fceux/src/drivers/Qt/ConsoleSoundConf.cpp

485 lines
12 KiB
C++

// ConsoleSoundConf.cpp
//
#include <QCloseEvent>
#include "../../fceu.h"
#include "../../driver.h"
#include "Qt/ConsoleSoundConf.h"
#include "Qt/main.h"
#include "Qt/dface.h"
#include "Qt/config.h"
#include "Qt/fceuWrapper.h"
//----------------------------------------------------
ConsoleSndConfDialog_t::ConsoleSndConfDialog_t(QWidget *parent)
: QDialog( parent )
{
int buf;
QHBoxLayout *hbox1, *hbox2;
QVBoxLayout *vbox1, *vbox2;
QLabel *lbl;
QGroupBox *frame;
QSlider *vslider;
setWindowTitle( tr("Sound Config") );
hbox1 = new QHBoxLayout();
vbox1 = new QVBoxLayout();
// Enable Sound Select
enaChkbox = new QCheckBox( tr("Enable Sound") );
// Enable Low Pass Filter Select
enaLowPass = new QCheckBox( tr("Enable Low Pass Filter") );
setCheckBoxFromProperty( enaChkbox , "SDL.Sound" );
setCheckBoxFromProperty( enaLowPass, "SDL.Sound.LowPass" );
connect(enaChkbox , SIGNAL(stateChanged(int)), this, SLOT(enaSoundStateChange(int)) );
connect(enaLowPass, SIGNAL(stateChanged(int)), this, SLOT(enaSoundLowPassChange(int)) );
vbox1->addWidget( enaChkbox );
vbox1->addWidget( enaLowPass );
// Audio Quality Select
hbox2 = new QHBoxLayout();
lbl = new QLabel( tr("Quality:") );
qualitySelect = new QComboBox();
qualitySelect->addItem( tr("Low") , 0 );
qualitySelect->addItem( tr("High") , 1 );
qualitySelect->addItem( tr("Very High"), 2 );
setComboBoxFromProperty( qualitySelect, "SDL.Sound.Quality" );
connect(qualitySelect, SIGNAL(currentIndexChanged(int)), this, SLOT(soundQualityChanged(int)) );
hbox2->addWidget( lbl );
hbox2->addWidget( qualitySelect );
vbox1->addLayout( hbox2 );
// Sample Rate Select
hbox2 = new QHBoxLayout();
lbl = new QLabel("Rate:");
rateSelect = new QComboBox();
rateSelect->addItem( tr("11025"), 11025 );
rateSelect->addItem( tr("22050"), 22050 );
rateSelect->addItem( tr("44100"), 44100 );
rateSelect->addItem( tr("48000"), 48000 );
rateSelect->addItem( tr("96000"), 96000 );
setComboBoxFromProperty( rateSelect, "SDL.Sound.Rate" );
connect(rateSelect, SIGNAL(currentIndexChanged(int)), this, SLOT(soundRateChanged(int)) );
g_config->getOption ("SDL.Sound.Rate", &buf);
hbox2->addWidget( lbl );
hbox2->addWidget( rateSelect );
vbox1->addLayout( hbox2 );
// Buffer Size Select
//
hbox2 = new QHBoxLayout();
lbl = new QLabel( tr("Buffer Size (in ms):") );
bufSizeLabel = new QLabel("128");
bufSizeSlider = new QSlider( Qt::Horizontal );
bufSizeSlider->setMinimum( 15);
bufSizeSlider->setMaximum(200);
//bufSizeSlider->setSliderPosition(128);
setSliderFromProperty( bufSizeSlider, bufSizeLabel, "SDL.Sound.BufSize" );
hbox2->addWidget( lbl );
hbox2->addWidget( bufSizeLabel );
vbox1->addLayout( hbox2 );
vbox1->addWidget( bufSizeSlider );
connect(bufSizeSlider, SIGNAL(valueChanged(int)), this, SLOT(bufSizeChanged(int)) );
// Swap Duty Cycles
swapDutyChkbox = new QCheckBox( tr("Swap Duty Cycles") );
vbox1->addWidget( swapDutyChkbox );
setCheckBoxFromProperty( swapDutyChkbox , "SDL.SwapDuty" );
connect(swapDutyChkbox , SIGNAL(stateChanged(int)), this, SLOT(swapDutyCallback(int)) );
hbox1->addLayout( vbox1 );
frame = new QGroupBox(tr("Mixer:"));
hbox2 = new QHBoxLayout();
frame->setLayout( hbox2 );
hbox1->addWidget( frame );
frame = new QGroupBox(tr("Volume"));
vbox2 = new QVBoxLayout();
volLbl = new QLabel("150");
vslider = new QSlider( Qt::Vertical );
vslider->setMinimum( 0);
vslider->setMaximum(255);
setSliderFromProperty( vslider, volLbl, "SDL.Sound.Volume" );
vbox2->addWidget( volLbl );
vbox2->addWidget( vslider );
frame->setLayout( vbox2 );
hbox2->addWidget( frame );
connect(vslider, SIGNAL(valueChanged(int)), this, SLOT(volumeChanged(int)) );
frame = new QGroupBox(tr("Triangle"));
vbox2 = new QVBoxLayout();
triLbl = new QLabel("255");
vslider = new QSlider( Qt::Vertical );
vslider->setMinimum( 0);
vslider->setMaximum(255);
setSliderFromProperty( vslider, triLbl, "SDL.Sound.TriangleVolume" );
