fceux/src
negative d742620d72
Fix 128K CHR-ROM variants for VRC5
2024-01-13 09:30:42 +08:00
..
attic Use LoadGame instead of FCEUI_LoadGame 2020-10-22 01:20:48 +02:00
boards More mapper 45 fixes 2023-10-26 23:33:49 +04:00
drivers Changed Qt Win64 1px fullscreen window border to be a configuration option. Doesn't seem to be necessary for all users and maybe not at all anymore. We will see if the QOpenGLWidget issue resurfaces with this setting off. Fixes #514 2023-12-12 21:27:55 -05:00
fir Removed unused deprecated automake build files. (#297) 2021-01-06 21:21:35 -05:00
input Added draw input aid configuration option to Qt GUI. 2021-05-23 21:06:34 -04:00
lua Fix indentation and add braces to silence empty while loop body compiler warning. 2023-01-21 11:41:55 -05:00
palettes change built-in palettes to be bit-shifted properly so that whites are pure FF. fixes #540 2022-08-07 20:54:11 -04:00
utils Added feature macro __FCEU_X86_TSC_ENABLE to enable usage of the X86 TSC. 2023-09-07 19:12:44 -04:00
CMakeLists.txt Moved time stamp functions to its own file. Use new common time stamp functions in Qt GUI timing. 2023-05-19 22:31:01 -04:00
asm.cpp Fixed constant limit to be in the correct base number system. 2021-04-27 20:22:39 -04:00
asm.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
auxlib.lua migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
cart.cpp Fixed memory leak bug where FCEU_LoadGameSave and FCEU_SaveGameSave functions were not closing out their file handles. 2023-08-30 17:47:16 -04:00
cart.h Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
cheat.cpp More int comparison sign mismatch compiler warning fixes. 2023-01-28 20:24:17 -05:00
cheat.h Added a proper contructor to CHEATF_SUBFAST struct to fix clang compiler initializer warning. 2023-01-20 22:02:32 -05:00
conddebug.cpp Code cleanup of conddebug.cpp. Make functions that are not externally used static. Changed condition to have a constructor/destructor and allocate via std new/delete. Fixed a small memory leak. For Qt GUI, refactored debugger breakpoint editor window so that it has its own class to allow for more detailed error checking methods to be added. 2023-04-16 21:38:50 -04:00
conddebug.h Code cleanup of conddebug.cpp. Make functions that are not externally used static. Changed condition to have a constructor/destructor and allocate via std new/delete. Fixed a small memory leak. For Qt GUI, refactored debugger breakpoint editor window so that it has its own class to allow for more detailed error checking methods to be added. 2023-04-16 21:38:50 -04:00
config.cpp Changed compiler attribute checking to play nice with older compilers. 2023-01-27 20:38:47 -05:00
debug.cpp Added breakpoint editor address validity checking to Qt GUI. 2023-04-17 21:21:59 -04:00
debug.h Added breakpoint editor address validity checking to Qt GUI. 2023-04-17 21:21:59 -04:00
debugsymboltable.cpp Remove debug symbol save call from load symbols function so that live file edits are not overwriten. Added a save debug symbols debugger menu action so that this can be explicitly performed. Fixes issue #642. 2023-05-15 20:42:17 -04:00
debugsymboltable.h For Qt GUI added code to warn user that symbol table will be wiped when importing ld65 dbg files. Added code to clear and redraw debugger window data after importing new symbols. 2023-02-14 20:33:46 -05:00
drawing.cpp Added a timed pause state for use by the state history loader. When the user backs up to a previous state, give the option of temporarily pausing to give the user time to visually process the state before resuming game play. When in this state, an unpause count down can also be optionally shown on the upper left of the video display. Also, setting pause during this state down will cancel the count down and put the emulation into full pause. TODO add GUI config hooks to control video overlay and duration config options. 2023-03-31 05:34:32 -04:00
drawing.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
