moving fceu-server to old/, makes more sense than in fceux source tree
[[Split portion of a mixed commit.]]
This commit is contained in:
parent
043cada9b9
commit
cb61de9469
|
@ -0,0 +1,2 @@
|
|||
Major developer: Xodnizel
|
||||
Interface changes and all releases past 0.0.3: Lukas Sabota <punkrockguy318 _at_ comcast _dot_ net>
|
|
@ -0,0 +1,340 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
|
@ -0,0 +1,30 @@
|
|||
0.0.5:
|
||||
Interface received massive overhaul. Now takes command line
|
||||
options. This will allow the server to communicate with
|
||||
other front-ends. Integration can now occur in gfceu.
|
||||
|
||||
0.0.4:
|
||||
Renamed from "server" to "fceu-server".
|
||||
Renamed standard.conf -> fceu-standard.conf
|
||||
If no configuration file is specified, look in /etc and ./
|
||||
Added a --help option.
|
||||
Added GPL headers
|
||||
|
||||
0.0.3:
|
||||
Error messages during server startup are more verbose(slightly).
|
||||
|
||||
Fixed initialization of the sockaddr_in structure, sin_family
|
||||
member. It's now initialized to AF_INET before calling bind().
|
||||
While not initializing that member seemed to work ok on
|
||||
Linux 2.4, it won't work on Linux 2.2 and under Cygwin,
|
||||
and possibly other environments.
|
||||
|
||||
0.0.2:
|
||||
Switched to using fcntl() to set the socket to nonblocking,
|
||||
so I don't need to use MSG_NOWAIT in send() anymore, which is
|
||||
undefined under Cygwin.
|
||||
|
||||
Added a "clean" Makefile target.
|
||||
|
||||
0.0.1:
|
||||
First Release
|
|
@ -0,0 +1,20 @@
|
|||
PREFIX = /usr
|
||||
OUTFILE = fceu-server
|
||||
|
||||
CC = g++
|
||||
OBJS = server.o md5.o throttle.o
|
||||
|
||||
|
||||
all: ${OBJS}
|
||||
${CC} -o ${OUTFILE} ${OBJS}
|
||||
|
||||
clean:
|
||||
rm -f ${OUTFILE} ${OBJS}
|
||||
|
||||
install:
|
||||
install -m 755 -D fceu-server ${PREFIX}/bin/fceu-server
|
||||
install -m 644 -D fceu-server.conf /etc/fceu-server.conf
|
||||
|
||||
server.o: server.cpp
|
||||
md5.o: md5.cpp
|
||||
throttle.o: throttle.cpp
|
|
@ -0,0 +1,51 @@
|
|||
FCE Ultra Network Play Server v0.0.5
|
||||
------------------------------------
|
||||
|
||||
To compile, type this in the shell:
|
||||
$ make
|
||||
To install, type this in this shell:
|
||||
$ sudo make install
|
||||
To run, type this in shell:
|
||||
$ ./fceu-server
|
||||
|
||||
To compile under MS Windows, you should use Cygwin. I'm not
|
||||
going to change this server to use Win-old-dirty-smelly-sock natively.
|
||||
|
||||
If it doesn't compile, sell your <eternally lasting essence of self> to the
|
||||
<evil entity of your religion>.
|
||||
|
||||
Most beings can run it like "./fceu-server >logfile &".
|
||||
Windows users can run it some other way. A batch file with absolute paths, perhaps?
|
||||
snuggums.bat:
|
||||
C:\somethingdirectory\server.exe c:\somethingdirectory\standard.conf
|
||||
|
||||
With the default settings, each client should use about 65-70Kbps, excluding any
|
||||
data transferred during chat, state loads, etc(which should be negligible, but limits
|
||||
will be placed on these types of transfers in the future).
|
||||
|
||||
Clients connecting with high-latency or slow links may use more bandwidth, or they
|
||||
may use less bandwidth. I'm really not quite sure. If it concerns you, test it.
|
||||
|
||||
Any client connecting over VERY high latency links, such as bidirectional satellite connections,
|
||||
may find that attempting network play will lock up his/her connection for
|
||||
several minutes. Right, Disch. ;)
|
||||
|
||||
The server probably won't scale well to a huge number of clients connected at the same time.
|
||||
|
||||
Bumping up the server's priority and running it on a low-latency kernel(preferably with
|
||||
1 ms or smaller timeslices) should help make network play more usable if you're running the
|
||||
network play server on an otherwise non-idle physical server.
|
||||
|
||||
|
||||
|
||||
TODO:
|
||||
|
||||
Implement a more flexible timing system, so that PAL games will be playable.
|
||||
|
||||
Change the protocol to allow the client to specify the size of input update information,
|
||||
so devices like the powerpad or zapper can work over network play.
|
||||
|
||||
Send emulation info, such as NTSC/PAL, input devices, and Game Genie emulation at connect
|
||||
time, to make it easier on end users.
|
||||
|
||||
On Mac OSX, server is reporting back to clients "Invalid number of players specified (0)". Running in a linux VM in bridged mode resolved this issue if you need to host the server on OSX.
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,5 @@
|
|||
maxclients 100 ; Maximum number of clients
|
||||
connecttimeout 5 ; Connection(login) timeout
|
||||
framedivisor 1 ; Frame divisor(eg: 60 / framedivisor updates per second)
|
||||
port 4046 ; Port to listen on
|
||||
;password sexybeef
|
|
@ -0,0 +1,266 @@
|
|||
/* FCE Ultra Network Play Server
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
* */
|
||||
|
||||
/*
|
||||
* RFC 1321 compliant MD5 implementation,
|
||||
* by Christophe Devine <devine@cr0.net>;
|
||||
* this program is licensed under the GPL.
|
||||
*/
|
||||
|
||||
/* Modified October 3, 2003, to remove testing code, and add
|
||||
include of "types.h".
|
||||
|
||||
Added simple MD5 to ASCII string conversion function.
