|
void consoleWin_t::openGuiConfWin(void)
|
|
{
|
|
GuiConfDialog_t *guiConfWin;
|
|
|
|
//printf("Open GUI Config Window\n");
|
|
|
|
guiConfWin = new GuiConfDialog_t(this);
|
|
|
|
guiConfWin->show();
|
|
}
|
|
|
|
void consoleWin_t::openCheats(void)
|
|
{
|
|
//printf("Open GUI Cheat Window\n");
|
|
|
|
openCheatDialog(this);
|
|
}
|
|
|
|
void consoleWin_t::openRamWatch(void)
|
|
{
|
|
RamWatchDialog_t *ramWatchWin;
|
|
|
|
//printf("Open GUI RAM Watch Window\n");
|
|
|
|
ramWatchWin = new RamWatchDialog_t(this);
|
|
|
|
ramWatchWin->show();
|
|
}
|
|
|
|
void consoleWin_t::openRamSearch(void)
|
|
{
|
|
//printf("Open GUI RAM Search Window\n");
|
|
openRamSearchWindow(this);
|
|
}
|
|
|
|
void consoleWin_t::openDebugWindow(void)
|
|
{
|
|
ConsoleDebugger *debugWin;
|
|
|
|
//printf("Open GUI 6502 Debugger Window\n");
|
|
|
|
debugWin = new ConsoleDebugger(this);
|
|
|
|
debugWin->show();
|
|
}
|
|
|
|
void consoleWin_t::openHexEditor(void)
|
|
{
|
|
HexEditorDialog_t *hexEditWin;
|
|
|
|
//printf("Open GUI Hex Editor Window\n");
|
|
|
|
hexEditWin = new HexEditorDialog_t(this);
|
|
|
|
hexEditWin->show();
|
|
}
|
|
|
|
void consoleWin_t::openPPUViewer(void)
|
|
{
|
|
//printf("Open GUI PPU Viewer Window\n");
|
|
|
|
openPPUViewWindow(this);
|
|
}
|
|
|
|
void consoleWin_t::openNTViewer(void)
|
|
{
|
|
//printf("Open GUI Name Table Viewer Window\n");
|
|
|
|
openNameTableViewWindow(this);
|
|
}
|
|
|
|
void consoleWin_t::openCodeDataLogger(void)
|
|
{
|
|
CodeDataLoggerDialog_t *cdlWin;
|
|
|
|
//printf("Open Code Data Logger Window\n");
|
|
|
|
cdlWin = new CodeDataLoggerDialog_t(this);
|
|
|
|
cdlWin->show();
|
|
}
|
|
|
|
void consoleWin_t::openTraceLogger(void)
|
|
{
|
|
openTraceLoggerWindow(this);
|
|
}
|
|
|
|
void consoleWin_t::toggleAutoResume(void)
|
|
{
|
|
//printf("Auto Resume: %i\n", autoResume->isChecked() );
|
|
|
|
g_config->setOption ("SDL.AutoResume", (int) autoResume->isChecked() );
|
|
|
|
AutoResumePlay = autoResume->isChecked();
|
|
}
|
|
|
|
void consoleWin_t::toggleFullscreen(void)
|
|
{
|
|
if ( isFullScreen() )
|
|
{
|
|
showNormal();
|
|
}
|
|
else
|
|
{
|
|
showFullScreen();
|
|
}
|
|
}
|
|
|
|
void consoleWin_t::powerConsoleCB(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEUI_PowerNES();
|
|
fceuWrapperUnLock();
|
|
return;
|
|
}
|
|
|
|
void consoleWin_t::consoleHardReset(void)
|
|
{
|
|
fceuWrapperLock();
|
|
fceuWrapperHardReset();
|
|
fceuWrapperUnLock();
|
|
return;
|
|
}
|
|
|
|
void consoleWin_t::consoleSoftReset(void)
|
|
{
|
|
fceuWrapperLock();
|
|
fceuWrapperSoftReset();
|
|
fceuWrapperUnLock();
|
|
return;
|
|
}
|
|
|
|
void consoleWin_t::consolePause(void)
|
|
{
|
|
fceuWrapperLock();
|
|
fceuWrapperTogglePause();
|
|
fceuWrapperUnLock();
|
|
return;
|
|
}
|
|
|
|
void consoleWin_t::toggleGameGenie(bool checked)
|
|
{
|
|
int gg_enabled;
|
|
|
|
