FCEUX, a NES Emulator
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bbbradsmith e8597862f1 CHR size < 1k allows NES program to corrupt memory because VPage is 1k granularity
returning 0 from iNES_Init is not ideal, error is "unsupported mapper" but at least it's an error
also adding CHRmask1/2/4/8 fallback, not sure if needed but looks suspicious for <8k
2020-05-02 00:20:44 -04:00
attic delete excess gitignores (we're starting from scratch) 2018-04-10 23:22:39 -05:00
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fceux-server Fix compile error at macOS (#9) 2018-06-03 03:37:39 -04:00
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output SoundDisplay2.lua tweaks 2019-01-22 23:58:58 +03:00
src CHR size < 1k allows NES program to corrupt memory because VPage is 1k granularity 2020-05-02 00:20:44 -04:00
vc Virtual Boy controller support 2020-02-08 15:58:24 -05:00
web Fix typo in LuaFunctionsList.html (#96) 2020-01-30 18:27:21 -05:00
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readme.md Update readme.md 2018-05-07 17:20:14 -05:00

readme.md

fceux Build status

An open source NES Emulator for Windows and Unix that features solid emulation accuracy and state of the art tools for power users. For some reason casual gamers use it too.

Builds and Releases

win32 autobuilds @ https://ci.appveyor.com/project/zeromus/fceux/build/artifacts

But you might like mesen more: https://github.com/SourMesen/Mesen

You should get releases from here: https://sourceforge.net/projects/fceultra/files/

That's because github forces us to use tags we don't have for releases.

2.2.3 is the most recent release but most people are using the autobuilds.