fceux/src
adelikat ca84bf61c0 Code cleanup, removed references to memwatch recent directories menu. 2008-07-28 19:14:56 +00:00
..
attic moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
boards fixed some build errors on latest gcc 2008-07-03 05:12:45 +00:00
drivers Code cleanup, removed references to memwatch recent directories menu. 2008-07-28 19:14:56 +00:00
fir Simplify scons stuff: 2006-07-31 22:24:21 +00:00
input try fixing zapper movies again 2008-06-20 00:50:01 +00:00
mappers goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
palettes reinstalled the old palette 2008-06-30 03:46:40 +00:00
utils apply bisqwits base64 fixes 2008-07-24 23:58:49 +00:00
.gitignore Fix up my AUTHORS entry, remove another automake file, and add some 2006-08-02 22:02:11 +00:00
SConscript patch from bisquit to make savestates more efficient 2008-07-24 03:01:39 +00:00
asm.cpp moved some util files to utils directory 2006-08-01 05:50:19 +00:00
asm.h moved some util files to utils directory 2006-08-01 05:50:19 +00:00
cart.cpp fixed a bad bug in memorystream which makes movie savestates work better 2008-06-17 07:55:27 +00:00
cart.h goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
cheat.cpp lua!!!! 2008-07-23 06:54:14 +00:00
cheat.h lua!!!! 2008-07-23 06:54:14 +00:00
conddebug.cpp moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
conddebug.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
config.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
config.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
debug.cpp fixed fresh bug in movie savestates 2008-06-17 07:10:53 +00:00
debug.h Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single 2006-08-20 19:40:15 +00:00
drawing.cpp newline at eof 2008-07-24 03:24:08 +00:00
drawing.h lua!!!! 2008-07-23 06:54:14 +00:00
driver.h lua!!!! 2008-07-23 06:54:14 +00:00
fceu.cpp AutoFire() now takes lag into account. If last frame was a lag frame it repeats the previous pattern. 2008-07-26 18:31:45 +00:00
fceu.h Changed rewind to auto-save 2008-06-25 00:43:02 +00:00
fceulua.h lua!!!! 2008-07-23 06:54:14 +00:00
fcoeffs.h Kill most (non-const) static vars in header files 2008-05-29 06:24:39 +00:00
fds.cpp Fixed a potential movie desync problem for FDS games. (Disables disk shadow write during movie play). (This was a fceu.22 fix originally) 2008-06-20 00:12:56 +00:00
fds.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
file.cpp lua!!!! 2008-07-23 06:54:14 +00:00
file.h proper support for single-file archives 2008-07-10 05:42:12 +00:00
filter.cpp Kill most (non-const) static vars in header files 2008-05-29 06:24:39 +00:00
filter.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
git.h proper support for single-file archives 2008-07-10 05:42:12 +00:00
ines-bad.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ines-correct.h Some mapper fixes, new UNIF board SL1632 was added. 2006-08-02 19:24:21 +00:00
ines.cpp - add 2nd player to tasedit 2008-06-28 23:31:02 +00:00
ines.h goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
input.cpp lua!!!! 2008-07-23 06:54:14 +00:00
input.h lua!!!! 2008-07-23 06:54:14 +00:00
lua-engine.cpp fix emulua gui.popup 2008-07-27 17:31:59 +00:00
movie.cpp patch from bisquit to make savestates more efficient 2008-07-24 03:01:39 +00:00
movie.h lua!!!! 2008-07-23 06:54:14 +00:00
netplay.cpp generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work. 2008-07-09 05:47:13 +00:00
netplay.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
nsf.cpp lua!!!! 2008-07-23 06:54:14 +00:00
nsf.h Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single 2006-08-20 19:40:15 +00:00
oldmovie.cpp better movie conversion 2008-06-22 22:25:30 +00:00
oldmovie.h better movie conversion 2008-06-22 22:25:30 +00:00
ops.inc fixed fresh bug in movie savestates 2008-06-17 07:10:53 +00:00
palette.cpp lua!!!! 2008-07-23 06:54:14 +00:00
palette.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ppu.cpp 7zip archive browsing 2008-06-25 06:34:08 +00:00
ppu.h goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
pputile.h goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
sound.cpp goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
sound.h goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
state.cpp New BasicBot works, but very very basic (only numbers). 2008-07-22 20:17:43 +00:00
state.h add binary movie mode, which is used when saving movies into savestates 2008-06-20 22:15:30 +00:00
types.h - movie metadata support 2008-06-22 23:41:24 +00:00
unif.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
unif.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
video.cpp render lua gui before writing avi 2008-07-25 19:14:19 +00:00
video.h Extend max GUI message length due to thinner font. (NB: length isn't yet enforced...) 2008-05-27 23:23:53 +00:00
vsuni.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
vsuni.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
wave.cpp Fix warning (and act like we're using C++) 2008-06-01 16:31:27 +00:00
wave.h Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
x6502.cpp lua!!!! 2008-07-23 06:54:14 +00:00
x6502.h fixed fresh bug in movie savestates 2008-06-17 07:10:53 +00:00
x6502abbrev.h fewer warnings 2008-06-17 23:46:55 +00:00
x6502struct.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00