|
||||
-Xodnizel
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
#include <string.h>
|
||||
#include "types.h"
|
||||
#include "md5.h"
|
||||
|
||||
#define GET_UINT32(n,b,i) \
|
||||
{ \
|
||||
(n) = ( (uint32) (b)[(i) + 3] << 24 ) \
|
||||
| ( (uint32) (b)[(i) + 2] << 16 ) \
|
||||
| ( (uint32) (b)[(i) + 1] << 8 ) \
|
||||
| ( (uint32) (b)[(i) ] ); \
|
||||
}
|
||||
|
||||
#define PUT_UINT32(n,b,i) \
|
||||
{ \
|
||||
(b)[(i) ] = (uint8) ( (n) ); \
|
||||
(b)[(i) + 1] = (uint8) ( (n) >> 8 ); \
|
||||
(b)[(i) + 2] = (uint8) ( (n) >> 16 ); \
|
||||
(b)[(i) + 3] = (uint8) ( (n) >> 24 ); \
|
||||
}
|
||||
|
||||
void md5_starts( struct md5_context *ctx )
|
||||
{
|
||||
ctx->total[0] = 0;
|
||||
ctx->total[1] = 0;
|
||||
ctx->state[0] = 0x67452301;
|
||||
ctx->state[1] = 0xEFCDAB89;
|
||||
ctx->state[2] = 0x98BADCFE;
|
||||
ctx->state[3] = 0x10325476;
|
||||
}
|
||||
|
||||
void md5_process( struct md5_context *ctx, uint8 data[64] )
|
||||
{
|
||||
uint32 A, B, C, D, X[16];
|
||||
|
||||
GET_UINT32( X[0], data, 0 );
|
||||
GET_UINT32( X[1], data, 4 );
|
||||
GET_UINT32( X[2], data, 8 );
|
||||
GET_UINT32( X[3], data, 12 );
|
||||
GET_UINT32( X[4], data, 16 );
|
||||
GET_UINT32( X[5], data, 20 );
|
||||
GET_UINT32( X[6], data, 24 );
|
||||
GET_UINT32( X[7], data, 28 );
|
||||
GET_UINT32( X[8], data, 32 );
|
||||
GET_UINT32( X[9], data, 36 );
|
||||
GET_UINT32( X[10], data, 40 );
|
||||
GET_UINT32( X[11], data, 44 );
|
||||
GET_UINT32( X[12], data, 48 );
|
||||
GET_UINT32( X[13], data, 52 );
|
||||
GET_UINT32( X[14], data, 56 );
|
||||
GET_UINT32( X[15], data, 60 );
|
||||
|
||||
#define S(x,n) ((x << n) | ((x & 0xFFFFFFFF) >> (32 - n)))
|
||||
|
||||
#define P(a,b,c,d,k,s,t) \
|
||||
{ \
|
||||
a += F(b,c,d) + X[k] + t; a = S(a,s) + b; \
|
||||
}
|
||||
|
||||
A = ctx->state[0];
|
||||
B = ctx->state[1];
|
||||
C = ctx->state[2];
|
||||
D = ctx->state[3];
|
||||
|
||||
#define F(x,y,z) (z ^ (x & (y ^ z)))
|
||||
|
||||
P( A, B, C, D, 0, 7, 0xD76AA478 );
|
||||
P( D, A, B, C, 1, 12, 0xE8C7B756 );
|
||||
P( C, D, A, B, 2, 17, 0x242070DB );
|
||||
P( B, C, D, A, 3, 22, 0xC1BDCEEE );
|
||||
P( A, B, C, D, 4, 7, 0xF57C0FAF );
|
||||
P( D, A, B, C, 5, 12, 0x4787C62A );
|
||||
P( C, D, A, B, 6, 17, 0xA8304613 );
|
||||
P( B, C, D, A, 7, 22, 0xFD469501 );
|
||||
P( A, B, C, D, 8, 7, 0x698098D8 );
|
||||
P( D, A, B, C, 9, 12, 0x8B44F7AF );
|
||||
P( C, D, A, B, 10, 17, 0xFFFF5BB1 );
|
||||
P( B, C, D, A, 11, 22, 0x895CD7BE );
|
||||
P( A, B, C, D, 12, 7, 0x6B901122 );
|
||||
P( D, A, B, C, 13, 12, 0xFD987193 );
|
||||
P( C, D, A, B, 14, 17, 0xA679438E );
|
||||
P( B, C, D, A, 15, 22, 0x49B40821 );
|
||||
|
||||
#undef F
|
||||
|
||||
#define F(x,y,z) (y ^ (z & (x ^ y)))
|
||||
|
||||
P( A, B, C, D, 1, 5, 0xF61E2562 );
|
||||
P( D, A, B, C, 6, 9, 0xC040B340 );
|
||||
P( C, D, A, B, 11, 14, 0x265E5A51 );
|
||||
P( B, C, D, A, 0, 20, 0xE9B6C7AA );
|
||||
P( A, B, C, D, 5, 5, 0xD62F105D );
|
||||
P( D, A, B, C, 10, 9, 0x02441453 );
|
||||
P( C, D, A, B, 15, 14, 0xD8A1E681 );
|
||||
P( B, C, D, A, 4, 20, 0xE7D3FBC8 );
|
||||
P( A, B, C, D, 9, 5, 0x21E1CDE6 );
|
||||
P( D, A, B, C, 14, 9, 0xC33707D6 );
|
||||
P( C, D, A, B, 3, 14, 0xF4D50D87 );
|
||||
P( B, C, D, A, 8, 20, 0x455A14ED );
|
||||
P( A, B, C, D, 13, 5, 0xA9E3E905 );
|
||||
P( D, A, B, C, 2, 9, 0xFCEFA3F8 );
|
||||
P( C, D, A, B, 7, 14, 0x676F02D9 );
|
||||
P( B, C, D, A, 12, 20, 0x8D2A4C8A );
|
||||
|
||||
#undef F
|
||||
|
||||
#define F(x,y,z) (x ^ y ^ z)
|
||||
|
||||
P( A, B, C, D, 5, 4, 0xFFFA3942 );
|
||||
P( D, A, B, C, 8, 11, 0x8771F681 );
|
||||
P( C, D, A, B, 11, 16, 0x6D9D6122 );
|
||||
P( B, C, D, A, 14, 23, 0xFDE5380C );
|
||||
P( A, B, C, D, 1, 4, 0xA4BEEA44 );
|
||||
P( D, A, B, C, 4, 11, 0x4BDECFA9 );
|
||||
P( C, D, A, B, 7, 16, 0xF6BB4B60 );
|
||||
P( B, C, D, A, 10, 23, 0xBEBFBC70 );
|
||||
P( A, B, C, D, 13, 4, 0x289B7EC6 );
|
||||
P( D, A, B, C, 0, 11, 0xEAA127FA );
|
||||
P( C, D, A, B, 3, 16, 0xD4EF3085 );
|
||||
P( B, C, D, A, 6, 23, 0x04881D05 );
|
||||
P( A, B, C, D, 9, 4, 0xD9D4D039 );
|
||||
P( D, A, B, C, 12, 11, 0xE6DB99E5 );
|
||||
P( C, D, A, B, 15, 16, 0x1FA27CF8 );
|
||||
P( B, C, D, A, 2, 23, 0xC4AC5665 );
|
||||
|
||||
#undef F
|
||||
|
||||
#define F(x,y,z) (y ^ (x | ~z))
|
||||
|
||||
P( A, B, C, D, 0, 6, 0xF4292244 );
|
||||
P( D, A, B, C, 7, 10, 0x432AFF97 );
|
||||
P( C, D, A, B, 14, 15, 0xAB9423A7 );
|
||||
P( B, C, D, A, 5, 21, 0xFC93A039 );
|
||||
P( A, B, C, D, 12, 6, 0x655B59C3 );
|
||||
P( D, A, B, C, 3, 10, 0x8F0CCC92 );
|
||||
P( C, D, A, B, 10, 15, 0xFFEFF47D );
|
||||
P( B, C, D, A, 1, 21, 0x85845DD1 );
|
||||
P( A, B, C, D, 8, 6, 0x6FA87E4F );
|
||||
P( D, A, B, C, 15, 10, 0xFE2CE6E0 );
|
||||
P( C, D, A, B, 6, 15, 0xA3014314 );
|
||||
P( B, C, D, A, 13, 21, 0x4E0811A1 );
|
||||
P( A, B, C, D, 4, 6, 0xF7537E82 );
|
||||
P( D, A, B, C, 11, 10, 0xBD3AF235 );
|
||||
P( C, D, A, B, 2, 15, 0x2AD7D2BB );
|
||||
P( B, C, D, A, 9, 21, 0xEB86D391 );
|
||||
|
||||
#undef F
|
||||
|
||||
ctx->state[0] += A;
|
||||
ctx->state[1] += B;
|
||||
ctx->state[2] += C;
|
||||
ctx->state[3] += D;
|
||||
}
|
||||
|
||||
void md5_update( struct md5_context *ctx, uint8 *input, uint32 length )
|
||||
{
|
||||
uint32 left, fill;
|
||||
|
||||