fceuWrapperLock();
|
|
g_config->getOption ("SDL.GameGenie", &gg_enabled);
|
|
g_config->setOption ("SDL.GameGenie", !gg_enabled);
|
|
g_config->save ();
|
|
FCEUI_SetGameGenie (gg_enabled);
|
|
fceuWrapperUnLock();
|
|
return;
|
|
}
|
|
|
|
void consoleWin_t::loadGameGenieROM(void)
|
|
{
|
|
int ret, useNativeFileDialogVal;
|
|
QString filename;
|
|
std::string last;
|
|
char dir[512];
|
|
QFileDialog dialog(this, tr("Open Game Genie ROM") );
|
|
|
|
dialog.setFileMode(QFileDialog::ExistingFile);
|
|
|
|
dialog.setNameFilter(tr("GG ROM File (gg.rom *Genie*.nes) ;; All files (*)"));
|
|
|
|
dialog.setViewMode(QFileDialog::List);
|
|
dialog.setFilter( QDir::AllEntries | QDir::Hidden );
|
|
dialog.setLabelText( QFileDialog::Accept, tr("Load") );
|
|
|
|
g_config->getOption ("SDL.LastOpenFile", &last );
|
|
|
|
getDirFromFile( last.c_str(), dir );
|
|
|
|
dialog.setDirectory( tr(dir) );
|
|
|
|
// Check config option to use native file dialog or not
|
|
g_config->getOption ("SDL.UseNativeFileDialog", &useNativeFileDialogVal);
|
|
|
|
dialog.setOption(QFileDialog::DontUseNativeDialog, !useNativeFileDialogVal);
|
|
|
|
dialog.show();
|
|
ret = dialog.exec();
|
|
|
|
if ( ret )
|
|
{
|
|
QStringList fileList;
|
|
fileList = dialog.selectedFiles();
|
|
|
|
if ( fileList.size() > 0 )
|
|
{
|
|
filename = fileList[0];
|
|
}
|
|
}
|
|
|
|
if ( filename.isNull() )
|
|
{
|
|
return;
|
|
}
|
|
qDebug() << "selected file path : " << filename.toUtf8();
|
|
|
|
g_config->setOption ("SDL.LastOpenFile", filename.toStdString().c_str() );
|
|
|
|
// copy file to proper place (~/.fceux/gg.rom)
|
|
std::ifstream f1 ( filename.toStdString().c_str(), std::fstream::binary);
|
|
std::string fn_out = FCEU_MakeFName (FCEUMKF_GGROM, 0, "");
|
|
std::ofstream f2 (fn_out.c_str (),
|
|
std::fstream::trunc | std::fstream::binary);
|
|
f2 << f1.rdbuf ();
|
|
|
|
return;
|
|
}
|
|
|
|
void consoleWin_t::insertCoin(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEUI_VSUniCoin();
|
|
fceuWrapperUnLock();
|
|
return;
|
|
}
|
|
|
|
void consoleWin_t::fdsSwitchDisk(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEU_FDSSelect();
|
|
fceuWrapperUnLock();
|
|
return;
|
|
}
|
|
|
|
void consoleWin_t::fdsEjectDisk(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEU_FDSInsert();
|
|
fceuWrapperUnLock();
|
|
return;
|
|
}
|
|
|
|
void consoleWin_t::fdsLoadBiosFile(void)
|
|
{
|
|
int ret, useNativeFileDialogVal;
|
|
QString filename;
|
|
std::string last;
|
|
char dir[512];
|
|
QFileDialog dialog(this, tr("Load FDS BIOS (disksys.rom)") );
|
|
|
|
dialog.setFileMode(QFileDialog::ExistingFile);
|
|
|
|
dialog.setNameFilter(tr("ROM files (*.rom *.ROM) ;; All files (*)"));
|
|
|
|
dialog.setViewMode(QFileDialog::List);
|
|
dialog.setFilter( QDir::AllEntries | QDir::Hidden );
|
|
dialog.setLabelText( QFileDialog::Accept, tr("Load") );
|
