fceux/fceu-server
punkrockguy318 cb61de9469 moving fceu-server to old/, makes more sense than in fceux source tree
[[Split portion of a mixed commit.]]
2011-10-23 23:02:05 +00:00
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dist moving fceu-server to old/, makes more sense than in fceux source tree 2011-10-23 23:02:05 +00:00
AUTHORS moving fceu-server to old/, makes more sense than in fceux source tree 2011-10-23 23:02:05 +00:00
COPYING moving fceu-server to old/, makes more sense than in fceux source tree 2011-10-23 23:02:05 +00:00
ChangeLog moving fceu-server to old/, makes more sense than in fceux source tree 2011-10-23 23:02:05 +00:00
Makefile moving fceu-server to old/, makes more sense than in fceux source tree 2011-10-23 23:02:05 +00:00
README moving fceu-server to old/, makes more sense than in fceux source tree 2011-10-23 23:02:05 +00:00
fceu-server.conf moving fceu-server to old/, makes more sense than in fceux source tree 2011-10-23 23:02:05 +00:00
md5.cpp moving fceu-server to old/, makes more sense than in fceux source tree 2011-10-23 23:02:05 +00:00
md5.h moving fceu-server to old/, makes more sense than in fceux source tree 2011-10-23 23:02:05 +00:00
server.cpp moving fceu-server to old/, makes more sense than in fceux source tree 2011-10-23 23:02:05 +00:00
throttle.cpp moving fceu-server to old/, makes more sense than in fceux source tree 2011-10-23 23:02:05 +00:00
throttle.h moving fceu-server to old/, makes more sense than in fceux source tree 2011-10-23 23:02:05 +00:00
types.h moving fceu-server to old/, makes more sense than in fceux source tree 2011-10-23 23:02:05 +00:00

README

FCE Ultra Network Play Server v0.0.5
------------------------------------

To compile, type this in the shell:
$ make
To install, type this in this shell:
$ sudo make install
To run, type this in shell:
$ ./fceu-server

To compile under MS Windows, you should use Cygwin.  I'm not
going to change this server to use Win-old-dirty-smelly-sock natively.

If it doesn't compile, sell your <eternally lasting essence of self> to the 
<evil entity of your religion>.

Most beings can run it like "./fceu-server >logfile &".
Windows users can run it some other way.  A batch file with absolute paths, perhaps?
	snuggums.bat:
		C:\somethingdirectory\server.exe c:\somethingdirectory\standard.conf

With the default settings, each client should use about 65-70Kbps, excluding any
data transferred during chat, state loads, etc(which should be negligible, but limits
will be placed on these types of transfers in the future).

Clients connecting with high-latency or slow links may use more bandwidth, or they
may use less bandwidth.  I'm really not quite sure.  If it concerns you, test it.

Any client connecting over VERY high latency links, such as bidirectional satellite connections,
may find that attempting network play will lock up his/her connection for 
several minutes.  Right, Disch. ;)

The server probably won't scale well to a huge number of clients connected at the same time.

Bumping up the server's priority and running it on a low-latency kernel(preferably with
1 ms or smaller timeslices) should help make network play more usable if you're running the 
network play server on an otherwise non-idle physical server.



TODO:

Implement a more flexible timing system, so that PAL games will be playable.

Change the protocol to allow the client to specify the size of input update information,
so devices like the powerpad or zapper can work over network play.

Send emulation info, such as NTSC/PAL, input devices, and Game Genie emulation at connect
time, to make it easier on end users.

On Mac OSX, server is reporting back to clients "Invalid number of players specified (0)".  Running in a linux VM in bridged mode resolved this issue if you need to host the server on OSX.