if( ! length ) return;
|
||||
|
||||
left = ( ctx->total[0] >> 3 ) & 0x3F;
|
||||
fill = 64 - left;
|
||||
|
||||
ctx->total[0] += length << 3;
|
||||
ctx->total[1] += length >> 29;
|
||||
|
||||
ctx->total[0] &= 0xFFFFFFFF;
|
||||
ctx->total[1] += ctx->total[0] < ( length << 3 );
|
||||
|
||||
if( left && length >= fill )
|
||||
{
|
||||
memcpy( (void *) (ctx->buffer + left), (void *) input, fill );
|
||||
md5_process( ctx, ctx->buffer );
|
||||
length -= fill;
|
||||
input += fill;
|
||||
left = 0;
|
||||
}
|
||||
|
||||
while( length >= 64 )
|
||||
{
|
||||
md5_process( ctx, input );
|
||||
length -= 64;
|
||||
input += 64;
|
||||
}
|
||||
|
||||
if( length )
|
||||
{
|
||||
memcpy( (void *) (ctx->buffer + left), (void *) input, length );
|
||||
}
|
||||
}
|
||||
|
||||
static uint8 md5_padding[64] =
|
||||
{
|
||||
0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
void md5_finish( struct md5_context *ctx, uint8 digest[16] )
|
||||
{
|
||||
uint32 last, padn;
|
||||
uint8 msglen[8];
|
||||
|
||||
PUT_UINT32( ctx->total[0], msglen, 0 );
|
||||
PUT_UINT32( ctx->total[1], msglen, 4 );
|
||||
|
||||
last = ( ctx->total[0] >> 3 ) & 0x3F;
|
||||
padn = ( last < 56 ) ? ( 56 - last ) : ( 120 - last );
|
||||
|
||||
md5_update( ctx, md5_padding, padn );
|
||||
md5_update( ctx, msglen, 8 );
|
||||
|
||||
PUT_UINT32( ctx->state[0], digest, 0 );
|
||||
PUT_UINT32( ctx->state[1], digest, 4 );
|
||||
PUT_UINT32( ctx->state[2], digest, 8 );
|
||||
PUT_UINT32( ctx->state[3], digest, 12 );
|
||||
}
|
||||
|
||||
|
||||
/* Uses a static buffer, so beware of how it's used. */
|
||||
char *md5_asciistr(uint8 digest[16])
|
||||
{
|
||||
static char str[33];
|
||||
static char trans[16]={'0','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f'};
|
||||
int x;
|
||||
|
||||
for(x=0;x<16;x++)
|
||||
{
|
||||
str[x*2]=trans[digest[x]&0x0F];
|
||||
str[x*2+1]=trans[digest[x]>>4];
|
||||
}
|
||||
return(str);
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
/* FCE Ultra Network Play Server
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef _MD5_H
|
||||
#define _MD5_H
|
||||
|
||||
struct md5_context
|
||||
{
|
||||
uint32 total[2];
|
||||
uint32 state[4];
|
||||
uint8 buffer[64];
|
||||
};
|
||||
|
||||
void md5_starts( struct md5_context *ctx );
|
||||
void md5_update( struct md5_context *ctx, uint8 *input, uint32 length );
|
||||
void md5_finish( struct md5_context *ctx, uint8 digest[16] );
|
||||
|
||||
/* Uses a static buffer, so beware of how it's used. */
|
||||
char *md5_asciistr(uint8 digest[16]);
|
||||
|
||||
#endif /* md5.h */
|
|
@ -0,0 +1,914 @@
|
|||
/* FCE Ultra Network Play Server
|
||||
*
|
||||
* Copyright notice for this file:
|
||||
* Copyright (C) 2004 Xodnizel
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#include <time.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <sys/time.h>
|
||||
#include <netinet/in.h>
|
||||
#include <netinet/tcp.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
#include <netdb.h>
|
||||
#include <errno.h>
|
||||
#include <fcntl.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
#include <exception>
|
||||
|
||||
#include "types.h"
|
||||
#include "md5.h"
|
||||
#include "throttle.h"
|
||||
|
||||
#define VERSION "0.0.5"
|
||||
#define DEFAULT_PORT 4046
|
||||
#define DEFAULT_MAX 100
|
||||
#define DEFAULT_TIMEOUT 5
|
||||
#define DEFAULT_FRAMEDIVISOR 1
|
||||
#define DEFAULT_CONFIG "/etc/fceu-server.conf"
|
||||
|
||||
// MSG_NOSIGNAL and SOL_TCP have been depreciated on osx
|
||||
#ifdef __APPLE__
|
||||
#define MSG_NOSIGNAL SO_NOSIGPIPE
|
||||
#define SOL_TCP IPPROTO_TCP
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
uint32 id; /* mainly for faster referencing when pointed to from the Games
|
||||
entries.
|
||||
*/
|
||||
char *nickname;
|
||||
int TCPSocket;
|
||||
void *game; /* Pointer to the game this player is in. */
|
||||
int localplayers; /* The number of local players, 1-4 */
|
||||
|
||||
time_t timeconnect; /* Time the client made the connection. */
|
||||
|
||||
/* Variables to handle non-blocking TCP reads. */
|
||||
uint8 *nbtcp;
|
||||
uint32 nbtcphas, nbtcplen;
|
||||
uint32 nbtcptype;
|
||||
} ClientEntry;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uint8 id[16]; /* Unique 128-bit identifier for this game session. */
|
||||
uint8 joybuf[5]; /* 4 player data + 1 command byte */
|
||||
int MaxPlayers; /* Maximum players for this game */
|
||||
ClientEntry *Players[4]; /* Pointers to player data. */
|
||||
int IsUnique[4]; /* Set to 1 if player is unique client, 0
|
||||
if it's a duplicated entry to handle multiple players
|
||||
per client.
|
||||
*/
|
||||
uint8 ExtraInfo[64]; /* Expansion information to be used in future versions
|
||||
of FCE Ultra.
|
||||
*/
|
||||
} GameEntry;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned int MaxClients; /* The maximum number of clients to allow. */
|
||||
/* You should expect each client to use
|
||||
65-70Kbps(not including save state loads) while
|
||||
connected(and logged in), when using the default
|
||||
FrameDivisor value of 1.
|
||||
*/
|
||||
unsigned int ConnectTimeout; /* How long to wait(in seconds) for the client to provide
|
||||
login data before disconnecting the client.