|
|
|
g_config->getOption ("SDL.LastOpenFile", &last );
|
|
|
|
getDirFromFile( last.c_str(), dir );
|
|
|
|
dialog.setDirectory( tr(dir) );
|
|
|
|
// Check config option to use native file dialog or not
|
|
g_config->getOption ("SDL.UseNativeFileDialog", &useNativeFileDialogVal);
|
|
|
|
dialog.setOption(QFileDialog::DontUseNativeDialog, !useNativeFileDialogVal);
|
|
|
|
dialog.show();
|
|
ret = dialog.exec();
|
|
|
|
if ( ret )
|
|
{
|
|
QStringList fileList;
|
|
fileList = dialog.selectedFiles();
|
|
|
|
if ( fileList.size() > 0 )
|
|
{
|
|
filename = fileList[0];
|
|
}
|
|
}
|
|
|
|
if ( filename.isNull() )
|
|
{
|
|
return;
|
|
}
|
|
qDebug() << "selected file path : " << filename.toUtf8();
|
|
|
|
// copy BIOS file to proper place (~/.fceux/disksys.rom)
|
|
std::ifstream fdsBios (filename.toStdString().c_str(), std::fstream::binary);
|
|
std::string output_filename =
|
|
FCEU_MakeFName (FCEUMKF_FDSROM, 0, "");
|
|
std::ofstream outFile (output_filename.c_str (),
|
|
std::fstream::trunc | std::fstream::
|
|
binary);
|
|
outFile << fdsBios.rdbuf ();
|
|
if (outFile.fail ())
|
|
{
|
|
FCEUD_PrintError ("Error copying the FDS BIOS file.");
|
|
}
|
|
else
|
|
{
|
|
printf("Famicom Disk System BIOS loaded. If you are you having issues, make sure your BIOS file is 8KB in size.\n");
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void consoleWin_t::emuSpeedUp(void)
|
|
{
|
|
IncreaseEmulationSpeed();
|
|
}
|
|
|
|
void consoleWin_t::emuSlowDown(void)
|
|
{
|
|
DecreaseEmulationSpeed();
|
|
}
|
|
|
|
void consoleWin_t::emuSlowestSpd(void)
|
|
{
|
|
FCEUD_SetEmulationSpeed( EMUSPEED_SLOWEST );
|
|
}
|
|
|
|
void consoleWin_t::emuNormalSpd(void)
|
|
{
|
|
FCEUD_SetEmulationSpeed( EMUSPEED_NORMAL );
|
|
}
|
|
|
|
void consoleWin_t::emuFastestSpd(void)
|
|
{
|
|
FCEUD_SetEmulationSpeed( EMUSPEED_FASTEST );
|
|
}
|
|
|
|
void consoleWin_t::emuCustomSpd(void)
|
|
{
|
|
int ret;
|
|
QInputDialog dialog(this);
|
|
|
|
dialog.setWindowTitle( tr("Emulation Speed") );
|
|
dialog.setLabelText( tr("Enter a percentage from 1 to 1000.") );
|
|
dialog.setOkButtonText( tr("Ok") );
|
|
dialog.setInputMode( QInputDialog::IntInput );
|
|
dialog.setIntRange( 1, 1000 );
|
|
dialog.setIntValue( 100 );
|
|
|
|
dialog.show();
|
|
ret = dialog.exec();
|
|
|
|
if ( QDialog::Accepted == ret )
|
|
{
|
|
int spdPercent;
|
|
|
|
spdPercent = dialog.intValue();
|
|
|
|
CustomEmulationSpeed( spdPercent );
|
|
}
|
|
}
|
|
|
|
void consoleWin_t::emuSetFrameAdvDelay(void)
|
|
{
|
|
int ret;
|
|
QInputDialog dialog(this);
|
|
|
|
dialog.setWindowTitle( tr("Frame Advance Delay") );
|
|
dialog.setLabelText( tr("How much time should elapse before holding the frame advance unpauses the simulation?") );
|
|
dialog.setOkButtonText( tr("Ok") );
|
|
dialog.setInputMode( QInputDialog::IntInput );
|
|
dialog.setIntRange( 0, 1000 );
|
|