driver.h Added a timed pause state for use by the state history loader. When the user backs up to a previous state, give the option of temporarily pausing to give the user time to visually process the state before resuming game play. When in this state, an unpause count down can also be optionally shown on the upper left of the video display. Also, setting pause during this state down will cancel the count down and put the emulation into full pause. TODO add GUI config hooks to control video overlay and duration config options. 2023-03-31 05:34:32 -04:00
emufile.cpp Ensure proper initialized returns for emufile read functions. 2023-02-20 12:53:55 -05:00
emufile.h FCEU state recorder in work. 2023-03-04 16:34:21 -05:00
emufile_types.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
fceu.cpp Initial add of execution profiling debug code. This code is only included in the build if the __FCEU_PROFILER_ENABLE__ macro is set. 2023-05-08 07:50:26 -04:00
fceu.h Added a timed pause state for use by the state history loader. When the user backs up to a previous state, give the option of temporarily pausing to give the user time to visually process the state before resuming game play. When in this state, an unpause count down can also be optionally shown on the upper left of the video display. Also, setting pause during this state down will cancel the count down and put the emulation into full pause. TODO add GUI config hooks to control video overlay and duration config options. 2023-03-31 05:34:32 -04:00
fceulua.h Remove some code that was ported to FCEUX from gens, but isn't used. 2023-05-04 14:50:11 -07:00
fcoeffs.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
fds.cpp Increased array size of LoadedRomFName buffer to allow for max unix filepath length. Remove duplicate extern definitions in cpp and instead include ines.h header which contains official extern definition. 2023-01-16 08:42:33 -05:00
fds.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
file.cpp Fixed a few warnings for -Wunused-result with fread usage. 2023-01-29 12:32:47 -05:00
file.h Change EMUFILE fseek,ftell, and other related functions to use types that follow the C standard (long int for position offsets and size_t for sizes). This allows for larger max file sizes on unix platforms and cleaner code that better maps to the C standard. 2023-01-25 21:46:30 -05:00
filter.cpp Fix for UBSAN left shift of negative number error in SexyFilter2 2023-02-09 20:06:18 -05:00
filter.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
git.h More NES 2.0 header fields: Vs. System settings, expansion type 2023-01-06 16:03:34 +04:00
ines-bad.h Windows 64-bit build support (#66) 2019-07-23 15:12:03 -04:00
ines-correct.h Holy Diver is not four-screen at all, proof: http://bootgod.dyndns.org:7777/profile.php?id=4038 2021-06-06 16:33:20 +03:00
ines.cpp Fix handling of roms with prg size below 16K 2023-12-08 18:39:15 +08:00
ines.h Move mapper 205 to mapper 361/366, add proper mapper 205 2023-03-06 14:03:18 +08:00
input.cpp More int comparison sign mismatch compiler warning fixes. 2023-01-28 20:24:17 -05:00
input.h Vs. System - unused DIP switches replaced with second coin and service buttons 2023-01-06 17:58:02 +04:00
ld65dbg.cpp First semi-successful ld65 debug symbol import 2023-02-12 22:21:05 -05:00
ld65dbg.h Added a macro for NES header size to avoid having magic number 16 all over code. Fixed ld65 bank calculation to account for header. 2023-02-13 18:53:53 -05:00
lua-engine.cpp Remove some code that was ported to FCEUX from gens, but isn't used. 2023-05-04 14:50:11 -07:00
movie.cpp Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
movie.h More int comparison sign mismatch compiler warning fixes. 2023-01-28 20:24:17 -05:00
netplay.cpp Fixed a few warnings for -Wunused-result with fread usage. 2023-01-29 12:32:47 -05:00
netplay.h Vs. System - unused DIP switches replaced with second coin and service buttons 2023-01-06 17:58:02 +04:00