|
||||
*/
|
||||
unsigned int FrameDivisor; /* The number of updates per second are divided
|
||||
by this number. 1 = 60 updates/sec(approx),
|
||||
2 = 30 updates/sec, etc. */
|
||||
unsigned int Port; /* The port to listen on. */
|
||||
uint8 *Password; /* The server password. */
|
||||
} CONFIG;
|
||||
|
||||
CONFIG ServerConfig;
|
||||
|
||||
int LoadConfigFile(char *fn)
|
||||
{
|
||||
FILE *fp;
|
||||
ServerConfig.Port = ServerConfig.MaxClients = ServerConfig.ConnectTimeout = ServerConfig.FrameDivisor = ~0;
|
||||
if(fp=fopen(fn,"rb"))
|
||||
{
|
||||
char buf[256];
|
||||
while(fgets(buf, 256, fp) > 0)
|
||||
{
|
||||
if(!strncasecmp(buf,"maxclients",strlen("maxclients")))
|
||||
sscanf(buf,"%*s %d",&ServerConfig.MaxClients);
|
||||
else if(!strncasecmp(buf,"connecttimeout",strlen("connecttimeout")))
|
||||
sscanf(buf,"%*s %d",&ServerConfig.ConnectTimeout);
|
||||
else if(!strncasecmp(buf,"framedivisor",strlen("framedivisor")))
|
||||
sscanf(buf,"%*s %d",&ServerConfig.FrameDivisor);
|
||||
else if(!strncasecmp(buf,"port",strlen("port")))
|
||||
sscanf(buf,"%*s %d",&ServerConfig.Port);
|
||||
else if(!strncasecmp(buf,"password",strlen("password")))
|
||||
{
|
||||
char *pass = 0;
|
||||
sscanf(buf,"%*s %as",&pass);
|
||||
if(pass)
|
||||
{
|
||||
struct md5_context md5;
|
||||
ServerConfig.Password = (uint8 *)malloc(16);
|
||||
md5_starts(&md5);
|
||||
md5_update(&md5,(uint8*)pass,strlen(pass));
|
||||
md5_finish(&md5,ServerConfig.Password);
|
||||
puts("Password required to log in.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
printf("Cannot load configuration file %s.\n", fn);
|
||||
return(0);
|
||||
}
|
||||
|
||||
if(~0 == (ServerConfig.Port & ServerConfig.MaxClients & ServerConfig.ConnectTimeout & ServerConfig.FrameDivisor))
|
||||
{
|
||||
puts("Incomplete configuration file");
|
||||
return(0);
|
||||
}
|
||||
//printf("%d,%d,%d\n",ServerConfig.MaxClients,ServerConfig.ConnectTimeout,ServerConfig.FrameDivisor);
|
||||
printf("Using configuration file located at %s\n", fn);
|
||||
return(1);
|
||||
}
|
||||
|
||||
static ClientEntry *Clients;
|
||||
static GameEntry *Games;
|
||||
|
||||
static void en32(uint8 *buf, uint32 morp)
|
||||
{
|
||||
buf[0]=morp;
|
||||
buf[1]=morp>>8;
|
||||
buf[2]=morp>>16;
|
||||
buf[3]=morp>>24;
|
||||
}
|
||||
|
||||
static uint32 de32(uint8 *morp)
|
||||
{
|
||||
return(morp[0]|(morp[1]<<8)|(morp[2]<<16)|(morp[3]<<24));
|
||||
}
|
||||
|
||||
static char *CleanNick(char *nick);
|
||||
static int NickUnique(ClientEntry *client);
|
||||
static void AddClientToGame(ClientEntry *client, uint8 id[16], uint8 extra[64]) throw(int);
|
||||
static void SendToAll(GameEntry *game, int cmd, uint8 *data, uint32 len) throw(int);
|
||||
static void BroadcastText(GameEntry *game, const char *fmt, ...) throw(int);
|
||||
static void TextToClient(ClientEntry *client, const char *fmt, ...) throw(int);
|
||||
static void KillClient(ClientEntry *client);
|
||||
|
||||
#define NBTCP_LOGINLEN 0x100
|
||||
#define NBTCP_LOGIN 0x200
|
||||
#define NBTCP_COMMANDLEN 0x300
|
||||
#define NBTCP_COMMAND 0x400
|
||||
|
||||
#define NBTCP_UPDATEDATA 0x800
|
||||
|
||||
static void StartNBTCPReceive(ClientEntry *client, uint32 type, uint32 len)
|
||||
{
|
||||
client->nbtcp = (uint8 *)malloc(len);
|
||||
client->nbtcplen = len;
|
||||
client->nbtcphas = 0;
|
||||
client->nbtcptype = type;
|
||||
}
|
||||
|
||||
static void RedoNBTCPReceive(ClientEntry *client)
|
||||
{
|
||||
client->nbtcphas = 0;
|
||||
}
|
||||
|
||||
static void EndNBTCPReceive(ClientEntry *client)
|
||||
{
|
||||
free(client->nbtcp);
|
||||
client->nbtcplen = client->localplayers;
|
||||
client->nbtcphas = 0;
|
||||
client->nbtcptype = 0;
|
||||
client->nbtcp = 0;
|
||||
}
|
||||
|
||||
static uint8 *MakeMPS(ClientEntry *client)
|
||||
{
|
||||
static uint8 buf[64];
|
||||
uint8 *bp = buf;
|
||||
int x;
|
||||
GameEntry *game = (GameEntry *)client->game;
|
||||
|
||||
for(x=0;x<4;x++)
|
||||
{
|
||||
if(game->Players[x] == client)
|
||||
{
|
||||
*bp = '0' + x + 1;
|
||||
bp++;
|
||||
*bp = ',';
|
||||
bp++;
|
||||
}
|
||||
}
|
||||
if(*(bp-1) == ',') bp--;
|
||||
|
||||
*bp = 0;
|
||||
return(buf);
|
||||
}
|
||||
|
||||
/* Returns 1 if we are back to normal game mode, 0 if more data is yet to arrive. */
|
||||
static int CheckNBTCPReceive(ClientEntry *client) throw(int)
|
||||
{
|
||||
if(!client->nbtcplen)
|
||||
throw(1); /* Should not happen. */
|
||||
int l;
|
||||
|
||||
while(l = recv(client->TCPSocket, client->nbtcp + client->nbtcphas, client->nbtcplen - client->nbtcphas, MSG_NOSIGNAL))
|
||||
{
|
||||
if(l == -1)
|
||||
{
|
||||
if(errno == EAGAIN || errno == EWOULDBLOCK)
|
||||
break;
|
||||
throw(1); /* Die now. NOW. */
|
||||
}
|
||||
client->nbtcphas += l;
|
||||
|
||||
//printf("Read: %d, %04x, %d, %d\n",l,client->nbtcptype,client->nbtcphas, client->nbtcplen);
|
||||
|
||||
/* We're all full. Yippie. */
|
||||
if(client->nbtcphas == client->nbtcplen)
|
||||
{
|
||||
uint32 len;
|
||||
|
||||
switch(client->nbtcptype & 0xF00)
