fceux/src
punkrockguy318 fd64417ef2 gtk: no longer segfault on gamepad config when gtk < 2.24 (ubuntu 10.04) -- hide gamepad config option 2012-06-24 16:04:56 +00:00
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attic * Tasedit: refactoring 2012-01-08 18:19:49 +00:00
boards oops. tweak 178. actually its probably wrong this way but it matches the docs for now. 2012-06-23 18:19:55 +00:00
drivers gtk: no longer segfault on gamepad config when gtk < 2.24 (ubuntu 10.04) -- hide gamepad config option 2012-06-24 16:04:56 +00:00
fir Simplify scons stuff: 2006-07-31 22:24:21 +00:00
input fix zapper in newppu, fix right mouse click = shoot offscreen, and fix right mouse button not working for zapper under any circumstances in win32 2011-01-04 07:07:02 +00:00
lua add lua source files so that we can compile lua once more in linux. 2009-11-03 05:09:17 +00:00
mappers rewrite more of mapper 227 to work even better (fixes Xiang Shuai Chuan Qi better) 2012-04-15 04:24:29 +00:00
palettes fix what i judged to be a blatantly wrong default palette entry. i'm not sure how it got this way.. it has been this way for as far back as i can find. this color radically reduced the relative strength of the R component to 1/3 what it should have been changing it from a pink to a blue. nothing else nearby was so radically different from any other palettes. 2011-11-25 20:09:30 +00:00
utils hopefully fix compilation on new gcc by fixing unused template function with bugs in it 2012-04-07 18:33:25 +00:00
.gitignore Fix up my AUTHORS entry, remove another automake file, and add some 2006-08-02 22:02:11 +00:00
SConscript scons: improve build system so that scons install does not initiate removal of object files and rebuilding of project 2011-10-19 21:42:34 +00:00
asm.cpp varous bugfixes, xstring trimming functions logic bugs, etc 2012-03-17 16:29:56 +00:00
asm.h moved some util files to utils directory 2006-08-01 05:50:19 +00:00
auxlib.lua lua: added "iuplup" require statement to ensure iup is loaded with auxlib 2011-10-19 16:51:13 +00:00
cart.cpp newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code. 2009-08-06 00:51:29 +00:00
cart.h SF [ 2046985 ] SRAM not wiped on power cycle (during movies) 2008-08-12 06:52:48 +00:00
cheat.cpp varous bugfixes, xstring trimming functions logic bugs, etc 2012-03-17 16:29:56 +00:00
cheat.h lua!!!! 2008-07-23 06:54:14 +00:00
conddebug.cpp fix a corner case in conditional debug parsing 2011-03-17 23:01:55 +00:00
conddebug.h Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
config.cpp * Tasedit: forced read-only behaviour when seeking or holding turbo 2011-09-17 12:00:20 +00:00
config.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
debug.cpp varous bugfixes, xstring trimming functions logic bugs, etc 2012-03-17 16:29:56 +00:00
debug.h Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
drawing.cpp * saving and loading tweakCount in .tas and fm2 2011-09-12 12:23:48 +00:00
drawing.h fix some random annoying gcc warnings 2009-10-19 03:37:38 +00:00
driver.h * refined Recording, now can safely record commands (Power, Reset, Insert, Switch) 2012-02-06 16:57:46 +00:00
emufile.cpp win32-support funny languages for opening roms, through drag&drop, at least. 2012-06-08 21:15:37 +00:00
emufile.h win32-support funny languages for opening roms, through drag&drop, at least. 2012-06-08 21:15:37 +00:00
emufile_types.h unify emufile across emulators 2010-11-07 23:33:11 +00:00
fceu.cpp * "Play Movie" dialog doesn't search in fceux root folder anymore 2012-04-14 14:06:34 +00:00
fceu.h Lua: add sound.get(), remove iowritelib. 2011-02-26 15:20:30 +00:00
fceulua.h * Tasedit: refactoring 2012-01-08 18:19:49 +00:00
fcoeffs.h Kill most (non-const) static vars in header files 2008-05-29 06:24:39 +00:00
fds.cpp varous bugfixes, xstring trimming functions logic bugs, etc 2012-03-17 16:29:56 +00:00
fds.h Movie file format header now has a FDS flag. 2010-03-02 04:59:45 +00:00
file.cpp * Changed some checkboxes to radiobuttons in menu 2012-02-18 16:43:40 +00:00
file.h * Changed some checkboxes to radiobuttons in menu 2012-02-18 16:43:40 +00:00
filter.cpp Some minimal fixes and clean-ups. 2011-06-09 12:17:47 +00:00
filter.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
git.h return back missing controllers 2011-03-09 09:16:11 +00:00