vbox2->addWidget( triLbl );
vbox2->addWidget( vslider );
frame->setLayout( vbox2 );
hbox2->addWidget( frame );
connect(vslider, SIGNAL(valueChanged(int)), this, SLOT(triangleChanged(int)) );
frame = new QGroupBox(tr("Square1"));
vbox2 = new QVBoxLayout();
sqr1Lbl = new QLabel("255");
vslider = new QSlider( Qt::Vertical );
vslider->setMinimum( 0);
vslider->setMaximum(255);
setSliderFromProperty( vslider, sqr1Lbl, "SDL.Sound.Square1Volume" );
vbox2->addWidget( sqr1Lbl );
vbox2->addWidget( vslider );
frame->setLayout( vbox2 );
hbox2->addWidget( frame );
connect(vslider, SIGNAL(valueChanged(int)), this, SLOT(square1Changed(int)) );
frame = new QGroupBox(tr("Square2"));
vbox2 = new QVBoxLayout();
sqr2Lbl = new QLabel("255");
vslider = new QSlider( Qt::Vertical );
vslider->setMinimum( 0);
vslider->setMaximum(255);
setSliderFromProperty( vslider, sqr2Lbl, "SDL.Sound.Square2Volume" );
vbox2->addWidget( sqr2Lbl );
vbox2->addWidget( vslider );
frame->setLayout( vbox2 );
hbox2->addWidget( frame );
connect(vslider, SIGNAL(valueChanged(int)), this, SLOT(square2Changed(int)) );
frame = new QGroupBox(tr("Noise"));
vbox2 = new QVBoxLayout();
nseLbl = new QLabel("255");
vslider = new QSlider( Qt::Vertical );
vslider->setMinimum( 0);
vslider->setMaximum(255);
setSliderFromProperty( vslider, nseLbl, "SDL.Sound.NoiseVolume" );
vbox2->addWidget( nseLbl );
vbox2->addWidget( vslider );
frame->setLayout( vbox2 );
hbox2->addWidget( frame );
connect(vslider, SIGNAL(valueChanged(int)), this, SLOT(noiseChanged(int)) );
frame = new QGroupBox(tr("PCM"));
vbox2 = new QVBoxLayout();
pcmLbl = new QLabel("255");
vslider = new QSlider( Qt::Vertical );
vslider->setMinimum( 0);
vslider->setMaximum(255);
setSliderFromProperty( vslider, pcmLbl, "SDL.Sound.PCMVolume" );
vbox2->addWidget( pcmLbl );
vbox2->addWidget( vslider );
frame->setLayout( vbox2 );
hbox2->addWidget( frame );
connect(vslider, SIGNAL(valueChanged(int)), this, SLOT(pcmChanged(int)) );
// Set Final Layout
setLayout( hbox1 );
}
//----------------------------------------------------
ConsoleSndConfDialog_t::~ConsoleSndConfDialog_t(void)
{
printf("Destroy Sound Config Window\n");
}
//----------------------------------------------------------------------------
void ConsoleSndConfDialog_t::closeEvent(QCloseEvent *event)
{
printf("Sound Config Close Window Event\n");
done(0);
deleteLater();
event->accept();
}
//----------------------------------------------------------------------------
void ConsoleSndConfDialog_t::closeWindow(void)
{
//printf("Sound Close Window\n");
done(0);
deleteLater();
}
//----------------------------------------------------
void ConsoleSndConfDialog_t::setCheckBoxFromProperty( QCheckBox *cbx, const char *property )
{
int pval;
g_config->getOption (property, &pval);
cbx->setCheckState( pval ? Qt::Checked : Qt::Unchecked );
}
//----------------------------------------------------
void ConsoleSndConfDialog_t::setComboBoxFromProperty( QComboBox *cbx, const char *property )
{
int i, pval;
g_config->getOption (property, &pval);
for (i=0; i<cbx->count(); i++)
{
if ( pval == cbx->itemData(i).toInt() )
{
cbx->setCurrentIndex(i); break;
}
}
}
//----------------------------------------------------
void ConsoleSndConfDialog_t::setSliderFromProperty( QSlider *slider, QLabel *lbl, const char *property )
{
int pval;
char stmp[32];
g_config->getOption (property, &pval);
slider->setValue( pval );
sprintf( stmp, "%i", pval );
lbl->setText( stmp );
}
//----------------------------------------------------
void ConsoleSndConfDialog_t::bufSizeChanged(int value)
{
char stmp[32];
sprintf( stmp, "%i", value );
bufSizeLabel->setText(stmp);
g_config->setOption ("SDL.Sound.BufSize", value);
// reset sound subsystem for changes to take effect
if ( fceuWrapperTryLock() )
{
KillSound ();
InitSound ();
fceuWrapperUnLock();
}
}
//----------------------------------------------------