|
||||
{
|
||||
case NBTCP_UPDATEDATA:
|
||||
{
|
||||
GameEntry *game = (GameEntry *)client->game;
|
||||
int x, wx;
|
||||
if(client->nbtcp[0] == 0xFF)
|
||||
{
|
||||
EndNBTCPReceive(client);
|
||||
StartNBTCPReceive(client, NBTCP_COMMANDLEN, 5);
|
||||
return(1);
|
||||
}
|
||||
for(x=0,wx=0; x < 4; x++)
|
||||
{
|
||||
if(game->Players[x] == client)
|
||||
{
|
||||
game->joybuf[x] = client->nbtcp[wx];
|
||||
wx++;
|
||||
}
|
||||
}
|
||||
RedoNBTCPReceive(client);
|
||||
}
|
||||
return(1);
|
||||
case NBTCP_COMMANDLEN:
|
||||
{
|
||||
uint8 cmd = client->nbtcp[4];
|
||||
len = de32(client->nbtcp);
|
||||
if(len > 200000) /* Sanity check. */
|
||||
throw(1);
|
||||
|
||||
//printf("%02x, %d\n",cmd,len);
|
||||
if(!len && !(cmd&0x80))
|
||||
{
|
||||
SendToAll((GameEntry*)client->game, client->nbtcp[4], 0, 0);
|
||||
EndNBTCPReceive(client);
|
||||
StartNBTCPReceive(client,NBTCP_UPDATEDATA,client->localplayers);
|
||||
}
|
||||
else if(client->nbtcp[4]&0x80)
|
||||
{
|
||||
EndNBTCPReceive(client);
|
||||
if(len)
|
||||
StartNBTCPReceive(client,NBTCP_COMMAND | cmd,len);
|
||||
else /* Woops. Client probably tried to send a text message of 0 length. Or maybe a 0-length cheat file? Better be safe! */
|
||||
StartNBTCPReceive(client,NBTCP_UPDATEDATA,client->localplayers);
|
||||
}
|
||||
else throw(1);
|
||||
return(1);
|
||||
}
|
||||
case NBTCP_COMMAND:
|
||||
{
|
||||
len = client->nbtcplen;
|
||||
uint32 tocmd = client->nbtcptype & 0xFF;
|
||||
|
||||
if(tocmd == 0x90) /* Text */
|
||||
{
|
||||
char *ma, *ma2;
|
||||
|
||||
ma = (char *) malloc(len + 1);
|
||||
memcpy(ma, client->nbtcp, len);
|
||||
ma[len] = 0;
|
||||
asprintf(&ma2, "<%s> %s",client->nickname,ma);
|
||||
free(ma);
|
||||
ma = ma2;
|
||||
len=strlen(ma);
|
||||
SendToAll((GameEntry*)client->game, tocmd, (uint8 *)ma, len);
|
||||
free(ma);
|
||||
}
|
||||
else
|
||||
SendToAll((GameEntry*)client->game, tocmd, client->nbtcp, len);
|
||||
EndNBTCPReceive(client);
|
||||
StartNBTCPReceive(client,NBTCP_UPDATEDATA,client->localplayers);
|
||||
return(1);
|
||||
}
|
||||
case NBTCP_LOGINLEN:len = de32(client->nbtcp);
|
||||
if(len > 1024 || len < (16 + 16 + 64 + 1))
|
||||
throw(1);
|
||||
EndNBTCPReceive(client);
|
||||
StartNBTCPReceive(client,NBTCP_LOGIN,len);
|
||||
return(1);
|
||||
case NBTCP_LOGIN:
|
||||
{
|
||||
uint32 len;
|
||||
uint8 gameid[16];
|
||||
uint8 *sexybuf;
|
||||
uint8 extra[64];
|
||||
|
||||
len = client->nbtcplen;
|
||||
sexybuf = client->nbtcp;
|
||||
|
||||
/* Game ID(MD5'd game MD5 and password on client side). */
|
||||
memcpy(gameid, sexybuf, 16);
|
||||
sexybuf += 16;
|
||||
len -= 16;
|
||||
|
||||
if(ServerConfig.Password)
|
||||
if(memcmp(ServerConfig.Password,sexybuf,16))
|
||||
{
|
||||
TextToClient(client,"Invalid server password.");
|
||||
throw(1);
|
||||
}
|
||||
sexybuf += 16;
|
||||
len -= 16;
|
||||
|
||||
memcpy(extra, sexybuf, 64);
|
||||
sexybuf += 64;
|
||||
len -= 64;
|
||||
|
||||
client->localplayers = *sexybuf;
|
||||
if(client->localplayers < 1 || client->localplayers > 4)
|
||||
{
|
||||
TextToClient(client,"Invalid number(%d) of local players!",client->localplayers);
|
||||
throw(1);
|
||||
}
|
||||
sexybuf++;
|
||||
len -= 1;
|
||||
|
||||
AddClientToGame(client, gameid, extra);
|
||||
/* Get the nickname */
|
||||
if(len)
|
||||
{
|
||||
client->nickname = (char *)malloc(len + 1);
|
||||
memcpy(client->nickname, sexybuf, len);
|
||||
client->nickname[len] = 0;
|
||||
if((client->nickname = CleanNick(client->nickname)))
|
||||
if(!NickUnique(client)) /* Nickname already exists */
|
||||
{
|
||||
free(client->nickname);
|
||||
client->nickname = 0;
|
||||
}
|
||||
}
|
||||
uint8 *mps = MakeMPS(client);
|
||||
|
||||
if(!client->nickname)
|
||||
asprintf(&client->nickname,"*Player %s",mps);
|
||||
|
||||
printf("Client %d assigned to game %d as player %s <%s>\n",client->id,(GameEntry*)client->game - Games,mps, client->nickname);
|
||||
|
||||
int x;
|
||||
GameEntry *tg=(GameEntry *)client->game;
|
||||
|
||||
for(x=0; x<tg->MaxPlayers; x++)
|
||||
if(tg->Players[x] && tg->IsUnique[x])
|
||||
{
|
||||
if(tg->Players[x] != client)
|
||||
{
|
||||
try
|
||||
{
|
||||
TextToClient(tg->Players[x], "* Player %s has just connected as: %s",MakeMPS(client),client->nickname);
|
||||
} catch(int i)
|
||||
{
|
||||
KillClient(tg->Players[x]);
|
||||
}
|
||||
TextToClient(client, "* Player %s is already connected as: %s",MakeMPS(tg->Players[x]),tg->Players[x]->nickname);
|
||||
}
|
||||
else
|
||||
TextToClient(client, "* You(Player %s) have just connected as: %s",MakeMPS(client),client->nickname);
|
||||
}
|
||||
}
|
||||
EndNBTCPReceive(client);
|
||||
StartNBTCPReceive(client,NBTCP_UPDATEDATA,client->localplayers);
|
||||
return(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
return(0);
|
||||
}
|
||||
|
||||
int ListenSocket;
|
||||
|
||||
static char *CleanNick(char *nick)
|
||||
{
|
||||
int x;
|
||||
|
||||
for(x=0; x<strlen(nick); x++)
|
||||
if(nick[x] == '<' || nick[x] == '>' || nick[x] == '*' || (nick[x] < 0x20))