nsf.cpp Increased array size of LoadedRomFName buffer to allow for max unix filepath length. Remove duplicate extern definitions in cpp and instead include ines.h header which contains official extern definition. 2023-01-16 08:42:33 -05:00
nsf.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
oldmovie.cpp Added realloc error checking in convert_fcm function to fix cppcheck warning. 2023-01-21 12:32:52 -05:00
oldmovie.h Added realloc error checking in convert_fcm function to fix cppcheck warning. 2023-01-21 12:32:52 -05:00
ops.inc Fix SYA and SXA opcodes in the CPU. blargg_nes_cpu_test5 now works 2021-07-03 10:30:45 -05:00
palette.cpp Added FCEU_UNUSED and FCEU_MAYBE_UNUSED macros to help silence certain unused variable and function warnings. Used FCEU_MAYBE_UNUSED to silence unused static function warnings (until it can be deemed that these functions will never be needed). Also, cleaned up a few other unused variable warnings. 2023-01-20 21:50:26 -05:00
palette.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
ppu.cpp Apply memory initialization settings to nametable, palettes, and sprites. 2023-03-26 15:40:30 -04:00
ppu.h Successful initial test of Qt Code/Data Logger Window. 2020-09-28 21:23:47 -04:00
pputile.inc Fix 128K CHR-ROM variants for VRC5 2024-01-13 09:30:42 +08:00
profiler.cpp Moved time stamp functions to its own file. Use new common time stamp functions in Qt GUI timing. 2023-05-19 22:31:01 -04:00
profiler.h Moved time stamp functions to its own file. Use new common time stamp functions in Qt GUI timing. 2023-05-19 22:31:01 -04:00
sound.cpp Fix Apple Town Story (FDS) crash 2022-06-05 16:18:07 -04:00
sound.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
state.cpp Added snap by number of frames (instead of by time) option for Qt state recorder. 2023-04-22 15:56:31 -04:00
state.h Added snap by number of frames (instead of by time) option for Qt state recorder. 2023-04-22 15:56:31 -04:00
types-des.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
types.h First semi-successful ld65 debug symbol import 2023-02-12 22:21:05 -05:00
unif.cpp Mapper 342 memory optimization 2023-05-02 14:35:08 +04:00
unif.h Mapper 268, submappers 8,9 merged into 2,3 and fixed (https://www.nesdev.org/wiki/Talk:NES_2.0_Mapper_268) + refactoring 2022-12-12 17:48:56 +04:00
version.h Update version.h so iterim git is not confused with latest release. 2023-02-19 21:02:06 -05:00
video.cpp Added a timed pause state for use by the state history loader. When the user backs up to a previous state, give the option of temporarily pausing to give the user time to visually process the state before resuming game play. When in this state, an unpause count down can also be optionally shown on the upper left of the video display. Also, setting pause during this state down will cancel the count down and put the emulation into full pause. TODO add GUI config hooks to control video overlay and duration config options. 2023-03-31 05:34:32 -04:00
video.h change how memory is allocated to clean up a lot of messed up junk (mainly strange alignment adjustments which didnt completely make sense and frees which didnt match the allocation function that was used). 2022-08-22 22:53:09 -04:00
vsuni.cpp Added FCEU_UNUSED and FCEU_MAYBE_UNUSED macros to help silence certain unused variable and function warnings. Used FCEU_MAYBE_UNUSED to silence unused static function warnings (until it can be deemed that these functions will never be needed). Also, cleaned up a few other unused variable warnings. 2023-01-20 21:50:26 -05:00
vsuni.h Vs. System - unused DIP switches replaced with second coin and service buttons 2023-01-06 17:58:02 +04:00
wave.cpp Added WAV file recording capability to Qt GUI. 2021-05-05 20:25:34 -04:00
wave.h Added WAV file recording capability to Qt GUI. 2021-05-05 20:25:34 -04:00
x6502.cpp Write instructions now update the databus 2023-07-14 14:28:21 -07:00
x6502.h Opcode tool tips in work for Qt debugger. 2021-07-06 22:56:33 -04:00
x6502abbrev.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
x6502struct.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00