ines-bad.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ines-correct.h add mapper correction CRC records for 2012-06-20 21:18:16 +00:00
ines.cpp support all mapper 176 games by unifying virtuanes 176 concepts with fk23c mapper and employing a new game database to provide one tiny PRG wiring parameter (??) or mapper variation which apparently isnt set by the game's operations. all the WXN games need it and none of the others do, so a variant is plausible, but it's such a tiny change i suspect a wiring difference instead. 2012-06-08 21:41:05 +00:00
ines.h support all mapper 176 games by unifying virtuanes 176 concepts with fk23c mapper and employing a new game database to provide one tiny PRG wiring parameter (??) or mapper variation which apparently isnt set by the game's operations. all the WXN games need it and none of the others do, so a variant is plausible, but it's such a tiny change i suspect a wiring difference instead. 2012-06-08 21:41:05 +00:00
input.cpp Taseditor: 2 new hotkeys: "Switch Auto-restoring" (Ctrl+Spacebar), "Switch current Multitracking mode" (W); TASEDITOR type of hotkeys 2012-06-19 13:56:11 +00:00
input.h Taseditor: 2 new hotkeys: "Switch Auto-restoring" (Ctrl+Spacebar), "Switch current Multitracking mode" (W); TASEDITOR type of hotkeys 2012-06-19 13:56:11 +00:00
lua-engine.cpp * Lua functions emu.pause() and emu.unpause() don't yield and don't reset emulator speed anymore 2012-05-01 21:05:35 +00:00
movie.cpp * "Play Movie" dialog doesn't search in fceux root folder anymore 2012-04-14 14:06:34 +00:00
movie.h * "Play Movie" dialog doesn't search in fceux root folder anymore 2012-04-14 14:06:34 +00:00
netplay.cpp added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up 2010-09-19 00:00:38 +00:00
netplay.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
nsf.cpp cleaned up NSF file loading print statements 2010-03-05 03:53:40 +00:00
nsf.h The modified FCEUXDSP 1.07 NSF Updates were applied. 2009-08-07 19:24:50 +00:00
oldmovie.cpp fixed return value, oops 2010-09-04 00:58:12 +00:00
oldmovie.h added option for SDL to convert fcm files to fm2 2008-11-02 21:25:31 +00:00
ops.inc Fix ATX opcode in the CPU, no timing changes, just a small behavior change (unofficial opcode 0xAB) 2009-06-13 17:40:42 +00:00
palette.cpp optional lua in sdl 2008-09-24 06:06:31 +00:00
palette.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ppu.cpp fix newppu bug (allegedly a nondeterminism, but i cant tell how) which prevented metroid from booting. 2011-10-31 04:58:59 +00:00
ppu.h fix zapper in newppu, fix right mouse click = shoot offscreen, and fix right mouse button not working for zapper under any circumstances in win32 2011-01-04 07:07:02 +00:00
pputile.inc support mmc5 reg $5130 2009-06-11 06:27:37 +00:00
sound.cpp PAL/NTSC noise fixed 2011-08-19 07:53:07 +00:00
sound.h Lua: add sound.get(), remove iowritelib. 2011-02-26 15:20:30 +00:00
state.cpp fix savestate engine to throw errors when a buggy SFORMAT is passed to AddExState, and fix those errors in m015 and m253 2012-06-19 20:44:05 +00:00
state.h replace most of the crappy iostream stuff with EMUFILE 2010-05-17 21:02:38 +00:00
types-des.h Getting the ball rolling on replacing the movie savestate ostream usage. Porting over the emufile class for desmume. Had to impport its types.h as types-des.h to get it to compile. Added the files to both the vc9 & vc10 proj files. 2010-05-16 19:41:11 +00:00
types.h fixed 2 compile errors for gcc, more awaits.. 2010-05-18 18:22:20 +00:00
unif.cpp whoops 2011-09-24 13:29:39 +00:00
unif.h whoops 2011-09-24 13:29:39 +00:00
version.h * Tasedit: forced read-only behaviour when seeking or holding turbo 2011-09-17 12:00:20 +00:00
video.cpp * logging all display messages into Message Log 2011-09-30 19:49:21 +00:00
video.h * HideMenu (Esc) only works when FCEU window has focus 2011-09-23 18:09:40 +00:00
vsuni.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
vsuni.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
wave.cpp fixed some more sdl compile errors (still broken) 2008-12-15 02:56:15 +00:00
wave.h Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
x6502.cpp a little bit of latest mapper changes 2011-09-24 06:36:44 +00:00
x6502.h clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file 2008-12-13 02:47:07 +00:00
x6502abbrev.h fewer warnings 2008-06-17 23:46:55 +00:00
x6502struct.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00