|
||||
nick[x] = 0;
|
||||
if(!strlen(nick))
|
||||
{
|
||||
free(nick);
|
||||
nick = 0;
|
||||
}
|
||||
|
||||
return(nick);
|
||||
}
|
||||
|
||||
static int NickUnique(ClientEntry *client)
|
||||
{
|
||||
int x;
|
||||
GameEntry *game = (GameEntry *)client-> game;
|
||||
|
||||
for(x=0; x<game->MaxPlayers; x++)
|
||||
if(game->Players[x] && client != game->Players[x])
|
||||
if(!strcasecmp(client->nickname, game->Players[x]->nickname))
|
||||
return(0);
|
||||
return(1);
|
||||
}
|
||||
|
||||
static int MakeSendTCP(ClientEntry *client, uint8 *data, uint32 len) throw(int)
|
||||
{
|
||||
if(send(client->TCPSocket, data, len, MSG_NOSIGNAL) != len)
|
||||
throw(1);
|
||||
return(1);
|
||||
}
|
||||
|
||||
static void SendToAll(GameEntry *game, int cmd, uint8 *data, uint32 len) throw(int)
|
||||
{
|
||||
uint8 poo[5];
|
||||
int x;
|
||||
|
||||
poo[4] = cmd;
|
||||
|
||||
for(x=0;x<game->MaxPlayers;x++)
|
||||
{
|
||||
if(!game->Players[x] || !game->IsUnique[x]) continue;
|
||||
|
||||
try
|
||||
{
|
||||
if(cmd & 0x80)
|
||||
en32(poo, len);
|
||||
MakeSendTCP(game->Players[x],poo,5);
|
||||
|
||||
if(cmd & 0x80)
|
||||
{
|
||||
MakeSendTCP(game->Players[x], data, len);
|
||||
}
|
||||
}
|
||||
catch(int i)
|
||||
{
|
||||
KillClient(game->Players[x]);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
static void TextToClient(ClientEntry *client, const char *fmt, ...) throw(int)
|
||||
{
|
||||
char *moo;
|
||||
va_list ap;
|
||||
|
||||
va_start(ap,fmt);
|
||||
vasprintf(&moo, fmt, ap);
|
||||
va_end(ap);
|
||||
|
||||
|
||||
uint8 poo[5];
|
||||
uint32 len;
|
||||
|
||||
poo[4] = 0x90;
|
||||
len = strlen(moo);
|
||||
en32(poo, len);
|
||||
|
||||
MakeSendTCP(client, poo, 5);
|
||||
MakeSendTCP(client, (uint8*)moo, len);
|
||||
free(moo);
|
||||
}
|
||||
|
||||
static void BroadcastText(GameEntry *game, const char *fmt, ...) throw(int)
|
||||
{
|
||||
char *moo;
|
||||
va_list ap;
|
||||
|
||||
va_start(ap,fmt);
|
||||
vasprintf(&moo, fmt, ap);
|
||||
va_end(ap);
|
||||
|
||||
SendToAll(game, 0x90,(uint8 *)moo,strlen(moo));
|
||||
free(moo);
|
||||
}
|
||||
|
||||
static void KillClient(ClientEntry *client)
|
||||
{
|
||||
GameEntry *game;
|
||||
uint8 *mps;
|
||||
char *bmsg;
|
||||
|
||||
game = (GameEntry *)client->game;
|
||||
if(game)
|
||||
{
|
||||
int w;
|
||||
int tc = 0;
|
||||
|
||||
for(w=0;w<game->MaxPlayers;w++)
|
||||
if(game->Players[w]) tc++;
|
||||
|
||||
for(w=0;w<game->MaxPlayers;w++)
|
||||
if(game->Players[w])
|
||||
if(game->Players[w] == client)
|
||||
game->Players[w] = NULL;
|
||||
|
||||
time_t curtime = time(0);
|
||||
printf("Player <%s> disconnected from game %d on %s",client->nickname,game-Games,ctime(&curtime));
|
||||
asprintf(&bmsg, "* Player %s <%s> left.",MakeMPS(client),client->nickname);
|
||||
if(tc == client->localplayers) /* If total players for this game = total local
|
||||
players for this client, destroy the game.
|
||||
*/
|
||||
{
|
||||
printf("Game %d destroyed.\n",game-Games);
|
||||
memset(game, 0, sizeof(GameEntry));
|
||||
game = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
time_t curtime = time(0);
|
||||
printf("Unassigned client %d disconnected on %s",client->id, ctime(&curtime));
|
||||
}
|
||||
if(client->nbtcp)
|
||||
free(client->nbtcp);
|
||||
|
||||
if(client->nickname)
|
||||
free(client->nickname);
|
||||
|
||||
if(client->TCPSocket != -1)
|
||||
close(client->TCPSocket);
|
||||
memset(client, 0, sizeof(ClientEntry));
|
||||
client->TCPSocket = -1;
|
||||
|
||||
if(game)
|
||||
BroadcastText(game,"%s",bmsg);
|
||||
}
|
||||
|
||||
static void AddClientToGame(ClientEntry *client, uint8 id[16], uint8 extra[64]) throw(int)
|
||||
{
|
||||
int wg;
|
||||
GameEntry *game,*fegame;
|
||||
|
||||
retry:
|
||||
|
||||
game = NULL;
|
||||
fegame = NULL;
|
||||
|
||||
/* First, find an available game. */
|
||||
for(wg=0; wg<ServerConfig.MaxClients; wg++)
|
||||
if(!Games[wg].MaxPlayers && !fegame)
|
||||
{
|
||||
if(!fegame)
|
||||
fegame=&Games[wg];
|
||||
}
|
||||
else if(!memcmp(Games[wg].id,id,16)) /* A match was found! */
|
||||
{
|
||||
game = &Games[wg];
|
||||
break;
|
||||
}
|
||||
|
||||
if(!game) /* Hmm, no game found. Guess we'll have to create one. */
|
||||
{
|
||||
game=fegame;
|
||||
printf("Game %d added\n",game-Games);
|
||||
memset(game, 0, sizeof(GameEntry));
|
||||
game->MaxPlayers = 4;
|
||||
memcpy(game->id, id, 16);
|
||||
memcpy(game->ExtraInfo, extra, 64);
|
||||
}
|
||||
|
||||
|
||||
int n;
|
||||
for(n = 0; n < game->MaxPlayers; n++)
|
||||
if(game->Players[n])
|
||||
{
|
||||
try
|
||||
{
|
||||
uint8 b[5];
|
||||
b[4] = 0x81;
|
||||
MakeSendTCP(game->Players[n], b, 5);
|
||||
break;
|
||||
}
|
||||
catch(int i)
|
||||
{
|
||||
KillClient(game->Players[n]);
|
||||
/* All right, now the client we sent the request to is killed. I HOPE YOU'RE HAPPY! */
|
||||
/* Since killing a client can destroy a game, we'll need to see if the game was trashed.
|
||||
If it was, then "goto retry", and try again. Ugly, yes. I LIKE UGLY.