void ConsoleSndConfDialog_t::volumeChanged(int value)
{
char stmp[32];
sprintf( stmp, "%i", value );
volLbl->setText(stmp);
g_config->setOption ("SDL.Sound.Volume", value);
if ( fceuWrapperTryLock() )
{
FCEUI_SetSoundVolume (value);
fceuWrapperUnLock();
}
}
//----------------------------------------------------
void ConsoleSndConfDialog_t::triangleChanged(int value)
{
char stmp[32];
sprintf( stmp, "%i", value );
triLbl->setText(stmp);
g_config->setOption ("SDL.Sound.TriangleVolume", value);
if ( fceuWrapperTryLock() )
{
FCEUI_SetTriangleVolume (value);
fceuWrapperUnLock();
}
}
//----------------------------------------------------
void ConsoleSndConfDialog_t::square1Changed(int value)
{
char stmp[32];
sprintf( stmp, "%i", value );
sqr1Lbl->setText(stmp);
g_config->setOption ("SDL.Sound.Square1Volume", value);
if ( fceuWrapperTryLock() )
{
FCEUI_SetSquare1Volume (value);
fceuWrapperUnLock();
}
}
//----------------------------------------------------
void ConsoleSndConfDialog_t::square2Changed(int value)
{
char stmp[32];
sprintf( stmp, "%i", value );
sqr2Lbl->setText(stmp);
g_config->setOption ("SDL.Sound.Square2Volume", value);
if ( fceuWrapperTryLock() )
{
FCEUI_SetSquare2Volume (value);
fceuWrapperUnLock();
}
}
//----------------------------------------------------
void ConsoleSndConfDialog_t::noiseChanged(int value)
{
char stmp[32];
sprintf( stmp, "%i", value );
nseLbl->setText(stmp);
g_config->setOption ("SDL.Sound.NoiseVolume", value);
if ( fceuWrapperTryLock() )
{
FCEUI_SetNoiseVolume (value);
fceuWrapperUnLock();
}
}
//----------------------------------------------------
void ConsoleSndConfDialog_t::pcmChanged(int value)
{
char stmp[32];
sprintf( stmp, "%i", value );
pcmLbl->setText(stmp);
g_config->setOption ("SDL.Sound.PCMVolume", value);
if ( fceuWrapperTryLock() )
{
FCEUI_SetPCMVolume (value);
fceuWrapperUnLock();
}
}
//----------------------------------------------------
void ConsoleSndConfDialog_t::enaSoundStateChange(int value)
{
if ( value )
{
int last_soundopt;
g_config->getOption ("SDL.Sound", &last_soundopt);
g_config->setOption ("SDL.Sound", 1);
fceuWrapperLock();
if (GameInfo && !last_soundopt)
{
InitSound ();
}
fceuWrapperUnLock();
}
else
{
g_config->setOption ("SDL.Sound", 0);
fceuWrapperLock();
KillSound ();
fceuWrapperUnLock();
}
}
//----------------------------------------------------
void ConsoleSndConfDialog_t::enaSoundLowPassChange(int value)
{
if (value)
{
g_config->setOption ("SDL.Sound.LowPass", 1);
fceuWrapperLock();
FCEUI_SetLowPass (1);
fceuWrapperUnLock();
}
else
{
g_config->setOption ("SDL.Sound.LowPass", 0);
fceuWrapperLock();
FCEUI_SetLowPass (0);
fceuWrapperUnLock();
}
g_config->save ();
}
//----------------------------------------------------
void ConsoleSndConfDialog_t::swapDutyCallback(int value)
{
if (value)
{
g_config->setOption ("SDL.SwapDuty", 1);
swapDuty = 1;
}
else
{
g_config->setOption ("SDL.SwapDuty", 0);
swapDuty = 0;
}
g_config->save ();
}
//----------------------------------------------------
void ConsoleSndConfDialog_t::soundQualityChanged(int index)
{
//printf("Sound Quality: %i : %i \n", index, qualitySelect->itemData(index).toInt() );
g_config->setOption ("SDL.Sound.Quality", qualitySelect->itemData(index).toInt() );
// reset sound subsystem for changes to take effect
if ( fceuWrapperTryLock() )
{
KillSound ();
InitSound ();
fceuWrapperUnLock();
}
g_config->save ();
}
//----------------------------------------------------
void ConsoleSndConfDialog_t::soundRateChanged(int index)
{
//printf("Sound Rate: %i : %i \n", index, rateSelect->itemData(index).toInt() );
g_config->setOption ("SDL.Sound.Rate", rateSelect->itemData(index).toInt() );
// reset sound subsystem for changes to take effect
if ( fceuWrapperTryLock() )
{
KillSound ();
InitSound ();
fceuWrapperUnLock();
}
g_config->save ();
}
//----------------------------------------------------