dialog.setIntValue( frameAdvance_Delay );
|
|
|
|
dialog.show();
|
|
ret = dialog.exec();
|
|
|
|
if ( QDialog::Accepted == ret )
|
|
{
|
|
frameAdvance_Delay = dialog.intValue();
|
|
}
|
|
}
|
|
|
|
void consoleWin_t::openMovie(void)
|
|
{
|
|
int ret, useNativeFileDialogVal;
|
|
QString filename;
|
|
std::string last;
|
|
char dir[512];
|
|
QFileDialog dialog(this, tr("Open FM2 Movie") );
|
|
|
|
dialog.setFileMode(QFileDialog::ExistingFile);
|
|
|
|
dialog.setNameFilter(tr("FM2 Movies (*.fm2) ;; All files (*)"));
|
|
|
|
dialog.setViewMode(QFileDialog::List);
|
|
dialog.setFilter( QDir::AllEntries | QDir::Hidden );
|
|
dialog.setLabelText( QFileDialog::Accept, tr("Open") );
|
|
|
|
g_config->getOption ("SDL.LastOpenFile", &last );
|
|
|
|
getDirFromFile( last.c_str(), dir );
|
|
|
|
dialog.setDirectory( tr(dir) );
|
|
|
|
// Check config option to use native file dialog or not
|
|
g_config->getOption ("SDL.UseNativeFileDialog", &useNativeFileDialogVal);
|
|
|
|
dialog.setOption(QFileDialog::DontUseNativeDialog, !useNativeFileDialogVal);
|
|
|
|
dialog.show();
|
|
ret = dialog.exec();
|
|
|
|
if ( ret )
|
|
{
|
|
QStringList fileList;
|
|
fileList = dialog.selectedFiles();
|
|
|
|
if ( fileList.size() > 0 )
|
|
{
|
|
filename = fileList[0];
|
|
}
|
|
}
|
|
|
|
if ( filename.isNull() )
|
|
{
|
|
return;
|
|
}
|
|
qDebug() << "selected file path : " << filename.toUtf8();
|
|
|
|
int pauseframe;
|
|
g_config->getOption ("SDL.PauseFrame", &pauseframe);
|
|
g_config->setOption ("SDL.PauseFrame", 0);
|
|
|
|
FCEUI_printf ("Playing back movie located at %s\n", filename.toStdString().c_str() );
|
|
|
|
fceuWrapperLock();
|
|
if (FCEUI_LoadMovie( filename.toStdString().c_str(),
|
|
false, pauseframe ? pauseframe : false) == false)
|
|
{
|
|
printf("Error: Could not open movie file: %s \n", filename.toStdString().c_str() );
|
|
}
|
|
fceuWrapperUnLock();
|
|
|
|
return;
|
|
}
|
|
|
|
void consoleWin_t::stopMovie(void)
|
|
{
|
|
fceuWrapperLock();
|
|
FCEUI_StopMovie();
|
|
fceuWrapperUnLock();
|
|
return;
|
|
}
|
|
|
|
void consoleWin_t::recordMovie(void)
|
|
{
|
|
fceuWrapperLock();
|
|
if (fceuWrapperGameLoaded())
|
|
{
|
|
std::string name = FCEU_MakeFName (FCEUMKF_MOVIE, 0, 0);
|
|
FCEUI_printf ("Recording movie to %s\n", name.c_str ());
|
|
FCEUI_SaveMovie (name.c_str (), MOVIE_FLAG_NONE, L"");
|
|
}
|
|
fceuWrapperUnLock();
|
|
return;
|
|
}
|
|
|
|
void consoleWin_t::recordMovieAs(void)
|
|
{
|
|
int ret, useNativeFileDialogVal;
|
|
QString filename;
|
|
std::string last;
|
|
char dir[512];
|
|
QFileDialog dialog(this, tr("Save FM2 Movie for Recording") );
|
|
|
|
dialog.setFileMode(QFileDialog::AnyFile);
|
|
|
|
dialog.setNameFilter(tr("FM2 Movies (*.fm2) ;; All files (*)"));
|
|
|
|
dialog.setViewMode(QFileDialog::List);
|
|
dialog.setFilter( QDir::AllEntries | QDir::Hidden );
|
|