|
||||
*/
|
||||
if(!game->MaxPlayers)
|
||||
goto retry;
|
||||
}
|
||||
}
|
||||
|
||||
int instancecount = client->localplayers;
|
||||
|
||||
for(n=0; n<game->MaxPlayers; n++)
|
||||
if(!game->Players[n])
|
||||
{
|
||||
game->Players[n] = client;
|
||||
if(instancecount == client->localplayers)
|
||||
game->IsUnique[n] = 1;
|
||||
else
|
||||
game->IsUnique[n] = 0;
|
||||
instancecount --;
|
||||
if(!instancecount)
|
||||
break;
|
||||
}
|
||||
|
||||
/* Game is full. */
|
||||
if(n == game->MaxPlayers)
|
||||
{
|
||||
for(n=0; n<game->MaxPlayers; n++)
|
||||
if(game->Players[n] == client)
|
||||
game->Players[n] = 0;
|
||||
TextToClient(client, "Sorry, game is full. %d instance(s) tried, %d available.",client->localplayers,client->localplayers - instancecount);
|
||||
throw(1);
|
||||
}
|
||||
|
||||
client->game = (void *)game;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
|
||||
struct sockaddr_in sockin;
|
||||
socklen_t sockin_len;
|
||||
int i;
|
||||
char* pass = 0;
|
||||
/* If we can't load the default config file, use some defined values */
|
||||
if(!LoadConfigFile(DEFAULT_CONFIG)) {
|
||||
ServerConfig.Port = DEFAULT_PORT;
|
||||
ServerConfig.MaxClients = DEFAULT_MAX;
|
||||
ServerConfig.ConnectTimeout = DEFAULT_TIMEOUT;
|
||||
ServerConfig.FrameDivisor = DEFAULT_FRAMEDIVISOR;
|
||||
}
|
||||
char* configfile = 0;
|
||||
|
||||
|
||||
for(i=1; i<argc ;i++)
|
||||
{
|
||||
if(!strcmp(argv[i], "--help") || !strcmp(argv[i], "-h")) {
|
||||
printf("Usage: %s [OPTION]...\n" ,argv[0]);
|
||||
printf("Begins the FCE Ultra game server with given options.\n");
|
||||
printf("This server will first look in %s for options. If that \nfile does not exist, it will use the defaults given here. Any argument given \ndirectly will override any default values.\n\n", DEFAULT_CONFIG);
|
||||
|
||||
printf("-h\t--help\t\tDisplays this help message.\n");
|
||||
printf("-v\t--version\t\tDisplays the version number and quits.\n");
|
||||
printf("-p\t--port\t\tStarts server on given port. (default=%d)\n", DEFAULT_PORT);
|
||||
printf("-w\t--password\tSpecifies a password for entry.\n");
|
||||
printf("-m\t--maxclients\tSpecifies the maximum amount of clients allowed \n\t\t\tto access the server. (default=%d)\n", DEFAULT_MAX);
|
||||
printf("-t\t--timeout\tSpecifies the amount of seconds before the server \n\t\t\ttimes out. (default=%d)\n", DEFAULT_TIMEOUT);
|
||||
printf("-f\t--framedivisor\tSpecifies frame divisor.\n\t\t\t(eg: 60 / framedivisor = updates per second)(default=%d)\n", DEFAULT_FRAMEDIVISOR);
|
||||
printf("-c\t--configfile\tLoads the given configuration file.\n");
|
||||
return -1;
|
||||
}
|
||||
if(!strcmp(argv[i], "--port") || !strcmp(argv[i], "-p")) {
|
||||
i++;
|
||||
if(argc == i)
|
||||
{
|
||||
printf("Please specify a port to use.\n");
|
||||
return -1;
|
||||
}
|
||||
ServerConfig.Port = atoi(argv[i]);
|
||||
continue;
|
||||
}
|
||||
if(!strcmp(argv[i], "--password") || !strcmp(argv[i], "-w")) {
|
||||
i++;
|
||||
if(argc == i) {
|
||||
printf("Please specify a password.\n");
|
||||
return -1;
|
||||
}
|
||||
pass = argv[i];
|
||||
struct md5_context md5;
|
||||
ServerConfig.Password = (uint8 *)malloc(16);
|
||||
md5_starts(&md5);
|
||||
md5_update(&md5,(uint8*)pass,strlen(pass));
|
||||
md5_finish(&md5,ServerConfig.Password);
|
||||
puts("Password required to log in.");
|
||||
continue;
|
||||
}
|
||||
if(!strcmp(argv[i], "--maxclients") || !strcmp(argv[i], "-m")) {
|
||||
i++;
|
||||
if(argc == i) {
|
||||
printf("Please specify the maximium ammount of clients.\n");
|
||||
return -1;
|
||||
}
|
||||
ServerConfig.MaxClients = atoi(argv[i]);
|
||||
continue;
|
||||
}
|
||||
if(!strcmp(argv[i], "--timeout") || !strcmp(argv[i], "-t")) {
|
||||
i++;
|
||||
if(argc == i) {
|
||||
printf("Please specify the conenction timeout time in seconds.\n");
|
||||
return -1;
|
||||
}
|
||||
ServerConfig.ConnectTimeout = atoi(argv[i]);
|
||||
continue;
|
||||
}
|
||||
if(!strcmp(argv[i], "--framedivisor") || !strcmp(argv[i], "-f")) {
|
||||
i++;
|
||||
if(argc == i) {
|
||||
printf("Please specify a framedivisor.\n");
|
||||
return -1;
|
||||
}
|
||||
ServerConfig.FrameDivisor = atoi(argv[i]);
|
||||
continue;
|
||||
}
|
||||
if(!strcmp(argv[i], "--configfile") || !strcmp(argv[i], "-c")) {
|
||||
i++;
|
||||
if(argc == i) {
|
||||
printf("Please specify a configfile to load.\n");
|
||||
return -1;
|
||||
}
|
||||
if(!LoadConfigFile(argv[i])) {
|
||||
puts("Error loading configuration file.");
|
||||
exit(-1);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if(!strcmp(argv[i], "--version") || !strcmp(argv[i], "-v")) {
|
||||
printf("FCE Ultra network server version %s\n", VERSION);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* If we've gotten here, we don't know what the argument is */
|
||||
printf("Invalid parameter: %s\n", argv[i]);
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
Games = (GameEntry *)malloc(sizeof(GameEntry) * ServerConfig.MaxClients);
|
||||
Clients = (ClientEntry *)malloc(sizeof(ClientEntry) * ServerConfig.MaxClients);
|
||||
|
||||
memset(Games,0,sizeof(GameEntry) * ServerConfig.MaxClients);
|
||||
memset(Clients,0,sizeof(ClientEntry) * ServerConfig.MaxClients);
|
||||
|
||||
{
|
||||
int x;
|
||||
|
||||
for(x=0; x<ServerConfig.MaxClients; x++)
|
||||
Clients[x].TCPSocket = -1;
|
||||
}
|
||||
RefreshThrottleFPS(ServerConfig.FrameDivisor);
|
||||
|
||||
/* First, we need to create a socket to listen on. */
|
||||
ListenSocket = socket(AF_INET, SOCK_STREAM, 0);
|
||||
|
||||
/* Set send buffer size to 262,144 bytes. */
|
||||
int sndbufsize = 262144;
|
||||
if(setsockopt(ListenSocket, SOL_SOCKET, SO_SNDBUF, &sndbufsize, sizeof(int)))
|
||||
printf("Send buffer size set failed: %s",strerror(errno));
|
||||
|
||||
int tcpopt = 1;
|
||||
if(setsockopt(ListenSocket, SOL_TCP, TCP_NODELAY, &tcpopt, sizeof(int)))
|
||||
{
|
||||
printf("Nodelay fail: %s",strerror(errno));
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
memset(&sockin, 0, sizeof(sockin));
|
||||
sockin.sin_family = AF_INET;
|
||||
sockin.sin_addr.s_addr = INADDR_ANY;
