Remove some code that was ported to FCEUX from gens, but isn't used.
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@ -21,9 +21,6 @@ enum LuaMemHookType
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LUAMEMHOOK_WRITE,
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LUAMEMHOOK_READ,
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LUAMEMHOOK_EXEC,
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LUAMEMHOOK_WRITE_SUB,
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LUAMEMHOOK_READ_SUB,
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LUAMEMHOOK_EXEC_SUB,
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LUAMEMHOOK_COUNT
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};
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@ -26,7 +26,6 @@
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#include "debug.h"
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#include "debugsymboltable.h"
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#include "sound.h"
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#include "drawing.h"
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#include "state.h"
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#include "movie.h"
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#include "driver.h"
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@ -319,10 +318,6 @@ static const char* luaMemHookTypeStrings [] =
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"MEMHOOK_WRITE",
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"MEMHOOK_READ",
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"MEMHOOK_EXEC",
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"MEMHOOK_WRITE_SUB",
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"MEMHOOK_READ_SUB",
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"MEMHOOK_EXEC_SUB",
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};
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//make sure we have the right number of strings
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@ -2431,52 +2426,17 @@ static int memory_registerHook(lua_State* L, LuaMemHookType hookType, int defaul
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return 0;
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}
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LuaMemHookType MatchHookTypeToCPU(lua_State* L, LuaMemHookType hookType)
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{
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int cpuID = 0;
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int cpunameIndex = 0;
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if(lua_type(L,2) == LUA_TSTRING)
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cpunameIndex = 2;
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else if(lua_type(L,3) == LUA_TSTRING)
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cpunameIndex = 3;
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if(cpunameIndex)
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{
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const char* cpuName = lua_tostring(L, cpunameIndex);
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if(!stricmp(cpuName, "sub"))
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cpuID = 1;
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lua_remove(L, cpunameIndex);
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}
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switch(cpuID)
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{
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case 0:
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return hookType;
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case 1:
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switch(hookType)
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{
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case LUAMEMHOOK_WRITE: return LUAMEMHOOK_WRITE_SUB;
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case LUAMEMHOOK_READ: return LUAMEMHOOK_READ_SUB;
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case LUAMEMHOOK_EXEC: return LUAMEMHOOK_EXEC_SUB;
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default: return hookType;
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}
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}
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return hookType;
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}
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static int memory_registerwrite(lua_State *L)
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{
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return memory_registerHook(L, MatchHookTypeToCPU(L,LUAMEMHOOK_WRITE), 1);
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return memory_registerHook(L, LUAMEMHOOK_WRITE, 1);
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}
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static int memory_registerread(lua_State *L)
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{
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return memory_registerHook(L, MatchHookTypeToCPU(L,LUAMEMHOOK_READ), 1);
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return memory_registerHook(L, LUAMEMHOOK_READ, 1);
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}
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static int memory_registerexec(lua_State *L)
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{
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return memory_registerHook(L, MatchHookTypeToCPU(L,LUAMEMHOOK_EXEC), 1);
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return memory_registerHook(L, LUAMEMHOOK_EXEC, 1);
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}
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//adelikat: table pulled from GENS. credz nitsuja!
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