dialog.setLabelText( QFileDialog::Accept, tr("Save") );
|
|
|
|
g_config->getOption ("SDL.LastOpenFile", &last );
|
|
|
|
getDirFromFile( last.c_str(), dir );
|
|
|
|
dialog.setDirectory( tr(dir) );
|
|
|
|
// Check config option to use native file dialog or not
|
|
g_config->getOption ("SDL.UseNativeFileDialog", &useNativeFileDialogVal);
|
|
|
|
dialog.setOption(QFileDialog::DontUseNativeDialog, !useNativeFileDialogVal);
|
|
|
|
dialog.show();
|
|
ret = dialog.exec();
|
|
|
|
if ( ret )
|
|
{
|
|
QStringList fileList;
|
|
fileList = dialog.selectedFiles();
|
|
|
|
if ( fileList.size() > 0 )
|
|
{
|
|
filename = fileList[0];
|
|
}
|
|
}
|
|
|
|
if ( filename.isNull() )
|
|
{
|
|
return;
|
|
}
|
|
qDebug() << "selected file path : " << filename.toUtf8();
|
|
|
|
int pauseframe;
|
|
g_config->getOption ("SDL.PauseFrame", &pauseframe);
|
|
g_config->setOption ("SDL.PauseFrame", 0);
|
|
|
|
FCEUI_printf ("Recording movie to %s\n", filename.toStdString().c_str() );
|
|
|
|
fceuWrapperLock();
|
|
std::string s = GetUserText ("Author name");
|
|
std::wstring author (s.begin (), s.end ());
|
|
|
|
FCEUI_SaveMovie ( filename.toStdString().c_str(), MOVIE_FLAG_NONE, author);
|
|
fceuWrapperUnLock();
|
|
|
|
return;
|
|
}
|
|
|
|
void consoleWin_t::aboutFCEUX(void)
|
|
{
|
|
AboutWindow *aboutWin;
|
|
|
|
//printf("About FCEUX Window\n");
|
|
|
|
aboutWin = new AboutWindow(this);
|
|
|
|
aboutWin->show();
|
|
return;
|
|
}
|
|
|
|
void consoleWin_t::aboutQt(void)
|
|
{
|
|
//printf("About Qt Window\n");
|
|
|
|
QMessageBox::aboutQt(this);
|
|
|
|
//printf("About Qt Destroyed\n");
|
|
return;
|
|
}
|
|
|
|
void consoleWin_t::syncActionConfig( QAction *act, const char *property )
|
|
{
|
|
if ( act->isCheckable() )
|
|
{
|
|
int enable;
|
|
g_config->getOption ( property, &enable);
|
|
|
|
act->setChecked( enable ? true : false );
|
|
}
|
|
}
|
|
|
|
void consoleWin_t::updatePeriodic(void)
|
|
{
|
|
//struct timespec ts;
|
|
//double t;
|
|
|
|
//clock_gettime( CLOCK_REALTIME, &ts );
|
|
|
|
//t = (double)ts.tv_sec + (double)(ts.tv_nsec * 1.0e-9);
|
|
//printf("Run Frame %f\n", t);
|
|
|
|
// Update Input Devices
|
|
FCEUD_UpdateInput();
|
|
|
|
// RePaint Game Viewport
|
|
if ( nes_shm->blitUpdated )
|
|
{
|
|
nes_shm->blitUpdated = 0;
|
|
|
|
if ( viewport_SDL )
|
|
{
|
|
viewport_SDL->transfer2LocalBuffer();
|
|
viewport_SDL->render();
|
|
}
|
|
else
|
|
{
|
|
viewport_GL->transfer2LocalBuffer();
|
|
//viewport_GL->repaint();
|
|
viewport_GL->update();
|
|
}
|
|
}
|
|
|
|
if ( errorMsgValid )
|
|
{
|
|
showErrorMsgWindow();
|
|
errorMsgValid = false;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void emulatorThread_t::run(void)
|
|
{
|
|
printf("Emulator Start\n");
|
|
nes_shm->runEmulator = 1;
|
|
|
|
while ( nes_shm->runEmulator )
|
|
{
|
|
fceuWrapperUpdate();
|
|
}
|
|
printf("Emulator Exit\n");
|
|
emit finished();
|
|
}
|