|
||||
sockin_len = sizeof(sockin);
|
||||
sockin.sin_port = htons(ServerConfig.Port);
|
||||
|
||||
printf("Binding to port %d... ",ServerConfig.Port);
|
||||
if(bind(ListenSocket, (struct sockaddr *)&sockin, sockin_len))
|
||||
{
|
||||
printf("Error: %s\n",strerror(errno));
|
||||
exit(-1);
|
||||
}
|
||||
puts("Ok");
|
||||
printf("Listening on socket... ");
|
||||
if(listen(ListenSocket, 8))
|
||||
{
|
||||
printf("Error: %s",strerror(errno));
|
||||
exit(-1);
|
||||
}
|
||||
puts("Ok");
|
||||
|
||||
/* We don't want to block on accept() */
|
||||
fcntl(ListenSocket, F_SETFL, fcntl(ListenSocket, F_GETFL) | O_NONBLOCK);
|
||||
|
||||
/* Now for the BIG LOOP. */
|
||||
while(1)
|
||||
{
|
||||
int n;
|
||||
|
||||
for(n=0; n<ServerConfig.MaxClients; n++)
|
||||
{
|
||||
if(Clients[n].TCPSocket != -1) continue;
|
||||
if((Clients[n].TCPSocket = accept(ListenSocket, (struct sockaddr *)&sockin, &sockin_len)) != -1)
|
||||
{
|
||||
struct sockaddr_in usockin;
|
||||
/* We have a new client. Yippie. */
|
||||
|
||||
fcntl(Clients[n].TCPSocket, F_SETFL, fcntl(Clients[n].TCPSocket, F_GETFL) | O_NONBLOCK);
|
||||
|
||||
Clients[n].timeconnect = time(0);
|
||||
Clients[n].id = n;
|
||||
printf("Client %d connecting from %s on %s",n,inet_ntoa(sockin.sin_addr),ctime(&Clients[n].timeconnect));
|
||||
{
|
||||
uint8 buf[1];
|
||||
|
||||
buf[0] = ServerConfig.FrameDivisor;
|
||||
send(Clients[n].TCPSocket,buf,1,MSG_NOSIGNAL);
|
||||
}
|
||||
StartNBTCPReceive(&Clients[n], NBTCP_LOGINLEN, 4);
|
||||
}
|
||||
}
|
||||
|
||||
/* Check for users still in the login process(not yet assigned a game). BOING */
|
||||
time_t curtime = time(0);
|
||||
for(n = 0; n < ServerConfig.MaxClients; n++)
|
||||
try
|
||||
{
|
||||
if(Clients[n].TCPSocket != -1 && !Clients[n].game)
|
||||
{
|
||||
if((Clients[n].timeconnect + ServerConfig.ConnectTimeout) < curtime)
|
||||
{
|
||||
KillClient(&Clients[n]);
|
||||
}
|
||||
else
|
||||
while(CheckNBTCPReceive(&Clients[n])) {};
|
||||
}
|
||||
}
|
||||
catch(int i)
|
||||
{
|
||||
KillClient(&Clients[n]);
|
||||
}
|
||||
int whichgame;
|
||||
for(whichgame = 0; whichgame < ServerConfig.MaxClients; whichgame ++)
|
||||
{
|
||||
/* Now, the loop to get data from each client. Meep. */
|
||||
for(n = 0; n < Games[whichgame].MaxPlayers; n++)
|
||||
{
|
||||
try
|
||||
{
|
||||
ClientEntry *client = Games[whichgame].Players[n];
|
||||
if(!client || !Games[whichgame].IsUnique[n]) continue;
|
||||
int localplayers = client->localplayers;
|
||||
|
||||
while(CheckNBTCPReceive(client)) {};
|
||||
} // catch
|
||||
catch(int i)
|
||||
{
|
||||
KillClient(Games[whichgame].Players[n]);
|
||||
}
|
||||
} // A games clients
|
||||
|
||||
/* Now we send the data to all the clients. */
|
||||
for(n = 0; n < Games[whichgame].MaxPlayers; n++)
|
||||
{
|
||||
if(!Games[whichgame].Players[n] || !Games[whichgame].IsUnique[n]) continue;
|
||||
try
|
||||
{
|
||||
MakeSendTCP(Games[whichgame].Players[n], Games[whichgame].joybuf, 5);
|
||||
}
|
||||
catch(int i)
|
||||
{
|
||||
KillClient(Games[whichgame].Players[n]);
|
||||
}
|
||||
} // A game's clients
|
||||
} // Games
|
||||
|
||||
SpeedThrottle();
|
||||
} // while(1)
|
||||
}
|
|
@ -0,0 +1,102 @@
|
|||
/* FCE Ultra Network Play Server
|
||||
*
|
||||
* Copyright notice for this file:
|
||||
* Copyright (C) 2004 Xodnizel
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include <sys/time.h>
|
||||
#include <unistd.h>
|
||||
#include "types.h"
|
||||
#include "throttle.h"
|
||||
|
||||
#ifdef TODO
|
||||
THROTTLE *MakeThrottle(uint32 fps)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
/* Returns 1 if it's time to run, 0 if it's not time yet. */
|
||||
int TestThrottle(THROTTLE *throt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/* Pass it a pointer to an array of THROTTLE structs */
|
||||
/* It will check */
|
||||
void DoAllThrottles(THROTTLE *throt)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void KillThrottle(THROTTLE *throt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
static uint64 tfreq;
|
||||
static uint64 desiredfps;
|
||||
|
||||
int32 FCEUI_GetDesiredFPS(void)
|
||||
{
|
||||
//if(PAL)
|
||||
// return(838977920); // ~50.007
|
||||
//else
|
||||
return(1008307711); // ~60.1
|
||||
}
|
||||
|
||||
void RefreshThrottleFPS(int divooder)
|
||||
{
|
||||
desiredfps=(FCEUI_GetDesiredFPS() / divooder)>>8;
|
||||
tfreq=1000000;
|
||||
tfreq<<=16; /* Adjustment for fps returned from FCEUI_GetDesiredFPS(). */
|
||||
}
|
||||
|
||||
static uint64 GetCurTime(void)
|
||||
{
|
||||
uint64 ret;
|
||||
struct timeval tv;
|
||||
|
||||
gettimeofday(&tv,0);
|
||||
ret=(uint64)tv.tv_sec*1000000;
|
||||
ret+=tv.tv_usec;
|
||||
return(ret);
|
||||
}
|
||||
|
||||
void SpeedThrottle(void)
|
||||
{
|
||||
static uint64 ttime,ltime;
|
||||
|
||||
waiter:
|
||||
ttime=GetCurTime();
|
||||
|
||||
if( (ttime-ltime) < (tfreq/desiredfps) )
|
||||
{
|
||||
usleep(1000);
|
||||
goto waiter;
|
||||
}
|
||||
if( (ttime-ltime) >= (tfreq*4/desiredfps))
|
||||
ltime=ttime;
|
||||
else
|
||||
ltime+=tfreq/desiredfps;
|
||||
}
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
/* FCE Ultra Network Play Server
|
||||
*
|
||||
* Copyright notice for this file:
|
||||
* Copyright (C) 2004 Xodnizel
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
* */
|
||||
|
||||
|
||||
void RefreshThrottleFPS(int divooder);
|
||||
void SpeedThrottle(void);
|
|
@ -0,0 +1,38 @@
|
|||
/* FCE Ultra Network Play Server
|
||||
*
|
||||
* Copyright notice for this file:
|
||||
* Copyright (C) 2004 Xodnizel
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifndef __FCEU_TYPES
|
||||
#define __FCEU_TYPES
|
||||
|
||||
#include <inttypes.h>
|
||||
typedef int8_t int8;
|
||||
typedef int16_t int16;
|
||||
typedef int32_t int32;
|
||||
|
||||
typedef uint8_t uint8;
|
||||
typedef uint16_t uint16;
|
||||
typedef uint32_t uint32;
|
||||
|
||||
typedef unsigned long long uint64;
|
||||
typedef long long int64;
|
||||
#define INLINE inline
|
||||
#define GINLINE inline
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue